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Everything posted by nok1a
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I did. This one: https://apkcombo.com/c-shell-net-ide/com.radinc.csharpshell/download/phone-3.0.20-apk Issue remains. It does finish the compiling.
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I don't have root, in which version i don't have to add files manually?
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Personally i think a script needs to be made that counts how many times a specific value appears. We then upgrade each car on the max one by one. If the value increases in count it will be a possibility that that is the value we need to change. But this is only assuming when a car gets max upgraded that their value suddenly changes to a unknown value. But that value is same for all the cars that have been max upgraded. (theory). Personally haven't had time yet to make a script for check how many times a value appears.
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
I don't think neither of those are the right metadata. When the metadata is in region Other, the start of metadata should be at a address ending with 000. I don't think it's normal that for you suddenly the metadata is at a address ending with 014 or even D18. I checked your previous videos and there the metadata as well started at address ending with 000.- 14 replies
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- dump
- legend slime
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
No, i only dump with GG on phone, then transfer the files to windows. I assume you dump with a dumper designed for mobile only. Which doesn't work with protected games.- 14 replies
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- dump
- legend slime
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
Send video of how you do it.- 14 replies
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- dump
- legend slime
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
32 bit minus -20, then +28 for offset. Which game was it?- 14 replies
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- dump
- legend slime
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
I also seen that if you use those mobile variants of il2cppDumper protected games usually can't be dumped.- 14 replies
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- dump
- legend slime
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How to dump protected global-metadata.dat(Legend Slime)
nok1a replied to nok1a's topic in Video Tutorials
I'm not sure what steps you did on mobile phone nor which game, can't help with provided info. I only dump process memory on phone/emulator with GG. I use windows Il2CppDumperGUI for create struct.- 14 replies
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- legend slime
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Oke, thanks for info. Will take a look.
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Oke, thanks. I unlocked the cars but the moment you max upgrade them you can't get them removed unfortunately, at least for what i see. You can only remove or lock those that still need some blue print upgrades. In you screesnhot you max upgraded the duplicated cars as well so it won't work to get rid of them. Or at least haven't found one. When car has the max blue prints some change happen to the game. No idea what exactly the change is but if you figure out you can reverse the value back to normal and perhaps undo the duplicate cars.
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No, i only putted the orb values because that's all i saw. Probably i could add them to the script but i need a higher level account so that i can find it's coordinates. Because what your asking is only avaiable on high level account(i think).
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Sometimes dumping does not go to well because of some protection. Here a video on some common metadata protections and how to fix it so that you obtain a proper dump.cs, but note that this does not work for "Every" protected unity game. In this video we use Legend Slime as example which has metadata protected. Requirement: Computer Il2CppDumperGUI: https://github.com/AndnixSH/Il2CppDumper-GUI Emulator: Bluestacks, Nox, VLPlayer...etc Game engine: Unity
- 14 replies
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Any guides how to mod game apks? Trying to mod Punball
nok1a replied to codehpro's topic in Non-GameGuardian
I think there is a script for it on the YT: , the link to script has lots of add so here is direct download link: https://www.mediafire.com/file/e9el4rdrfriourg/Punball+Script+Vip+v11+by+Master(En).lua/file Also adviced to see this YT channel, the creator post lots of tutorials with GG about Punball: -
- 4 comments
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- NFSNolimits
- Unlimted
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Oke, but im only assuming that it works by editing the blue print back to its original value. Can you send the script that you used to unlock the cars? Will download the game, but can't promise it will work.
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View File Opera Omnia Features: Stats Disable enemy How to use: https://youtu.be/vjlnzZvSJTE Submitter nok1a Submitted 03/10/2023 Category LUA scripts
- 2 replies
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- opera omnia
- damage hack
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- 11 comments
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- opera omnia
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Oh, he is very friendly to have his script open source. If i understand this duplication issue you will need to know to what value he edited the blue print of the car to. For know what value the script you used modified the blue prints to you will need to open Script:ZTP-NL Script V6 and see how works. But first try the script from the link because perhaps they did similar editing.
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Im not sure if the duplication of cars is a bug. Contact script creator regarding the issue. I found this script on the forum, it says it can delete duplicated cars: NFS No Limits 5.4.1 CAR HACK (#7lwn7ocb) I could not find the script that you use on the forum.
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Do you have to unlock the machines again when you restart the game or does the unlocking remains even after restarting the game? I don't think you can just can get rid of the duplicated machines. But I'm not sure how that game saves the data.
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Correct script: com.square_enix.android_googleplay.DFFOperaOmnian.lua There is some missinfo on how to use script. Activate the script at the first quest you did when starting as Lv1: Primus Island The first two values that are not zero are the ones you never edit otherwise game can crash. They represent the first enemy. You can freeze the others if just want one enemy.