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Version 1.0.1
1,826 downloads
Il2CppGG A comprehensive toolkit for inspecting and manipulating Il2Cpp structures within GameGuardian, implemented in Lua. Telegram Github Description Il2CppGG is an advanced Lua-based toolkit designed for GameGuardian, enabling detailed analysis and modification of Il2Cpp metadata, classes, methods, fields, types, and objects. It now includes memory hooking capabilities for game modification and reverse engineering, as well as class dumping to C# format. Author: LeThi9GG Features - Automatic Il2Cpp Version Detection: Supports versions from v22 to v31 with seamless adaptation. - Comprehensive Metadata Support: Parse global metadata, including strings, generics, and parameters. - Class Inspection: Retrieve class details, fields, methods, and properties; search by name for efficiency. - Type System Analysis: Detailed handling of types, including generics, arrays, and value types. - Object Manipulation: Locate and modify Il2Cpp objects in memory, with filtering for accuracy. - Safe Memory Operations: Read and write memory via GameGuardian for secure interactions. - Intelligent Caching: Optimized performance through caching mechanisms. - Name-Based Search: Easily locate fields and classes by name without requiring addresses. - Memory Hooking (New): Hook methods, parameters, fields, and calls for real-time modifications (from Hook.lua). Supports 32-bit and 64-bit architectures with jump opcodes. - Class Dumping (New): Export classes to C# format, including field offsets, method RVAs, and attributes (from Dump.lua). - Parameter Handling (New): Manage Il2Cpp parameters with names, tokens, and types (from Param.lua). Requirements - GameGuardian installed on an Android device. - A target application utilizing the Il2Cpp framework. - Basic proficiency in Lua programming. Installation 1. Download the [build/Il2CppGG.lua](/build/) file from the repository. 2. Place it in GameGuardian's scripts directory. 3. Load the `Il2CppGG.lua` script within GameGuardian. Build - Execute the `buildLT9.lua` script in GameGuardian to generate `build/Il2CppGG.lua`. Project Structure Il2CppGG/ ├── Androidinfo.lua (Android device information helper) ├── buildLT9.lua (Module bundling build script) ├── Class.lua (Il2Cpp class module) ├── Field.lua (Il2Cpp field module) ├── Il2Cpp.lua (Core module for versioning and utilities) ├── Image.lua (Il2Cpp image/assembly module) ├── init.lua (Development entry point) ├── Meta.lua (Il2Cpp metadata module) ├── Method.lua (Il2Cpp method module) ├── Object.lua (Memory object manipulation) ├── Struct.lua (Version-specific Il2Cpp structures) ├── Type.lua (Il2Cpp type module) ├── Universalsearcher.lua (Metadata and pointer locator) ├── Version.lua (Version detection and structure selection) ├── Param.lua (Parameter operations module) ├── Hook.lua (Memory hooking for modification and reverse engineering) ├── Dump.lua (Class dumping to C# format) ├── test.lua (Usage examples for hooking and dumping) └── build/ └── Il2CppGG.lua (Bundled production script) For general usage, only `build/Il2CppGG.lua` is required. The remaining files support development and contributions. Detailed API Documentation Core Module (Il2Cpp.lua) Handles initialization, versioning, and core utilities. require("Il2CppGG") -- Check architecture print("64-bit:", Il2Cpp.x64) print("Pointer size:", Il2Cpp.pointSize) -- Read value from memory local value = Il2Cpp.gV(0x12345678, Il2Cpp.pointer) print("Value at address:", value) -- Read pointer local ptr = Il2Cpp.GetPtr(0x12345678) print("Pointer value:", string.format("0x%X", ptr)) -- Convert UTF-8 string local text = Il2Cpp.Utf8ToString(0x12345678) print("String value:", text) Class Module (Class.lua) Represents an Il2Cpp class. -- Find class by name local playerClass = Il2Cpp.Class("Player") -- Retrieve information print("Class name:", playerClass:GetName()) print("Namespace:", playerClass:GetNamespace()) print("Instance size:", playerClass:GetInstanceSize()) -- Fields local fields = playerClass:GetFields() print("Number of fields:", #fields) local healthField = playerClass:GetField("health") -- Methods local methods = playerClass:GetMethods() local updateMethod = playerClass:GetMethod("Update", 0) -- 0 parameters -- Instances local instances = playerClass:GetInstance() print("Number of instances:", #instances) Field Module (Field.lua) Represents a field in an Il2Cpp class. -- Find field local health = Il2Cpp.Field("health") -- Information print("Field name:", health:GetName()) print("Offset:", health:GetOffset()) print("Type:", health:GetType():GetName()) -- Get/Set value local objAddress = 0x12345678 local val = health:GetValue(objAddress) health:SetValue(objAddress, 100) -- Static fields if health:IsNormalStatic() then health:StaticSetValue(9999) end Method Module (Method.lua) Represents an Il2Cpp method. local method = Il2Cpp.Method(0x12345678) print("Method name:", method:GetName()) print("Return type:", method:GetReturnType():GetName()) print("Parameter count:", method:GetParamCount()) local params = method:GetParam() for i, param in ipairs(params) do print("Parameter " .. i .. ":", param.name, param.type:GetName()) end Type Module (Type.lua) Represents an Il2Cpp type. local typeObj = Il2Cpp.Type(0x12345678) print("Type name:", typeObj:GetName()) print("Is value type:", typeObj:IsValueType()) print("Is generic instance:", typeObj:IsGenericInstance()) Object Module (Object.lua) Locates and manipulates objects in memory. local players = Il2Cpp.Object:FindObjects(playerClass.address) print("Number of players:", #players) Image Module (Image.lua) Represents an Il2Cpp assembly. local image = Il2Cpp.Image("Assembly-CSharp") print("Image name:", image:GetName()) local types = image:GetTypes() local player = image:Class("", "Player") Meta Module (Meta.lua) Handles global Il2Cpp metadata. local str = Il2Cpp.Meta:GetStringFromIndex(123) print("String:", str) Hook Module (Hook.lua) (New) Enables memory hooking for modifications. -- Hook field via method local lateUpdate = playerClass:GetMethod("LateUpdate") local points = playerClass:GetField("points") local _lateUpdate = lateUpdate:field() _lateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) gg.sleep(10000) _lateUpdate:off() -- Hook method parameters local addPoints = playerClass:GetMethod("addPoints") local _addPoints = addPoints:method() _addPoints:param({{param = 1, flags = "int", value = 999999}}) gg.sleep(10000) _addPoints:off() Dump Module (Dump.lua) (New) Dumps classes to C# format. local dump = require("Dump") print(dump(playerClass)) -- Outputs C# class representation Advanced Examples From test.lua: -- Retrieve image local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Class retrieval local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Method/Field local LateUpdate = PlayerScript:GetMethod("LateUpdate") local points = PlayerScript:GetField("points") -- Set field value local obj = PlayerScript:GetInstance() points:SetValue(obj, 1000) -- Dump class print(PlayerScript:Dump()) -- Hooking examples as above Notes - This toolkit is intended for educational and research purposes only. Use it responsibly. - Certain features may depend on specific Il2Cpp versions. - Exercise caution when modifying memory, as it may lead to application instability. Author LeThi9GG – Specialist in Il2Cpp reverse engineering. Contributing Contributions, bug reports, and feature requests are welcome. Please refer to the issues page. License This project is licensed for educational and research use. Respect the terms of service for any analyzed applications. Full documentation is available on the Wiki2 points -
-- Il2CppGG by LeThi9GG require("Il2CppGG") -- Usage Instructions: -- This script demonstrates the core functionalities of Il2CppGG, a Lua-based toolkit for inspecting and manipulating Il2Cpp structures in GameGuardian. -- It covers image retrieval, class searching, method and field access, value modification, class dumping, and memory hooking. -- Prerequisites: Ensure GameGuardian is running and the target application uses Il2Cpp. Load this script in GameGuardian for execution. -- Note: Addresses and values are examples; adapt them to your specific game or application. -- For detailed API documentation, refer to the project's README.md or wiki. -- Example: Retrieve Image by Name -- Description: Fetches an Il2Cpp image (assembly) by its name. Use Il2Cpp.Image() without arguments to get all images. local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Retrieves the "Assembly-CSharp" assembly. -- Example: Find Class within an Image -- Description: Searches for a class in the specified image using namespace and class name. Namespace can be nil for root-level classes. local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Parameters: (namespace, classname) -- Alternative: Find Class by Name, Address, or Index -- Description: Directly searches for a class by name (recommended to use GetIndex() for performance optimization). --local PlayerScript = Il2Cpp.Class("PlayerScript") --print(PlayerScript:GetIndex()) -- Outputs the class index for faster future access. -- Example: Find Methods in a Class -- Description: Retrieves a specific method by name or lists all methods with GetMethods(). local LateUpdate = PlayerScript:GetMethod("LateUpdate") -- Finds the "LateUpdate" method. local addPoints = PlayerScript:GetMethod("addPoints") -- Finds the "addPoints" method. -- Example: Find Fields in a Class -- Description: Retrieves a specific field by name or lists all fields with GetFields(). local points = PlayerScript:GetField("points") -- Finds the "points" field. -- Alternative: Find Field by Name or Address -- Description: Global search for a field by name or direct address. --local points = Il2Cpp.Field("points") -- Searches globally by name. -- Alternative: Find Method by Name or Address -- Description: Global search for a method by name or direct address. --local AddPoints = Il2Cpp.Method("AddPoints") -- Searches globally by name. -- Example: Modify a Field Value -- Description: Locates an instance of the class and sets a new value for the field. local obj = PlayerScript:GetInstance() -- Retrieves instances of the class. points:SetValue(obj, 1000) -- Sets the "points" field to 1000 in the instance. -- Example: Dump Class to C# Format -- Description: Outputs the class structure in C# syntax for reverse engineering purposes. --print(PlayerScript:Dump()) -- Dumps the class definition, including fields, methods, and offsets. -- Hooking Examples -- Description: Demonstrates memory hooking for real-time modifications using the Hook module. -- Hooks allow intercepting and altering method calls, parameters, and fields. -- Hook a Field via a Method (e.g., hook "points" field using "LateUpdate" method) -- Description: Modifies the field value every time the method is called. local _LateUpdate = LateUpdate:field() -- Initializes hook on the method for field modification. _LateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) -- Sets the field to 9999. gg.sleep(10000) -- Pauses for 10 seconds to observe the effect. _LateUpdate:off() -- Disables the hook and restores original behavior. -- Hook Parameters of a Method (e.g., hook parameters of "addPoints") -- Description: Alters the parameter values passed to the method. local _addPoints = addPoints:method() -- Initializes hook on the method for parameter modification. _addPoints:param({{param = 1, flags = "int", value = 999999}}) -- Sets the first parameter to 999999. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. -- Hook a Method Call (e.g., call "addPoints" from "LateUpdate") -- Description: Injects a call to another method with custom parameters during execution. local _addPoints = LateUpdate:call()(addPoints) -- Initializes hook to call "addPoints" from "LateUpdate". _addPoints:setValues({{param = 1, flags = "int", value = 999}}) -- Sets the parameter for the called method. gg.sleep(10000) -- Pauses for 10 seconds. _addPoints:off() -- Disables the hook. Il2CppGG Telegram Youtube2 points
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View File Westland Survival Mega Script This is a completely free script. The script will update automatically. It has more than 30+ functions. Join my group to hack other survival games: https://t.me/+HuACKfph5_gyYTdl Submitter Mr_quoan Submitted 08/06/2025 Category LUA scripts2 points
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Thanks a lot for this app . It is best hacking app . Very useful tool . It have finally kicked game killer , game hacker , xmodgames and etc from hacking tools . Noone use this idiot apps which need licence and only can search and edit values . And game gourdian is 100% free . Now everyone who is interested with hacking games, they use Game Gurdian . Thanks a lot again .2 points
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View File Snake Battle Script Includes: Free Skins , Change Snake Default Length/Kill Score Submitter luckyday-999 Submitted 09/15/2025 Category LUA scripts1 point
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https://docs.google.com/document/d/e/2PACX-1vSxZlSkjJkQ4-1Q2hwQ_Tt7F1Bfn_3C8wUKCC5VXeaQ873JSVWT8K_vh1zMoXCeKLTJDT7L0iusHTxT/pub1 point
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View File BLOCKFIELD SCRIPT MENU DIVE INTO THE EXCITING WORLD OF BLOCKFIELD, A CUTTING-EDGE PIXEL SHOOTER THAT TAKES THE THRILL OF FIRST-PERSON SHOOTER GAMES TO A WHOLE NEW LEVEL! WHETHER YOU’RE GEARING UP FOR A BRUTAL GUN SIMULATOR OR EXPLORING EPIC MISSIONS AND LOCATIONS, THIS BLOCK SHOOTER DELIVERS NONSTOP ACTION AND EXCITEMENT. OUR ONLINE MULTIPLAYER FPS COMBINES THE STRATEGIC INTENSITY OF TEAM GAMES WITH THE CREATIVITY OF PIXEL GAMES AND THE CHAOS OF KILLING GAMES. DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - UNLOCK SKIN - FREE SHOPING - AIMLOCK - INFINITE AMMO - NO FIRE RATE - ONE HITKILL - NO RECOIL Submitter Collen Submitted 08/08/2025 Category LUA scripts1 point
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I have a script for this game , enemy no attack, damage, energy, currency.. https://gameguardian.net/forum/files/file/4052-online-mega-script-v04-100-free-not-encrypted-new-scripts-added-dailyweekly-apexggv2/1 point
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Yes, this thread is turning into a back-and-forth between you guys rather than a question-and-answer. @Ali7021, these forums are for asking for help for things you can't figure out and getting an answer. If you would like a greater degree of help, perhaps the "Requests" section is better suited. Otherwise, each new question would probably be better off as a new topic if it addresses something entirely different.1 point
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Just wait until next season is over. The packs are gone after it. Had the same problem. You can't play the gane until season is over, but you don't need to make a new account1 point
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View File Il2CppGG Il2CppGG A comprehensive toolkit for inspecting and manipulating Il2Cpp structures within GameGuardian, implemented in Lua. Telegram Description Il2CppGG is an advanced Lua-based toolkit designed for GameGuardian, enabling detailed analysis and modification of Il2Cpp metadata, classes, methods, fields, types, and objects. It now includes memory hooking capabilities for game modification and reverse engineering, as well as class dumping to C# format. Author: LeThi9GG Features - Automatic Il2Cpp Version Detection: Supports versions from v22 to v31 with seamless adaptation. - Comprehensive Metadata Support: Parse global metadata, including strings, generics, and parameters. - Class Inspection: Retrieve class details, fields, methods, and properties; search by name for efficiency. - Type System Analysis: Detailed handling of types, including generics, arrays, and value types. - Object Manipulation: Locate and modify Il2Cpp objects in memory, with filtering for accuracy. - Safe Memory Operations: Read and write memory via GameGuardian for secure interactions. - Intelligent Caching: Optimized performance through caching mechanisms. - Name-Based Search: Easily locate fields and classes by name without requiring addresses. - Memory Hooking (New): Hook methods, parameters, fields, and calls for real-time modifications (from Hook.lua). Supports 32-bit and 64-bit architectures with jump opcodes. - Class Dumping (New): Export classes to C# format, including field offsets, method RVAs, and attributes (from Dump.lua). - Parameter Handling (New): Manage Il2Cpp parameters with names, tokens, and types (from Param.lua). Requirements - GameGuardian installed on an Android device. - A target application utilizing the Il2Cpp framework. - Basic proficiency in Lua programming. Installation 1. Download the [build/Il2CppGG.lua](/build/) file from the repository. 2. Place it in GameGuardian's scripts directory. 3. Load the `Il2CppGG.lua` script within GameGuardian. Build - Execute the `buildLT9.lua` script in GameGuardian to generate `build/Il2CppGG.lua`. Project Structure Il2CppGG/ ├── Androidinfo.lua (Android device information helper) ├── buildLT9.lua (Module bundling build script) ├── Class.lua (Il2Cpp class module) ├── Field.lua (Il2Cpp field module) ├── Il2Cpp.lua (Core module for versioning and utilities) ├── Image.lua (Il2Cpp image/assembly module) ├── init.lua (Development entry point) ├── Meta.lua (Il2Cpp metadata module) ├── Method.lua (Il2Cpp method module) ├── Object.lua (Memory object manipulation) ├── Struct.lua (Version-specific Il2Cpp structures) ├── Type.lua (Il2Cpp type module) ├── Universalsearcher.lua (Metadata and pointer locator) ├── Version.lua (Version detection and structure selection) ├── Param.lua (Parameter operations module) ├── Hook.lua (Memory hooking for modification and reverse engineering) ├── Dump.lua (Class dumping to C# format) ├── test.lua (Usage examples for hooking and dumping) └── build/ └── Il2CppGG.lua (Bundled production script) For general usage, only `build/Il2CppGG.lua` is required. The remaining files support development and contributions. Detailed API Documentation Core Module (Il2Cpp.lua) Handles initialization, versioning, and core utilities. require("Il2CppGG") -- Check architecture print("64-bit:", Il2Cpp.x64) print("Pointer size:", Il2Cpp.pointSize) -- Read value from memory local value = Il2Cpp.gV(0x12345678, Il2Cpp.pointer) print("Value at address:", value) -- Read pointer local ptr = Il2Cpp.GetPtr(0x12345678) print("Pointer value:", string.format("0x%X", ptr)) -- Convert UTF-8 string local text = Il2Cpp.Utf8ToString(0x12345678) print("String value:", text) Class Module (Class.lua) Represents an Il2Cpp class. -- Find class by name local playerClass = Il2Cpp.Class("Player") -- Retrieve information print("Class name:", playerClass:GetName()) print("Namespace:", playerClass:GetNamespace()) print("Instance size:", playerClass:GetInstanceSize()) -- Fields local fields = playerClass:GetFields() print("Number of fields:", #fields) local healthField = playerClass:GetField("health") -- Methods local methods = playerClass:GetMethods() local updateMethod = playerClass:GetMethod("Update", 0) -- 0 parameters -- Instances local instances = playerClass:GetInstance() print("Number of instances:", #instances) Field Module (Field.lua) Represents a field in an Il2Cpp class. -- Find field local health = Il2Cpp.Field("health") -- Information print("Field name:", health:GetName()) print("Offset:", health:GetOffset()) print("Type:", health:GetType():GetName()) -- Get/Set value local objAddress = 0x12345678 local val = health:GetValue(objAddress) health:SetValue(objAddress, 100) -- Static fields if health:IsNormalStatic() then health:StaticSetValue(9999) end Method Module (Method.lua) Represents an Il2Cpp method. local method = Il2Cpp.Method(0x12345678) print("Method name:", method:GetName()) print("Return type:", method:GetReturnType():GetName()) print("Parameter count:", method:GetParamCount()) local params = method:GetParam() for i, param in ipairs(params) do print("Parameter " .. i .. ":", param.name, param.type:GetName()) end Type Module (Type.lua) Represents an Il2Cpp type. local typeObj = Il2Cpp.Type(0x12345678) print("Type name:", typeObj:GetName()) print("Is value type:", typeObj:IsValueType()) print("Is generic instance:", typeObj:IsGenericInstance()) Object Module (Object.lua) Locates and manipulates objects in memory. local players = Il2Cpp.Object:FindObjects(playerClass.address) print("Number of players:", #players) Image Module (Image.lua) Represents an Il2Cpp assembly. local image = Il2Cpp.Image("Assembly-CSharp") print("Image name:", image:GetName()) local types = image:GetTypes() local player = image:Class("", "Player") Meta Module (Meta.lua) Handles global Il2Cpp metadata. local str = Il2Cpp.Meta:GetStringFromIndex(123) print("String:", str) Hook Module (Hook.lua) (New) Enables memory hooking for modifications. -- Hook field via method local lateUpdate = playerClass:GetMethod("LateUpdate") local points = playerClass:GetField("points") local _lateUpdate = lateUpdate:field() _lateUpdate:setValues({{offset = points.offset, flags = "int", value = 9999}}) gg.sleep(10000) _lateUpdate:off() -- Hook method parameters local addPoints = playerClass:GetMethod("addPoints") local _addPoints = addPoints:method() _addPoints:param({{param = 1, flags = "int", value = 999999}}) gg.sleep(10000) _addPoints:off() Dump Module (Dump.lua) (New) Dumps classes to C# format. local dump = require("Dump") print(dump(playerClass)) -- Outputs C# class representation Advanced Examples From test.lua: -- Retrieve image local Assembly = Il2Cpp.Image("Assembly-CSharp") -- Class retrieval local PlayerScript = Assembly:Class(nil, "PlayerScript") -- Method/Field local LateUpdate = PlayerScript:GetMethod("LateUpdate") local points = PlayerScript:GetField("points") -- Set field value local obj = PlayerScript:GetInstance() points:SetValue(obj, 1000) -- Dump class print(PlayerScript:Dump()) -- Hooking examples as above Notes - This toolkit is intended for educational and research purposes only. Use it responsibly. - Certain features may depend on specific Il2Cpp versions. - Exercise caution when modifying memory, as it may lead to application instability. Author LeThi9GG – Specialist in Il2Cpp reverse engineering. Contributing Contributions, bug reports, and feature requests are welcome. Please refer to the issues page. License This project is licensed for educational and research use. Respect the terms of service for any analyzed applications. --- Full documentation is available on the Wiki Submitter VieGG Submitted 08/29/2025 Category Tools1 point
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Version v25.0828.00
116 downloads
STEP INTO BRICK OUT: SHOOT THE BALL, THE MOST ADDICTIVE AND SATISFYING BRICK BREAKER ON MOBILE. AIM, SHOOT, AND DESTROY BRICKS ACROSS THOUSANDS OF THRILLING LEVELS—NOW WITH A SMOOTHER, CLEANER EXPERIENCE. NO INTERRUPTIONS, NO FORCED ADS. ONLY OPTIONAL REWARD ADS WHEN YOU CHOOSE TO EARN BONUSES! DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - INFINITE GEM1 point -
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Memory Range: Anonymous Value Type: Dword X4 As you can see in the pic energy and gems can be hacked. Search the amount you have with X4 after it (if you have 65 then you search 65X4) Dword Refine in same way When you have one value remaining which will be a random value you edit in the same way. So if you want 999999 then you edit 999999X4 If you want to hack anything else (resources etc) I'd suggest trying the same way. I haven't tried those.1 point
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Version v1.13.0
718 downloads
DIVE INTO THE EXCITING WORLD OF BLOCKFIELD, A CUTTING-EDGE PIXEL SHOOTER THAT TAKES THE THRILL OF FIRST-PERSON SHOOTER GAMES TO A WHOLE NEW LEVEL! WHETHER YOU’RE GEARING UP FOR A BRUTAL GUN SIMULATOR OR EXPLORING EPIC MISSIONS AND LOCATIONS, THIS BLOCK SHOOTER DELIVERS NONSTOP ACTION AND EXCITEMENT. OUR ONLINE MULTIPLAYER FPS COMBINES THE STRATEGIC INTENSITY OF TEAM GAMES WITH THE CREATIVITY OF PIXEL GAMES AND THE CHAOS OF KILLING GAMES. DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - UNLOCK SKIN - FREE SHOPING - AIMLOCK - INFINITE AMMO - NO FIRE RATE - ONE HITKILL - NO RECOIL1 point -
Version v1.7.7
116 downloads
THE BLOONS HAVE INVADED THE LAND OF OOO AND IT’S UP TO FINN, JAKE AND THE MONKEYS TO STOP THEM! BLOONS ADVENTURE TIME TD IS AN AWESOME CROSSOVER BETWEEN THE AWARD-WINNING ANIMATED SERIES ADVENTURE TIME AND THE #1 TOWER DEFENSE GAME, BLOONS TD! DM ME TO GET OPEN SOURCE VERSION. GAME LINK: APKCOMBO SCRIPT MENU: - NO TOWER COST - MAX TOWER LEVEL - UNLOCK ALL TOWER - HITKILL - CASH MULTIPLIER1 point -
version 3.0.45 VID_20250818182149.mp4 not that you asked for but maybe you would be interested in it. you can run Burning Mode indefinitely and get Diamonds from it.1 point
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thanks for this explantion Don't offend I'm just asking1 point
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@MonkeySANCan you help me to find a way to swap opponent dinosaurs1 point
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Can't find any games with this name. I can find Pigeon Raising. Not sure if that's the one. Can you provide a link?1 point
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you made it worked once before. im sure you can make it works once again. i already made changes to @MAARS script compare the original script with the one that i made. or your old script with mine for that matter. you can start from there.1 point
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Good for you. to everyone else, you dont need shards to max out to 6 stars for Heroic dino. and you can have more than one Heroic of the same dino. just look up for my video.1 point
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https://docs.google.com/document/d/e/2PACX-1vSxZlSkjJkQ4-1Q2hwQ_Tt7F1Bfn_3C8wUKCC5VXeaQ873JSVWT8K_vh1zMoXCeKLTJDT7L0iusHTxT/pub end of my doc1 point
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Version 4.4.0
3,536 downloads
Demo video demo video 2 probably doenst work on 32 bit features: unlock Vu and Mayor pass get the following stuff through vu and mayor pass: war cards train cards currencies: sims neosims rail sims regional warsims simcash keys rail tokens storage boosts seasonal currency blueprints in custom presets: land expansions, tickets, and bonus factory slot put any item in factory using item tool change production time, XP reward, and multiplier for factory remove material and level production requirements Building tool: generates building lists filtered by tags get buildings from factory or from pass replace already built buildings move and rotate buildings change population of each building type get rid off item requirements for war cards make war card upgrades free freeze price and quantity when putting items up for sale max storage clear storage get boosters change road prices get unlimited design sims complete mayor contest assignments credit to bob for parts of the code1 point -
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Address is probably a string. Maybe you want to check the string.sub() function ? https://www.lua.org/pil/20.html https://stackoverflow.com/questions/45255696/extracting-the-last-n-characters-of-string-in-lua1 point
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I just wanted to point out that it looks like this script will call SelectLanguage() whenever gameguardian is clicked. That works, but it doesn't make sense to select the language more than once. It is much more logical to select the language once, then directly call Main() after that: gg.setVisible(false) SelectLanguage() while true do if gg.isVisible() then gg.setVisible(false) Main() end gg.sleep(100) end1 point
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local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)1 point
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Pistol bullets -> If n=X then -9+(n×3) Index is -9 (0 bullets) and 1 bullet = 3 I'm not sure if the index will be the same for other items, but you can find more in the same address range Gold -> f(n)= -1527+7n Index -1527 and 1 gold = 7 Emerald -> f(n)= -1279+3n Same logic... Search only one, they're close in range1 point
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Playstore: https://play.google.com/store/apps/details?id=com.artifexmundi.balefire&hl=en This will need a new account. Basically, when you finally have a slight freedom around about finishing stage 3, you can click grace quest and find values there. You will see 1000 gold, 10 diamonds, and 50 exp. Set your Game Guardian memory range to anonymous and search for the value of gold which is 1000. You will see a few values, now click edit, more, and set the increment to 1. Find the gold value that changed (You will have to exit and reenter the quest menu) Now that you found the actual value, set it to as high as you want your gold to be. For the Diamond and EXP, save the gold value, and click the value, click "go to" and scroll up. There you will find D word (blue numbers) values for 10 and 50, those are the Diamonds and EXP respectively. Edit them to as high as you want. Freeze the gold value and finish the quest that would give you those as the rewards, which is reaching level 6 and stage 5.1 point
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MightyParty.lua This is the script. It was made using BadCase Toolbox. I left it open source so you can update it and add to it. Be careful with the get_speedCost. Don't make it too big of a minus. That's what got me banned. I know 250 was OK but I changed it to 65000 and that was too much.1 point
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Version 101.1
209,776,042 downloads
Overview: Play games your way! “GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design. Requires Android: 2.3.3+ GameGuardian Features Summary Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes: ** ROOT or VIRTUAL ENVIRONMENT ONLY ** This tool only works on rooted devices or in virtual environment (without root in limited mode)! GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others. Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit: @d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).1 point