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Showing content with the highest reputation on 04/28/2023 in all areas

  1. Version 1.0.0

    1,869 downloads

    Script Only Works With 32 Bit Games, Function: Speed, Giant, Padded, Fly, Climbing, Through the wall, Watch my video for how to use, https://youtu.be/U8ozLeE0A8I
    1 point
  2. Working on it.... Their is some stuff in the dump, that if server didn't kick back an error, would be perfect.
    1 point
  3. To be honest i can't do proper test and the antiban causes the game to freeze or quite halfway, Some of the group searches provided did not give any results for me. But here is an example script using executable as an example. Will load all the pointers that point to that specific address in the executable using a string named "float" as reference. Well i copied a few more bytes because just searching the string float in the executable gave a bit to much results. I did your group search(0.5E;2.0E;0.5E;1.0E::73), the refined to 1.0 as you did. Had few results, normally get 4 or more but i had 3 in this screenshot because of ban, regardless steps are same and recoil value only loads when you entered a match for the first time. Whent to the address of 0x7C57CBB0 and found there a pointer at address 0x7C57CBA8 (offset - 0x8) with the value 0x0772757C as pointer. It appears the other two values have the same pointer values when doing -0x8 When't to the pointer 0x0772757C, you can see we already reached a executable(In region Cd) part so that's good because we have directly access to static data. The first pointer we see below the pointer we just jumped to is usually the pointer of interest that points to a string name in games that are not UE4 or Unity. So or first pointer of interest is at address 0x07727588 which has the pointer value 0x0494A83D, i go to the pointer. So we now reached a string name in the executable which we can use for make the script. String name starts at address 0x0494A83D and the name of string is "float". Now all we need to do is reverse this process using pointer search as done in the script attached to this post. The script also has function to get the actual no recoil value. But it will still be from in game. knivesOutTestExamplePointers.lua
    1 point
  4. So I believe this game already has all your dice rolls calculated for your account. Server already knows where you'll land on your next roll. I believe minigames, outcomes are already determined before you even land on them (pre determined like all your dice rolls). Wouldn't it be nice to know how much your next roll would've won, then you would've done multiplier to maximize....... Well, that's just what this is going to be about. To see your future rolls/minigames, you'll have game open and switch to offline mode. Using a root file explorer navigate to here: /data/data/com.scopely.monopolygo/files/ Each turn you take a file is generated, something like this: 48d4483b70674c02951ddfd3a289f5d7.ca When you reconnect, it'll send these and get your account synced. If you get prompted no connection, you can click back to remove message and tap roll really quick. So you can roll indefinitely and write down/log all your rolls. Even if you stay on one board logging it all. When you switch to a new board, your dice roll continues. Not like a new board, new roll pattern. When you land on a spot that gives a good size reward. You can delete those .ca files, close, restart game online and use max multiplier to really bonus up those wins. Bank Heist, don't think you had a chance of picking the right combination.... No matter where you selected, what flips over, will always be same when you play it again. So if I flipped coin, ring, cash, cash, ring, cash. When I go to play again, it's going to be that exact order. See attached video. I'm honestly really disappointed in my findings with this developer. It feels like a scam of a game and you're not really "playing". It's basically scripted and if you do x1, x5, x10 at ideal times, that's about the only user "input" that seems to have a chance on the outcome. mobizen_20230426_211255.mp4
    0 points
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