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  1. Hi! Hex isn't really a language but rather a data representation. Hex can forms almost everything, almost the same to other data-types like dword or etc. You can even convert a plain-text into a hex or others. Comes to the question; mov /// Moves signed int/value into target register/operand r0 /// Register location #1 /// Moves signed value 1 into the register #1 is equals to True which the game/projectiles will always register any shots as an Headshot. Some games, #1 value is inherit range of value that the game already sets. For example; if the game has an auto-update enabled predefine as follow: 1 #Auto Update enabled 2 #Connection Error 3 #Update Received 4 #No Updates mov r0, #[1-4] /// Choose the corresponding, and it will be that Mostly it would be 0-1 (False/True) that 0 will be nothing or false, the game will ignore and continue with next instruction. As for "bx lr"; it's a common way to indicate "The End of Function". This tells the game that;" Hey it's the end, Jump to default or next function". If it's a lazy patching, this will neglect any instruction after "bx lr" in that same function. This can leads to Memory Detection, although it's mostly fine.
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  2. @Hybyte123 Once I got to Chapter 3 then unfortunately I got the same message as you guys
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  3. I've only played a few games but so far I haven't seen any messages. Don't know if it's the difference but what I did was once I found the value (normally 3 results) I edited them to 1 and freeze them. Once you max out everything then unfreeze the results and continue playing.
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  4. Save Game Abyss shop = Complete Dark lord = Unlock All Skin = Complete Story mode = Complete Challenge Mode = Complete Rebirt level = Maximum Conqueror level = Maximum Transcendence level = Maximum i hope download = like count you must login to download save game.txt
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  5. I already tried that. Is it better to play few minutes before i change the timers? Looks like gg need few minutes to read what timers are right and whats wrong
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  6. Lol, you say everytime there are no plans, but after few weeks you add the feature. 4xgg on screen are to many floaticons. We need the screen to play games, not to move some floaticons from one edge to the next edge
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  7. *Still have the issue with autopause and the launcher process. I deactivate this option until you find a better solution *speedhack, seems buggy. Tested with one game where i never had problems. Change the speed work but the touch dont work in the game. Do You need logcat?
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  8. Gentlemen, you can be sure enyby&d2 will add this in future They added every "good" feature we wanted in the past. And you can be sure, this is the user and community friendliest hacking site on the planet!!!
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  9. Yes i didnt mean real inject, better word is "autoselect these process" After start gg its ask for the process to select. I ignored that everytime but gg select the launcher app by himself (low pid like 13000)
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  10. I never had this issues before. You made some changes in 8.52 and gg became buggy. Let me know how can i help you to find these bugs. Speedhack also dont work since 8.52. All games are freezed if i start the speedhack without change the speed
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  11. I have the same problem, speedhack dont work since 8.52 with arm64
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  12. We had a little bit trouble few years ago with punkbuster (pc anticheat), our hacks was undetected but punkbuster scanned some pc folders for files include textstrings like "enemy is aming at you" "aimbot" "norecoil" "nospread "screenshotcleaner.active" etc. Strings are contained in the settingsfiles of our hacks. We had these files encrypted and this solved the detection. So my question. Is it possible for a android anticheat processes to scan folders for files contains strings like "bulldog-deamon" like the logfile
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  13. I has similar issues if gg autoinject in the first process (samsung touchviz) Menu key and touchviz stop work and after few minutes phone reboots. Maybe a bug with autopause Edit: please make sure that gg dont can self take any app in the list without permissions. Everytime i start gg first and then the game, gg autochose touchwiz launcher and this ends with a reboot or some lags
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  14. The process list works now, the game i wanna to hack is now on the second place of the list, the first is samsung touch wiz and the phone is hanging after gg autoinjects in this process. Also gg is killed sometimes, without any message. I have a logcat from it. 2016-06-05-18-43-19.txt last_run.log Did you seen the post with logcat from crashed daemon? Maybe a problem with my phone if no other user has the same issues
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  15. It was fine until last Version. One of the best new Features was the history list. It save a lot of time. I know you dont like a customizable shortcutlist/prediction list, but it would be perfect. We have on android this ***** problem that there are no immutable Offsets. All important adresses are changing after game restart. A customizable shortcut list or a script feature would Make this repeating steps more easy. Please dont forget, you guys have made a the greates android tool hacking tool for multiplayeronline games, the first mem editor with important anticheatpreventions i already know from our pc hacks we sell. (Made me very happy to see you guys care about this important matter) There are games we need every round 1-2 minutes to find and edit adresses or values because they changing to many times. I need only shortcut buttons like Press Shortcut 1 Search for 1034147594d;1017370378d;1156431553d And after results was found i press 1 again to change all found values to 270000000 Or any time saving feature for hacking ammo, live etc... I got killed faster than i found right adresses for unlimited ammo in mp games How it work this randomadresschangeins*** in android? The game self must know the new adresses after old one was changed. Is there no way to read that out? Thank you
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  16. Another suspect thing is the tasklist. Until 8.52 the last startet app was on the first place in the applist. Now, the game i startet few seconds before is anywhere in the list. (See video) VideoEditor1.mp4
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  17. I still have a random crashes from the gg demon (since v 8.52) while search. I thought its was a problem with multisearch, but its the same in simple searches too. Not gamerelated, it happend from time to time in every game. Everytime one second after i entered a new value and pressed search 2016-06-04-13-44-09.txt last_run.log
    1 point
  18. .class public Landroid/ext/ActionModeImpl; .super Landroid/view/ActionMode; .source "ActionModeImpl.java" # interfaces .implements Landroid/view/View$OnClickListener; # annotations .annotation build Landroid/annotation/TargetApi; value = 0xb .end annotation # instance fields .field private callback:Landroid/view/ActionMode$Callback; .field private context:Landroid/content/Context; .field private customView:Landroid/view/View; .field private finished:Z .field private mLayoutParams:Landroid/view/WindowManager$LayoutParams; .field private mWindowManager:Landroid/view/WindowManager; .field private menu:Landroid/menu/ActionMenu; .field private showed:Z .field private subtitle:Ljava/lang/CharSequence; .field private title:Ljava/lang/CharSequence; .field private view:Landroid/widget/LinearLayout; # direct methods .method public constructor <init>(Landroid/view/ActionMode$Callback;)V .registers 8 .param p1, "callback" # Landroid/view/ActionMode$Callback; .prologue const/high16 v5, 0x3f800000 # 1.0f const/4 v4, 0x0 const/4 v2, 0x0 .line 38 invoke-direct {p0}, Landroid/view/ActionMode;-><init>()V .line 23 iput-object v2, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 24 iput-object v2, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 25 iput-object v2, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; .line 26 iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; .line 27 iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; .line 30 iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->showed:Z .line 31 iput-boolean v4, p0, Landroid/ext/ActionModeImpl;->finished:Z .line 39 sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context; iput-object v2, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; .line 40 new-instance v2, Landroid/menu/ActionMenu; iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v2, v3}, Landroid/menu/ActionMenu;-><init>(Landroid/content/Context;)V iput-object v2, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; .line 41 new-instance v2, Landroid/widget/LinearLayout; iget-object v3, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v2, v3}, Landroid/widget/LinearLayout;-><init>(Landroid/content/Context;)V iput-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; .line 42 iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2, v5}, Landroid/widget/LinearLayout;->setAlpha(F)V .line 44 const/4 v1, 0x0 .line 45 .local v1, "color":I iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2}, Landroid/widget/LinearLayout;->getBackground()Landroid/graphics/drawable/Drawable; move-result-object v0 .line 46 .local v0, "background":Landroid/graphics/drawable/Drawable; instance-of v2, v0, Landroid/graphics/drawable/ColorDrawable; if-eqz v2, :cond_41 .line 47 check-cast v0, Landroid/graphics/drawable/ColorDrawable; .end local v0 # "background":Landroid/graphics/drawable/Drawable; invoke-virtual {v0}, Landroid/graphics/drawable/ColorDrawable;->getColor()I move-result v1 .line 49 :cond_41 const/high16 v2, -0x1000000 or-int/2addr v1, v2 .line 50 iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v2, v1}, Landroid/widget/LinearLayout;->setBackgroundColor(I)V .line 52 new-instance v2, Landroid/view/WindowManager$LayoutParams; invoke-direct {v2}, Landroid/view/WindowManager$LayoutParams;-><init>()V iput-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; .line 53 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x7d2 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->type:I .line 54 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, -0x1 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->width:I .line 55 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, -0x2 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->height:I .line 56 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/4 v3, 0x1 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->format:I .line 57 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x28 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->flags:I .line 59 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; const/16 v3, 0x37 iput v3, v2, Landroid/view/WindowManager$LayoutParams;->gravity:I .line 60 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; iput v4, v2, Landroid/view/WindowManager$LayoutParams;->y:I .line 61 iget-object v2, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; iput v5, v2, Landroid/view/WindowManager$LayoutParams;->alpha:F .line 63 sget-object v2, Landroid/ext/BulldogService;->context:Landroid/content/Context; const-string v3, "window" invoke-virtual {v2, v3}, Landroid/content/Context;->getSystemService(Ljava/lang/String;)Ljava/lang/Object; move-result-object v2 check-cast v2, Landroid/view/WindowManager; iput-object v2, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; .line 65 iput-object p1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; .line 66 return-void .end method # virtual methods .method public finish()V .registers 2 .prologue .line 136 iget-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Z if-eqz v0, :cond_5 .line 143 :goto_4 return-void .line 139 :cond_5 const/4 v0, 0x1 iput-boolean v0, p0, Landroid/ext/ActionModeImpl;->finished:Z .line 140 invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->hide()V .line 141 iget-object v0, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; invoke-interface {v0, p0}, Landroid/view/ActionMode$Callback;->onDestroyActionMode(Landroid/view/ActionMode;)V goto :goto_4 .end method .method public getCustomView()Landroid/view/View; .registers 2 .prologue .line 162 iget-object v0, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; return-object v0 .end method .method public getMenu()Landroid/view/Menu; .registers 2 .prologue .line 147 iget-object v0, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; return-object v0 .end method .method public getMenuInflater()Landroid/view/MenuInflater; .registers 3 .prologue .line 167 new-instance v0, Landroid/view/MenuInflater; iget-object v1, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v1}, Landroid/view/MenuInflater;-><init>(Landroid/content/Context;)V return-object v0 .end method .method public getSubtitle()Ljava/lang/CharSequence; .registers 2 .prologue .line 157 iget-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; return-object v0 .end method .method public getTitle()Ljava/lang/CharSequence; .registers 2 .prologue .line 152 iget-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; return-object v0 .end method .method public hide()V .registers 4 .prologue .line 183 iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z if-nez v1, :cond_5 .line 192 :goto_4 return-void .line 187 :cond_5 :try_start_5 iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-interface {v1, v2}, Landroid/view/WindowManager;->removeView(Landroid/view/View;)V :try_end_c .catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_c} :catch_10 .line 191 :goto_c const/4 v1, 0x0 iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z goto :goto_4 .line 188 :catch_10 move-exception v0 .line 189 .local v0, "e":Ljava/lang/Throwable; const-string v1, "BulldogService" const-string v2, "removeView failed" invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I goto :goto_c .end method .method public invalidate()V .registers 11 .annotation build Landroid/annotation/TargetApi; value = 0x10 .end annotation .prologue const/16 v9, 0x20 const/4 v8, 0x0 const/high16 v7, 0x3f800000 # 1.0f .line 107 :try_start_5 iget-object v5, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-interface {v5, p0, v6}, Landroid/view/ActionMode$Callback;->onPrepareActionMode(Landroid/view/ActionMode;Landroid/view/Menu;)Z :try_end_c .catchall {:try_start_5 .. :try_end_c} :catchall_32 .line 109 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5}, Landroid/widget/LinearLayout;->removeAllViews()V .line 110 iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v5}, Landroid/menu/ActionMenu;->size()I move-result v4 .line 111 .local v4, "size":I const/4 v1, 0x0 .local v1, "i":I :goto_18 if-lt v1, v4, :cond_8a .line 125 iget-object v5, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; if-eqz v5, :cond_25 .line 126 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; invoke-virtual {v5, v6}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 129 :cond_25 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5}, Landroid/widget/LinearLayout;->invalidate()V .line 130 const-string v5, "BulldogService" const-string v6, "invalidate" invoke-static {v5, v6}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I .line 132 return-void .line 108 .end local v1 # "i":I .end local v4 # "size":I :catchall_32 move-exception v5 .line 109 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6}, Landroid/widget/LinearLayout;->removeAllViews()V .line 110 iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v6}, Landroid/menu/ActionMenu;->size()I move-result v4 .line 111 .restart local v4 # "size":I const/4 v1, 0x0 .restart local v1 # "i":I :goto_3f if-lt v1, v4, :cond_59 .line 125 iget-object v6, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; if-eqz v6, :cond_4c .line 126 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v7, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; invoke-virtual {v6, v7}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 129 :cond_4c iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6}, Landroid/widget/LinearLayout;->invalidate()V .line 130 const-string v6, "BulldogService" const-string v7, "invalidate" invoke-static {v6, v7}, Landroid/ext/Log;->d(Ljava/lang/String;Ljava/lang/String;)I .line 131 throw v5 .line 112 :cond_59 iget-object v6, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v6, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem; move-result-object v3 .line 113 .local v3, "item":Landroid/view/MenuItem; new-instance v0, Landroid/widget/Button; iget-object v6, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v6}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V .line 114 .local v0, "button":Landroid/widget/Button; invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V .line 115 invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V .line 116 invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable; move-result-object v2 .line 117 .local v2, "icon":Landroid/graphics/drawable/Drawable; invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V .line 118 if-nez v2, :cond_7c .line 119 invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence; move-result-object v6 invoke-virtual {v0, v6}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V .line 121 :cond_7c invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V .line 122 invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V .line 123 iget-object v6, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v6, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 111 add-int/lit8 v1, v1, 0x1 goto :goto_3f .line 112 .end local v0 # "button":Landroid/widget/Button; .end local v2 # "icon":Landroid/graphics/drawable/Drawable; .end local v3 # "item":Landroid/view/MenuItem; :cond_8a iget-object v5, p0, Landroid/ext/ActionModeImpl;->menu:Landroid/menu/ActionMenu; invoke-virtual {v5, v1}, Landroid/menu/ActionMenu;->getItem(I)Landroid/view/MenuItem; move-result-object v3 .line 113 .restart local v3 # "item":Landroid/view/MenuItem; new-instance v0, Landroid/widget/Button; iget-object v5, p0, Landroid/ext/ActionModeImpl;->context:Landroid/content/Context; invoke-direct {v0, v5}, Landroid/widget/Button;-><init>(Landroid/content/Context;)V .line 114 .restart local v0 # "button":Landroid/widget/Button; invoke-virtual {v0, v7}, Landroid/widget/Button;->setAlpha(F)V .line 115 invoke-virtual {v0, v8}, Landroid/widget/Button;->setFocusable(Z)V .line 116 invoke-interface {v3}, Landroid/view/MenuItem;->getIcon()Landroid/graphics/drawable/Drawable; move-result-object v2 .line 117 .restart local v2 # "icon":Landroid/graphics/drawable/Drawable; invoke-static {v0, v2, v9}, Landroid/ext/Tools;->addIconToTextVew(Landroid/widget/TextView;Landroid/graphics/drawable/Drawable;I)V .line 118 if-nez v2, :cond_ad .line 119 invoke-interface {v3}, Landroid/view/MenuItem;->getTitle()Ljava/lang/CharSequence; move-result-object v5 invoke-virtual {v0, v5}, Landroid/widget/Button;->setText(Ljava/lang/CharSequence;)V .line 121 :cond_ad invoke-virtual {v0, v3}, Landroid/widget/Button;->setTag(Ljava/lang/Object;)V .line 122 invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V .line 123 iget-object v5, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; invoke-virtual {v5, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V .line 111 add-int/lit8 v1, v1, 0x1 goto/16 :goto_18 .end method .method public onClick(Landroid/view/View;)V .registers 4 .param p1, "v" # Landroid/view/View; .prologue .line 96 invoke-virtual {p1}, Landroid/view/View;->getTag()Ljava/lang/Object; move-result-object v0 check-cast v0, Landroid/view/MenuItem; .line 97 .local v0, "item":Landroid/view/MenuItem; instance-of v1, v0, Landroid/menu/ActionMenuItem; if-eqz v1, :cond_10 move-object v1, v0 .line 98 check-cast v1, Landroid/menu/ActionMenuItem; invoke-virtual {v1}, Landroid/menu/ActionMenuItem;->invoke()Z .line 100 :cond_10 iget-object v1, p0, Landroid/ext/ActionModeImpl;->callback:Landroid/view/ActionMode$Callback; invoke-interface {v1, p0, v0}, Landroid/view/ActionMode$Callback;->onActionItemClicked(Landroid/view/ActionMode;Landroid/view/MenuItem;)Z .line 101 return-void .end method .method public setCustomView(Landroid/view/View;)V .registers 2 .param p1, "view" # Landroid/view/View; .prologue .line 90 iput-object p1, p0, Landroid/ext/ActionModeImpl;->customView:Landroid/view/View; .line 91 invoke-virtual {p0}, Landroid/ext/ActionModeImpl;->invalidate()V .line 92 return-void .end method .method public setSubtitle(I)V .registers 3 .param p1, "resId" # I .prologue .line 85 invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String; move-result-object v0 iput-object v0, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 86 return-void .end method .method public setSubtitle(Ljava/lang/CharSequence;)V .registers 2 .param p1, "subtitle" # Ljava/lang/CharSequence; .prologue .line 80 iput-object p1, p0, Landroid/ext/ActionModeImpl;->subtitle:Ljava/lang/CharSequence; .line 81 return-void .end method .method public setTitle(I)V .registers 3 .param p1, "resId" # I .prologue .line 75 invoke-static {p1}, Landroid/ext/Re;->s(I)Ljava/lang/String; move-result-object v0 iput-object v0, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 76 return-void .end method .method public setTitle(Ljava/lang/CharSequence;)V .registers 2 .param p1, "title" # Ljava/lang/CharSequence; .prologue .line 70 iput-object p1, p0, Landroid/ext/ActionModeImpl;->title:Ljava/lang/CharSequence; .line 71 return-void .end method .method public show()V .registers 5 .prologue .line 171 iget-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z if-eqz v1, :cond_5 .line 180 :goto_4 return-void .line 175 :cond_5 :try_start_5 iget-object v1, p0, Landroid/ext/ActionModeImpl;->mWindowManager:Landroid/view/WindowManager; iget-object v2, p0, Landroid/ext/ActionModeImpl;->view:Landroid/widget/LinearLayout; iget-object v3, p0, Landroid/ext/ActionModeImpl;->mLayoutParams:Landroid/view/WindowManager$LayoutParams; invoke-interface {v1, v2, v3}, Landroid/view/WindowManager;->addView(Landroid/view/View;Landroid/view/ViewGroup$LayoutParams;)V .line 176 const/4 v1, 0x1 iput-boolean v1, p0, Landroid/ext/ActionModeImpl;->showed:Z :try_end_11 .catch Ljava/lang/Throwable; {:try_start_5 .. :try_end_11} :catch_12 goto :goto_4 .line 177 :catch_12 move-exception v0 .line 178 .local v0, "e":Ljava/lang/Throwable; const-string v1, "BulldogService" const-string v2, "addView failed" invoke-static {v1, v2, v0}, Landroid/ext/Log;->e(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;)I goto :goto_4 .end method
    1 point
  19. Enyby, he said on the previous site he has a problem with the search speed. Say him he need to set data in ram to yes and its fixed.
    1 point
  20. I found the problem, i have installed gg as system app
    1 point
  21. Did i see it right, random package name while install? Had a bug with installing v.8.52 After 2 su request gg ask for uninstall old version. After clicking yes, the new version was removed. Fixed myself by unistall old version before i start new install.
    1 point
  22. Excaliburx, please set "data in ram" to yes. This make searches a lot faster. The error you got with your game is gamerelated. This can happen if you edit memory things
    1 point
  23. I still used it in multiplayer mode. Especially 1 hit kill rocks. Need to change values every round, but its hell of fun
    1 point
  24. Did you enabled the use ram option?
    1 point
  25. The "cheatcodes" are only floatvalues for specified offsets. Find the offset for jump, stand and crouch (stand search 1, crouch searcg 2 and jump search 4) Then you can look on nearby adresses with floating numbers like 3,5; 7; 15 etc. If you change to many offsets, the game can chrash or will be buggy. GG is still undetected by this game. You can also disable the anticheat with luckypatcher (disabke all crisisfire processes) Works for unban too
    1 point
  26. Maybe a problem with your Internet provider. Pm your email adress, i will send you gg with email
    1 point
  27. They patched something with latest update, wait for a solution too
    1 point
  28. Still works for me with s6 edge and 5.1.1 upload logcat for enyby
    1 point
  29. 1 point
  30. Why you guys dont use the respawanables mod from alohagamers.net?
    1 point
  31. I know that from luckypatcher but why is that only i freeze a value? Is that the same way hiding the app like XPRIVACY?
    1 point
  32. 1 point
  33. Thats why they do this job, they want to make money with their work. Look on alphagamers.net there are tons of mods for this game
    1 point
  34. Seems that the new protection works very well, played...better.. raged few hours, no ban. Was a very good idea to hiding gg from hacked apps. Thank you for this important step
    1 point
  35. Since latest update, i have a lot problems with gg 1. Sometimes crashes the demon one second after i started a new union search 2. GG is very laggy, especially in the list of adresses. If i start to scroll up or down, all adresses shown as NAND. After waiting 20 seconds, gg show the right values one by one every second... 3. If i freeze a adress, the game (tryed in some games) is unplayable like 3 fps until i defreeze it. I tryed with another memory editor and a older version of gg, no problems. Its. Seems something is buggy in the latest version. I upload a video from it so you guys can see what i mean 2016-05-14-15-38-40.txt
    1 point
  36. Maybe you can add a option to disable the floating icon in menu+hotkey to open gg
    1 point
  37. Its never to late to learn the world language
    1 point
  38. Did you try it with any other game? Maybe the chainfire root is the problem.
    1 point
  39. Please change this "is your game dead" question, its complete useless because we have no choice restart a crashed game. We are forced to close gg too or must choose a useless process. Made no sense. If my game crash, i restart the game. Would be nice you add a "is your game death? Wanna restart the game" question
    1 point
  40. Use xprivacy, you can hide everything. Impossible for this game to find gg witwhout root rights
    1 point
  41. Oh sorry, has read it to late. Is it the same version like in your pm?
    1 point
  42. 1 point
  43. Seems a lot guys have the same problem. Me too. Phone reboots after gg starts. 2016-05-09-07-55-49.txt
    1 point
  44. My s6 too. Su but in gt
    1 point
  45. Enyby, since 8.4.4 the speedhack doesnt work for arm64 Testet with some games Logcat from com infinity 2016-04-26-00-48-35.txt
    1 point
  46. 1 point
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