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Showing content with the highest reputation on 05/04/2022 in all areas

  1. That's a whole load of down voting by @CYBORG-WARRI0R That's why I'm done helping on this site.
    2 points
  2. update ver 1.28 please, thanks
    1 point
  3. Hi, can you please update to version 1.28.0? Thanks!
    1 point
  4. Alright, I'm back guys. If you want an in depth display of how to hack rooms, skills, and rebirth stones, my discord is Mew#7438
    1 point
  5. How to change the stats, can you show me ????
    1 point
  6. I succeeded in changing time played using fluzzy search. It turns out that time is a Dword variable and stored in a ratio of 1000:1s. For instance, 2,000,000,000 equals to a displayed time of 555:33:20. It also worked on IOS (speaking of IOS, all values are, as far as I see, ordered in the same way as that of Androids). This could help prevent you from being reported cheating to the staffs in kairosoft, as I know that there are a few players that can help others to report players who might have cheated.`
    1 point
  7. Can anyone upload skills, monster, room id? I'm new to game guardian i only understand basic memory value. Also what is xor value?
    1 point
  8. Here's a screen recording of me getting barrels in case I'm doing something different: https://sbupload.com/e2acfa1772fc3eb6 The version of the game I have is 3.4.0
    1 point
  9. I think the only possibility would be from a reward or something like that but I haven't found a way yet.
    1 point
  10. You can change the stats of your troops and they work when they go on raids.
    1 point
  11. Before the update, it's work but now. It's not working anymore for me. It's only give me 5 barrels. After i try to reboot the game again, it's not working anymore. I need to wait till the barrels full again then speed up again and only give me 5 barrels.
    1 point
  12. Strange but that didn't work for me. What I did find works for barrels are the speed up arrows. If you use the time jump the game just reboots but if you long press the GG icon and use the arrows then it's OK. If you're out of barrels use the arrows and once it counts down you'll get 5 barrels. After that it just seems to cycle the time but not add anything but if you reboot the game you have 40/40 again.
    1 point
  13. Anyone know how to fast lv up conqueror lv,using trial bonus cheat but when reach 127lv exp require almost 1 billions
    1 point
  14. hey man, howd you do this one btw? completely new to me.
    1 point
  15. this is really a noob question... how do i use this btw? help.
    1 point
  16. can anyone please give tips and guide how to use the skill id and relic hack and how to change monster ids. please.
    1 point
  17. Can somebody please post the list of skills ID? I have been looking for it and haven't found it. Please help
    1 point
  18. Do we have monster/heroes or goddess id .txt ?
    1 point
  19. Do you guys crash when hacking room lvl or is it just me ? need help...
    1 point
  20. Hello there! Does anybody got save file (titanium backup or lucky patcher) for new version (1.11.17)? Saw one for 1.10.15, but in this one we ve got a lot new stuff, so i wonder if somebody got that?
    1 point
  21. Views & Subs are stored as E:Double values. When you search and refine if the figure you refine is let's say 153 the results you're looking for will not be whole numbers. As an example it might say 153.05674123. Just change to however many you want. Bux is encrypted dword. My value was a big minus (like -1,874,546,345) if I changed it to a positive number then my bux became a minus figure so I made it -874,546,345 and then I got that amount you see. Hope that helps.
    1 point
  22. I have an updated Room Id file the old ones are the same 0 - 162 is the old stuff, 163 - 217 are Altars. OH BOI, THAT'S A LOT OF ALTARS!!! 218 - 220 are abyssal shard, crystal and portal Dungeon Maker Updated Room Ids.txt
    1 point
  23. This thread is moving incredibly slow... Anyways, I have a problem with Renzo's save. I operate on VMOS with root. I downloaded everything fine, clicked 'Import Data .Tibkp' and chose the file, then 'Data Only'. The thing is, when it imported successfully and got into the game, it's normal gameplay.. without Max stats or stuff.. Only the souls and gold, which overflow and bounces into negatives. It could be me for the misunderstanding of Titanium Backup. So.. can you guys give a step by step, or a video?
    1 point
  24. Anyone knows how to hack exp/lvl of rooms? Is it in that way we hack monster's exp?
    1 point
  25. How to hack skin guys, can you teach me, pls?
    1 point
  26. Please tell me how to increase gems.
    1 point
  27. Edit the value to 175 example, it's up to 205 i think. I already tested it trust me
    1 point
  28. How to find another room id? The room_id.txt doesn't have abyssal portal or some high tier altar.
    1 point
  29. New hack for this game or script?
    1 point
  30. Can you explain it carefully, it doesn't work, 84 then 103
    1 point
  31. You need to understand the Lucky Patcher custom patch format. It seems that you are blindly repeating what is in the video, or using the conversion already done. I cited this as an example of what can be done. [added 3 minutes later] GameGuardian (#8fxj06fj) here example apk for tests.
    1 point
  32. https://gameguardian.net/help/ Also look at Lucky Patcher script converter. LP2lua (#8vl22s8i)
    1 point
  33. Pointers not useless. And they not different at all. But your experience at pointers not about pointers at all. It is about usage CE, which not memory editor only (like GG). It is debugger, like gdb. Also you use it in Windows. Windows do not have ASLR in general. It implemented only in latest Windows. An Android ASLR exists much longer. So you need more actions to make pointers useful. Another pitfall is ARM itself. RISC architecture where offset usually embedded in code instructions. You can not store 32-bit operand in 32-bit code instruction and so on. Pointers really hard for use for Android. And you need gdb if you want use some stuff like breakpoints. Also in Windows, games which you hack do not contain any defense against hack. Because they sold as bundle. Not as free-to-play. For example you can try hack with CE something defensed with Denuvo. You can not, because it is protection of advanced level. In Android most good games with good enough protection form average user. So near every game now contains some anti-debugging technics which prevent simple use gdb. As I say you can try use ceserver + CE for find it is true or not. If it it is GG is bad, then ceserver give you all possibility which you have in CE for Windows apps. [added 4 minutes later] And Windows is good place where you have unlimited access to everything, powerful CPU and video, lot of RAM and so on. In Android sometimes you do not have root, or root limited in actions, CPU not powerful at all, video is weak, RAM is not always enough for your game only (do not speak about GG + game) and so on. All things from embedded devices. Some approaches from Windows you simply can not use here.
    1 point
  34. You not in Windows anymore. It is Android and usually ARM. So no, you can not use pointers like in Windows x86. If you like CE you can try use it via adb and ceserver.
    1 point
  35. Not need anymore. In any case nobody will pay you for this. You can do it or not do. Choices yours. Nobody cares.
    1 point
  36. Depends on the specific situation. For example, if the code needs to be executed within a certain time frame or 30 such code sections must be executed. In this case, even for 100 elements there can be a noticeable difference.
    1 point
  37. You can make it is faster, by cache get 'value' from inner table: local results = gg.getResults(5000) for i, v in ipairs(results) do local value = v.value if value == 1014350479 then v.value = 1011011011 elseif value == 1050253722 or value == 1031127695 then v.value = 1 else results[i] = nil end end gg.setValues(results) results = nil
    1 point
  38. No. Any loop work one-by-one. But you do same work again and again. You can compile both examples to LASM and compare count of instructions. You will be unpleasantly surprised by the number of instructions in your code. for i = 1 ,#t1 do if(t1[i].value==1014350479)then -- get t1[i] t1[i].value = 1011011011 -- get t1[i] again elseif(t1[i].value==1050253722 or t1[i].value ==1031127695)then -- get t1[i] two times t1[i].value = 1 -- get t1[i] again end end Lua do not optimize any code. So if you write get same value few times - lua do it for you. With decrease performance, because it is pointless work.
    1 point
  39. By the way, for this reason, this code: local t = {1, 2, 3, ..., 1000} much faster than this: local t = {} t[1] = 1 t[2] = 2 t[3] = 3 ... t[1000] = 1000 For the table, an array of the right size is immediately allocated, and not reallocated repeatedly as it is populated. Although, again, this is true when the number of elements is thousands and tens of thousands, and not when there are hundreds of them. In this case, there will be no apparent difference.
    1 point
  40. this line erase element from table. So setValues do not re-set values and we avoid possibility erase changed value with old one. Also this operation really fast if run on list table (array-like table, called sequence in lua manual). And this is not rebuild table or reallocate memory, just exclude one value. So this way really fast. But if you try (after few remove) add to table some new value, or remove value from hash part - it can call rebuild table with memory reallocation, which is slow.
    1 point
  41. better use ipairs for speed. or you need make local variable for store t[i] . Index over table is not a free. Better use it one time per loop iteration if it is possible. for i, v in ipairs(results) do Already do it for you.
    1 point
  42. Strictly speaking fastest is reuse results table: local results = gg.getResults(5000) for i, v in ipairs(results) do if v.value == 1014350479 then v.value = 1011011011 elseif v.value == 1050253722 or v.value == 1031127695 then v.value = 1 else results[i] = nil end end gg.setValues(results) results = nil
    1 point
  43. better: v.value = 1011011011 edited[#edited + 1] = v do not waste time and memory for duplicate same table.
    1 point
  44. Search not ordered, so order can be any and this code not work properly. This is not even taking into account the fact that there may be duplicates of the same values in a row. [added 1 minute later] Iterate over results, build table and pass it to setValues. Best solution if you have small amount of results.
    1 point
  45. 1 point
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