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GameGuardian APK 101.1
Overview: Play games your way!
“GameGuardian” is a game cheat / hack / alteration tool. With it, you can modify money, HP, SP, and much more. You can enjoy the fun part of a game without suffering from its unseasonable design.
Requires Android: 2.3.3+
GameGuardian Features Summary
Runs on ARM, x64 and x86 devices, including x86 emulators (LDPlayer, Droid4X, MOMO, KOPlayer, Andy, Memu, Leapdroid, AMIDuOS, Windroye, RemixOS, PhoenixOS, AVD, Genymotion, Nox, BlueStacks etc.) Supports Android 2.3.3+ (Gingerbread) through Lollipop (5+), Marshmallow (6+), Nougat (7+), Oreo (8+), Pie (9+), 10+. Support work without root via different virtual spaces. Support different emulators like PPSSPP, ePSXe, GameBoy etc. Game deceleration and acceleration (speedhack) for ARM and x86 devices, including x86 emulators. Also supports both 32-bit and 64-bit applications on 64-bit devices using speedhack. Search feature: encrypted values. Search of unknown values when specifying the difference between values. Search addresses by mask. Explicit and "fuzzy" numeric searches. Text (String, Hex, AoB) search. Supports: Double, Float, Qword, Dword, XOR, Word, Byte, or Auto data-type searches. Lua scripting support. Modify all search results at once. Filtering of search results (address greater than and less than, value greater than and less than). Search in the background feature. 'The fill' feature. Time jump feature. Dump memory. Copy memory. Customizable UI. App locale for over 50 languages. And, much, much more. Notes:
** ROOT or VIRTUAL ENVIRONMENT ONLY **
This tool only works on rooted devices or in virtual environment (without root in limited mode)!
GG can work in limited mode without root, through a virtual environment. For example, through Parallel Space, VirtualXposed, Parallel Space Lite, GO multiple, 2Face and many others.
Read the help for more details. You can find more information about rooting your device at XDA Developers. Want to help us improve, or add a translation? Then please visit thread "If you want to add a new translation or improve an existing". If you are having issues with the app, please visit thread "Gathering information about GG errors". Want to donate and help keep the project going? That's awesome! You can donate any amount (anything helps) here: Donate Need help with how to use this application? Please visit "Video tutorials" and forum "Guides". Credit:
@d2dyno - Owner, lead designer, project management. @Enyby - Lead coder, project management. @Trasd - Technical consultant, project management. @Aqua - Creator (retired).
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Recently updated
Templates
75 files
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Embed libraries finder
By CmP
This script consists of a module (Lua code organized in certain way) for finding addresses of native libraries that are loaded directly from apk (which is the case when android:extractNativeLibs manifest attribute is set to "false") and several examples of how to use the module. The script works only for 64-bit processes.
Finding name of libraries in the script is implemented by checking soname of memory regions that are loaded from apk (including splits), contents of which resemble library in ELF format. Libraries that don't have soname specified won't be found by the script. Though, typically, main libraries of interest in games have soname specified, so the script should be applicable in most cases when libraries are loaded directly from apk. If a library has soname specified, but the script doesn't find it, generate debug log (example 3 from the file) from attempt to find the library and include it in the comment with report of the issue.
300 downloads
0 comments
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LogSystem Tutorial Part 1
By TMW_MODS
Info
Hello guys, here I will show you how you can easily integrate a Log System into your script. There will be 2 Parts of this tutorial. Watch the video to understand how you can integrate it into your script.
My Brain
My idea behind it is to simplify error fixing for creators, the logs can be inserted anywhere, it's actually just an extended print function 🙂
Tutorial Video
190 downloads
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EncryptionTemate.lua
By YouKnowAsura
Hi ! I am Asura.
This is a Small Template of Encryption Lua Scirpt game guardian. Made by me.
This template consists of a good Encode function , and A Vip string Finder / encoder.
Follow my telegram Page / Channel for more sources :-
LearnEncryptionMaking
If you want to encrypt your script with Strongest encryption , contact me.
176 downloads
0 comments
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convert an offset to a function for patching "hookOne" offsets
By ZeroSai
A simple, somewhat useless script to convert an offset to a function for patching "hookOne" offsets:
function hookOne(library, flag, offset, value)
list = gg.getRangesList(library)
for i in pairs(list) do
if list[i].state == "Xa" then
start = list[i].start
break
end
end
local t = {}
t[1] = {}
t[1].address = start + offset
t[1].value = value
t[1].flags = flag
gg.setValues(t)
end
ts.lua
181 downloads
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"Human Verify" But with "Loading"
By Deficas
Basically, random generated but i also Added "Loading".
The password randomly generate everytime the code execute.
Maybe useful if you perfer easily accessible password
608 downloads
0 comments
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libil2cpp library Lua script template v0.0.0: Patching memory addresses in the libil2cpp library | by Phantom Combat Venue | example game :: Sniper Warrior: PvP Sniper v0.0.3 build 19 Last updated on Aug 29, 2023
Phantom Combat Venue Lua Script Template v0.0.0 - No Recoil Camera Hack and Utility Functions
Introduction:
Hello, GameGuardian community! Today, I'm excited to share the Phantom Combat Venue Lua Script Template v0.0.0, an open-source script under the MIT license.
This template serves as a foundation for patching memory addresses in the libil2cpp library for any game. I used "Sniper Warrior: PvP Sniper" as an example.
In this post, we'll focus on the No Recoil Camera Hack as an example, and we'll also explore some utility functions and other Lua code provided in the template.
License:
This script is open-source under the MIT license, giving you the freedom to modify and adapt it for your needs.
Global Variables:
- `__ON` and `__OFF`: Emoji indicators for ON and OFF states.
- `VISIBILITY_FLAG`: A flag to manage script visibility.
Utility Functions:
1. libBase(lib, offsets, vals, type):
- Purpose: Finds and modifies memory addresses in the specified library.
- Parameters:
- `lib`: Library name.
- `offsets`: List of offsets.
- `vals`: List of values.
- `type`: Data type.
- Functionality: Iterates through memory ranges, identifies the library, and modifies addresses.
function libBase(lib, offsets, vals, type) local rangeList = gg.getRangesList(lib) local addresses = {} for i, v in ipairs(rangeList) do if v.state == "Xa" then for j, offset in ipairs(offsets) do table.insert(addresses, { address = v.start + offset, flags = type, value = vals[j] .. "h" }) end break end end if #addresses == 0 then print("Not found lib") else gg.setValues(addresses) end end
2. convertToHexString(number, digits):
- Purpose: Converts a number to a hexadecimal string with a specified number of digits.
- Parameters:
- `number`: Number to convert.
- `digits`: Number of hexadecimal digits.
- Functionality: Applies a bitmask and formats the number as a hexadecimal string.
function convertToHexString(number, digits) local mask = (1 << (digits * 4)) - 1 return string.format("%X", number & mask) end
3. getHexValueByOffset(offset):
- Purpose: Retrieves the hexadecimal value at a specific offset in libil2cpp.
- Parameters:
- `offset`: Offset to read.
- Functionality: Uses `gg.getValues` to obtain the hexadecimal value at the specified offset.
function getHexValueByOffset(offset) local responseVal = gg.getValues({{ address = gg.getRangesList("libil2cpp.so")[1].start + offset, flags = gg.TYPE_DWORD }}) return convertToHexString(responseVal[1].value, 8) end
Main Function:
- Main():
- Purpose: Entry point for script execution.
- Functionality: Displays a menu with options, including the No Recoil Camera, and handles user input.
function Main() VISIBILITY_FLAG = -1 gg.setVisible(false) menu = gg.choice({ no_recoil_camera_state .. "No Recoil Camera.", "❌ EXIT ❌" }, nil, "Sniper Warrior v 0.0.3 b19 - MOD") if menu == nil then gg.toast(" ⚠️ MINIMIZED ⚠️") gg.setVisible(false) elseif menu == 1 then no_recoil_camera_fn() else os.exit() end end
No Recoil Camera:
1. Initialization:
- `no_recoil_camera_offset`: Offset for the No Recoil Camera hack.
- `no_recoil_camera_active_hack_hex_code`: Hex code for the active state.
no_recoil_camera_offset = 0x115DA58 no_recoil_camera_active_hack_hex_code = "D65F03C0" -- "~A8 RET"
2. State Check:
- Checks the current state of the No Recoil Camera and sets the corresponding state indicator (`__ON` or `__OFF`).
if getHexValueByOffset(no_recoil_camera_offset) == no_recoil_camera_active_hack_hex_code then no_recoil_camera_state = __ON else no_recoil_camera_state = __OFF end
3. Function: no_recoil_camera_fn():
- Purpose: Activates or deactivates the No Recoil Camera.
- Functionality: Utilizes `libBase` to modify the necessary memory addresses based on the current state.
function no_recoil_camera_fn() local offsets = {0x115DA58, 0x115DA5C, 0x115DA60, 0x115DA64, 0x115DA68, 0x115DA6C, 0x115DA70} local values_on = {no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code, no_recoil_camera_active_hack_hex_code} local values_off = {"6DBD23E9", "F9000BF3", "A9027BFD", "910083FD", "4EA01C08", "AA0003F3", "9400000E"} if no_recoil_camera_state == __OFF then libBase("libil2cpp.so", offsets, values_on, gg.TYPE_DWORD) gg.toast("No Recoil Camera activated") no_recoil_camera_state = __ON elseif no_recoil_camera_state == __ON then libBase("libil2cpp.so", offsets, values_off, gg.TYPE_DWORD) gg.toast("No Recoil Camera deactivated") no_recoil_camera_state = __OFF end end
Entrypoint:
- While Loop:
- Purpose: Keeps the script running in the background.
- Functionality: Checks for script visibility and calls the `Main()` function accordingly.
while true do if gg.isVisible(true) then VISIBILITY_FLAG = 1 gg.setVisible(false) end if VISIBILITY_FLAG == 1 then Main() end end
Happy scripting! ❤️😁 Your friend, Phantom Combat Venue.
229 downloads
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Script Template
By LTC
This sample makes working with il2cpp a lot easier, I have included examples in the script you can check out.
792 downloads
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Patch or Restore with hex on lib
Restore or patcher for lib
Added Restore function
using Patch() code you can edit offsets with hex codes
For Restore
Lib and offset is enough it will set the hex to original before edit
Check file for usage eg
Found any bug
Contact me here
Or in telegram
Tg link :- https://t.me/DRAGON_SCRIPTER
604 downloads
- Arm patcher
- Arm Restorer
- (and 10 more)
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Unskippable Alert Dialog
By MAARS
A Simple alert function that can't be skipped by the user. It will only close when the time is up.
268 downloads
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A Template Using Class Name And Method Name To Find New Offset in libil2cpp.so After The Game Update
By GoruZ
This Script Is Made With GGIL2CPP Made by @Kruvcraft. It A Simple Script Find New Offset After The Game Update By Using Class Name And Method Name. And The Game I Using For Example Is War Commander Rogue Assault. To Use It You Just Need To Enter The Class Name And Method Name. This Is The First Script I Make Hope it Help.
W.C Rogue Assault Auto Update Offset.lua
991 downloads
0 comments
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MENU ON/OFF TEMPLATE
By LaToM
This script is designed to create a feature menu with toggleable options for memory editing in GameGuardian. It allows users to turn on and off different features by modifying memory values. The script defines functions for each feature to turn them on and off and organizes them into three groups. The script also defines a function to toggle the state of a given feature in the menu, which checks whether the feature is currently turned on or off and calls the appropriate on or off function accordingly. The state of each feature is stored in a boolean array, and the script displays a feature menu that allows users to toggle the state of each feature. The script also includes a main menu function that allows users to either display the feature menu or exit the script.
871 downloads
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FreeToEditScript.lua
By GlowinBadu
Edit Template the script by Vloyoht Gaming YT BG about script talk to me in discord VloyohtGamingYT#7098
453 downloads
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Advanced lib patcher
By MAARS
Advanced lib patcher template (ALP)
This is a template for advanced lib patcher. This template allow you to patch libs with a lot of features.
It is intended to make updating offsets more easier. And also use the same script for multiple abi ( armeabi-v7a, arm64-v8a ) at the same time.
Support
Telegram
769 downloads
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Lua With PHP Simple multiple online password with using php
By DemonCheats
I had nothing to do again, so this was born.
The use is quite simple, there is an example of use in the file and the php code itself (because you can only upload lua files).
456 downloads
0 comments
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metadata_fields_modifier
By veh
Template for automatic finding of the values to modify from the class strings and fields offsets
This gameguardian script to help automatize fields modifications, from the info you have found into the global-metadata file.
have been tested only in this configuration:
- original phone android 11, no-root
- virtualxposed + gameguardian
Now it help me as a base when I try a new game
-> only need to indicate the classes and fields names I want to look for
Notes:
- to use it you need to edit the script and adapt it for your specific game -> it is a template
- must know what is global-metadata file + a bit of lua script language (not too much)
- it is searching the fields into the anonymous A region (often in my android phone fields values are there)
- if the game upgrade, possible that classes names and fields offsets are modified so you must upgrade your script too
How to use and modify the template
1. open the global-metada file [see below to know how to get it], and find the classes and fields you are interested in -> it is the hard stuff
in this example are selected two fields I want to alterate the values:
- classname is LockDrillerMinigameParameters
- field SafeAngle, that is a float, with offset 0x40
- field ShakeModifierIncreasingRate, a float too, offset 0x44
2. edit the metadata_fields_modifier script (on the phone I use Acode), but to be faster can be done on the PC (open with notepad and copy-paste the data directly from global-metadata)
from line 55 in the script, modify the classes_and_fields to fit your data, the example gives:
(before it was line 20 but now line 55)
local classes_and_fields = {
LockDrillerMinigameParameters=
{fields={
{'SafeAngle' , gg.TYPE_FLOAT, 0x40 , 32},
{'ShakeModifier' , gg.TYPE_FLOAT , 0x44 , 0.001}
}},
}
for each field you have:
{'field name', data type, offset, eventual replaced value}
data type possibilities, according what global-metadata indicates
-- gg.TYPE_FLOAT for float
-- gg.TYPE_BYTE for bool
-- gg.TYPE_DWORD for int
Note:
-> "replaced value" is optional, can put only {'SafeAngle',gg.TYPE_FLOAT,0x40}
a) indeed at the beginning you do not know what field is impacting the game, so with this script you can put many classes (ex: 10) and all the int/float fields that seems interesting (ex: 5 for each classes)
b) then running the script in the game, it will find and load each field in gameguardian without modification
c) next you can try to modify the value of each of these fields to look for the best to use, and what values to put
d) edit the script again and this time you can specify the "replaced value" at the end like in my example {'SafeAngle',gg.TYPE_FLOAT,0x40 , 0x32}
3. open the game + run the metadata_fields_modifier script in the game
-> it will ask you what class to search for
Then if successful, the results class and fields data, will be loaded in the gameguardian interface (save tab) so you can check what has be done and modified
=> Hope this script will help you make some great modifications on the games you like.
Extra info about getting global-metadata
- I use the great libil2cpp.so and metadata.dat dumping script (LibDumper by @Lover1500) -> get both needed files (script can be found on this site)
https://gameguardian.net/forum/files/file/2740-libil2cppso-and-metadatadat-dumping-script/?tab=comments#comment-9358
- then I use "il2cppdumper gui" on my phone (dont remember where I found the app apk) to convert both files -> finally got the global-metdata file (named dump.cs)
- seeing it is a very big file not easily readable on the phone -> I send it to the PC to search for some interesting classes to alterate
815 downloads
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Language Select V1
By Learn_lua
Language select easy to edit.
You can add more languages
-- contact --
Telegram : https://t.me/learn_lua
Facebook : Avartar Icecream
Youtube : https://www.youtube.com/learnlua
556 downloads
0 comments
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os.clock Script (Timer) os.clock to Add in your Script
By FamiFema
⏳
Script (Timer) os.clock to Add in your Script
⏳
519 downloads
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os.date Script os.date to Add in your Script
By FamiFema
📆🕛⏳
Script Date and Time to Add in your Script
📆🕛⏳
913 downloads
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Password For Script USER & PASSWORD / Expire CODE BY PRO XD
By PRO128XD
EN 🇺🇸
ABOUT THIS FILE
1- ADD EXPIRE DATE Script 🙂
2- ADD USER & NAME TO YOUR SCRIPT :-)
.....
AR عربي 🇦🇪
عن هذا ملف
1 - اضافة تاريخ وقت انتهاء سكربت
2 - اضافة اسم مستخدم و كلمة مرور لي اضافته إلى سكربت خاص بك
......
FILE BY PRO XD
YT : XD محترف
961 downloads
- password code
- Pro xd
- (and 4 more)
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Download Statistics
2,543
Files7,125
Comments1,503
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