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Found 3 results

  1. Hi, I need Help. As we all know GG is changing in drastic way, its not simply searching values anymore...More possibilities and easier access to modify a game Thank you for that since gameguardian came from a long way. however the right knowledge for it is needed. I want to level up the play field and start making my scripts for the games with the use of Hex editing, but i have this lack of knowledge and dunno very well were to start. Do i need to learn bits and bytes all the way to know what a opcode is or ARMx68... ? In this case i need to know how many bites i need to select or at least i need to know how to calculate it. As always people don't want to teach and rather ceep the knowledge for themself. That's why i come here to the forum asking for help or a proper explanation! In this case i have a dump file from the libil2cpp.so and found the following address: [CompilerGeneratedAttribute] // RVA: 0xA36F04 Offset: 0xA36F04 VA: 0xA36F04 // RVA: 0xE24404 Offset: 0xE24404 VA: 0xE24404 public double get_headHitboxScale() { } [CompilerGeneratedAttribute] // RVA: 0xA36F14 Offset: 0xA36F14 VA: 0xA36F14 // RVA: 0xE24410 Offset: 0xE24410 VA: 0xE24410 private void set_headHitboxScale(double value) { } Now when i search the offset in the hex editor it will bring me to the starting point. But how many bytes would i need to select? (screenshot_20210317_164826.png) And how do i need to calculate this? If i think this through logically the bytes must be between the one that i copied above [E24404] and the nearest offset that has been showed in the dump file [E24410] So by that logic i should have a hex of 12 bytes:1E 0B D0 ED 30 0B 51 EC 1E FF 2F E1 (screenshot_20210317_181729.png) I assume that selecting the right amount of bytes is crucial in order to edit correctly, in GG i receive my results (screenshot_20210317_182258.png) and i always edit it with one of the Hex values that i found online: However none is working...i assume because i really select wrong amount of bytes. If you can help me that would be great Regards
  2. Version 1.0.0

    433 downloads

    Youtube video is out! Pixel Gun 3D Ammo Hack! Just run the script and your ammo will NEVER run out! This script does not visually effect ammo. It just makes it so shooting does not use ammo. Notes: Only compatible with 64-bit (armv8) devices. Only works on game version 22.4.0. Abusing this script may be bannable if you are reported! To prevent bans, use high capacity weapons so people cannot tell you are hacking! If you are spam firing a gun with a low capacity, such as debts collector, solar flare, or signal pistol, people will easily know you are hacking.
  3. View File Pixel Gun 3D Ammo Hack 22.4.0 Youtube video is out! Pixel Gun 3D Ammo Hack! Just run the script and your ammo will NEVER run out! This script does not visually effect ammo. It just makes it so shooting does not use ammo. Notes: Only compatible with 64-bit (armv8) devices. Only works on game version 22.4.0. Abusing this script may be bannable if you are reported! To prevent bans, use high capacity weapons so people cannot tell you are hacking! If you are spam firing a gun with a low capacity, such as debts collector, solar flare, or signal pistol, people will easily know you are hacking. Submitter HorridModz Submitted 05/27/2022 Category LUA scripts  
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