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Daisy123

Reverse of memory dump.

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Usually dumped data divided to 4096 because dumped by memory pages which 4096 bytes size.

data:byte() is shortcut for string.byte. Obviously string.long not exists. Read lua reference about string.byte.

you need build qword or dword yourself from bytes. Maybe it be slower rather than byte - IDK. you need test it if speed of byte solution not suit you.

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11 minutes ago, Enyby said:

Usually dumped data divided to 4096 because dumped by memory pages which 4096 bytes size.

data:byte() is shortcut for string.byte. Obviously string.long not exists. Read lua reference about string.byte.

you need build qword or dword yourself from bytes. Maybe it be slower rather than byte - IDK. you need test it if speed of byte solution not suit you.

Thank you very much. I think this speed is enough for me. I know more about lua script and GG because of your help. I hope this script will useful with other people.

[added 1 minute later]

reverse_dump.lua

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9 hours ago, Enyby said:

Usually dumped data divided to 4096 because dumped by memory pages which 4096 bytes size.

data:byte() is shortcut for string.byte. Obviously string.long not exists. Read lua reference about string.byte.

you need build qword or dword yourself from bytes. Maybe it be slower rather than byte - IDK. you need test it if speed of byte solution not suit you.

ENYBY i read from here ...  in a unity game there were a special memory range (which wont change) allocated for Assembly-CSharp.dll. , my question is gamegfuardian can read this by atach the process?

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Of course. GG can read all memory of process.

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38 minutes ago, Enyby said:

Of course. GG can read all memory of process.

ok thanks

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On 10/8/2019 at 6:56 PM, Daisy123 said:

Thank you very much. I think this speed is enough for me. I know more about lua script and GG because of your help. I hope this script will useful with other people.

[added 1 minute later]

reverse_dump.lua 656 B · 6 downloads

No have out file??

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