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Showing content with the highest reputation on 06/19/2024 in all areas

  1. Version 4.4.0

    5,171 downloads

    - • [ Features ] • - [Story Mode & Great Escape] • No Stone Cooldown [Works on any mode] • Movement Speed Hack [Works on any mode] • Jump Height Hack - • [ Upcoming Features ] • - . . . - • [ Temporily Removed ] • - . . . - • [ Tips ] • - To Avoid Account/Device Ban Is To Use Invisible Names Or Confusing Symbols That Players Won't be Able To Search, Also Don't Chat In Public Because They'll Have The Ability To View Your Profile And Spam Report You Then You'll End Up Getting Hammer Banned. But If Somehow Your Device Got Banned You Can Change Your Device ID And What About Banned Accounts? No, They Can't Be Brought Back To Life And It Never Will Be Possible Thats Why It's Advisable To Use Alt Account Instead Of Main. - • [ Notes ] • - The Game Is Protected By [App Guard] Meaning It Won't Work On Virtual Environment Such As Parallel Space, Virtual Exposed, Etc. Because Once You Attach GameGuardian To Game Process The Game Will Detect It And Will Exit You Out Of The Game. Root Is Recommended, But Be Advised The Game Can Also Detect Root So You'll Have To Hide It. - • [ Additional Notes ] • - If You Encounter Any Problems With The Script Don't Hesitate To Contact Me Via Telegram.
    1 point
  2. Memory Range : Anonymous Value Type : Dword Item in shops can be edited. You can search 75000;1500 and go from there. Change won't show on the shop screen but will when you click to buy.
    1 point
  3. Version 1.2.6

    9,099 downloads

    New Hooking and calling methods with Il2Cpp Edits by Name Plugin This is a plugin based script aimed mainly at finding edits and creating scripts for Unity based games but can be extended via plugin to do whatever you are capable of scripting for any type of game. You can import dump.cs (Il2CppDumper) and types.cs (Il2CppInspector) files. My Il2Cpp Fields and Edit by Name scripts are included as plugins with improvements over the original scripts for making edits. You can export standalone scripts using the edits made with the plugins. Do not delete the BC_DATA directory that is created or the files inside of it and its subdirectories. Info for creating plugins: A template for creating plugins is in the downloads list with the toolbox. -- To load data from dump.cs or types.cs, user will be prompted to select a dump.cs or types.cs file if a saved json with processed dump data is not found in the scripts data directory. dumpHandler.loadDumpData() -- To make the script return to your plugins main menu instead of the scripts main menu when the floating [Sx] button is pressed. pluginManager.returnHome = true pluginManager.returnPluginTable = "yourScriptsFunctionTableHere" To make normal functionality return to the floating [Sx] button. pluginManager.returnHome = false -- Search results from the built in dump search plugins are stored in the following tables which reference dump_cs_table The tables are created upon loading the search plugin. Method results dumpSearcher.methodResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].methods[10] Field results dumpSearcher.fieldResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] Enum dumpSearcher.enumResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] -- Your plugin should be based on the plugin template and have a unique function table name, there should at minimum be a function named "home" in the function table.
    1 point
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