[ @san8067san ]
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If the game is peer to peer (p2p) or does not check for user permission, then you can do it quite easily.
- You can try to swap a function of a button into a function that kick the players.
- As mentioned above, you can do swapping by calling the function using jump statement (B/BL/JMP).
- It is usually a void type function, you can either change the function parameter, but if if the game crashes, you can try to find 'field' that passed as parameter to that function.
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*Do note that the game usually does all kinds of thing by using player id and not the player name/nickname
*Do note that some game have some kind of 'checks' between it's internal client-server. What I mean is that, you might want to patch some flags (function/field) in order to kick_player function to work.