ok so, i fixed the faulty code of caps hacks that crash ya if ya reenable it after disabling it, and i also found out, rather nullify the perk cost, i can just revert the calculation instead, so it gave perk, and i will add alert to notify, to use it only to get perk point, since the calculation for perk point and perk level selection is tied together in one pointer, so that's work around i can think off, give perk points instead, and i also been experimenting with crafting stuff and also i did add currency shop hack into the script, so now if you have atleast 50 emba disk, or halloween_souls or new year balls, or any other currency that used in Shop, you can buy everything in it, since it works the same as caps hack, also also, i added 2 more essential to add more filters to find these functions that calculate caps and currency, and i think i might add more 2 for MC exp gain or maybe just patch the addEXP function, i havent look into rep hacks, it works, but i'll add more filter on it. cheers
soo the 3.1 will have
- Currency Hacks inside Survivor Base category
- removes Starting AP
- fixed Caps hack
suggest me sumthing to add, i also wonder what if, i can add some kind special allocated memory like Cheat Engine to add an Object that assigned to a code for promo_code, but i'll leave it to the other dud on the reddit