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  1. X32 True : ~A MOV R0, #0x1 ~A BX LR False : ~A MOV R0, #0x0 ~A BX LR Int : -------------------------------- -- 9999 ~A MOVW R0, #0x270F ~A BX LR -------------------------------- -- 99999999 ~A MOVW R0, #0xE0FF ~A MOVT R0, #0x05F5 ~A BX LR Float : --100 ~A MOVT R0, #0x42C8 ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR ------------------- --50 ~A MOVT R0, #0x4248 ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR ------------------- --10 ~A MOVT R0, #0x4120 ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR ------------------- --0.1 ~A MOVW R0, #0xCCCD ~A MOVT R0, #0x3DCC ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR ------------------- --0.01 ~A MOVW R0, #0xD70A ~A MOVT R0, #0x3C23 ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR ------------------- --999999999.999999999 ~A MOVW R0, #0x6B28 ~A MOVT R0, #0x4E6E ~A VMOV S15, R0 ~A VMOV.F32 S0, S15 ~A BX LR Double : --100 ~A MOV R0, #0x0 ~A MOVT R1, #0x4059 ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR ------------------- --50 ~A MOV R0, #0x0 ~A MOVT R1, #0x4049 ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR ------------------- --10 ~A MOV R0, #0x0 ~A MOVT R1, #0x4024 ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR ------------------- --0.1 ~A MOVW R0, #0x999A ~A MOVT R0, #0x9999 ~A MOVW R1, #0x9999 ~A MOVT R1, #0x3FB9 ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR ------------------- --0.01 ~A MOVW R0, #0x999A ~A MOVT R0, #0x9999 ~A MOVW R1, #0x9999 ~A MOVT R1, #0x3FB9 ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR ------------------- --999999999.999999999 ~A MOV R0, #0x0 ~A MOVW R1, #0xCD65 ~A MOVT R1, #0x41CD ~A VMOV D16, R1, R0 ~A VMOV.F64 D0, D16 ~A BX LR X64 True : ~A8 MOV R0, #0x1 ~A8 RET False : ~A8 MOV R0, #0x0 ~A8 RET Int : -- 9999 ~A8 MOVK R0, #0x270F ~A8 RET --99999999 ~A8 MOVK W0, #0xE0FF, LSL #16 ~A8 MOVK W0, #0x05F5, LSL #32 ~A8 RET Float : --100 ~A8 MOVK W0, #0x0000, LSL #16 ~A8 MOVK W0, #0x42C8, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET ----------------------------- --50 ~A8 MOVK W0, #0x0000, LSL #16 ~A8 MOVK W0, #0x4248, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET ----------------------------- --10 ~A8 MOVK W0, #0x0000, LSL #16 ~A8 MOVK W0, #0x4120, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET ----------------------------- --0.1 ~A8 MOVK W0, #0xCCCD, LSL #16 ~A8 MOVK W0, #0x3DCC, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET ----------------------------- --0.01 ~A8 MOVK W0, #0xD70A, LSL #16 ~A8 MOVK W0, #0x3C23, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET ----------------------------- --99999999.99999999 ~A8 MOVK W0, #0xBC20, LSL #16 ~A8 MOVK W0, #0x4CBE, LSL #32 ~A8 FMOV S15, W0 ~A8 VMOV.F32 S0, S15 ~A8 RET Double : --100 ~A8 MOVZ X0, #0x0 ~A8 MOVK X0, #0x0, LSL #16 ~A8 MOVK X0, #0x0, LSL #32 ~A8 MOVK X0, #0x4059, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET ----------------------------- --50 ~A8 MOVZ X0, #0x0 ~A8 MOVK X0, #0x0, LSL #16 ~A8 MOVK X0, #0x0, LSL #32 ~A8 MOVK X0, #0x4049, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET ----------------------------- --10 ~A8 MOVZ X0, #0x0 ~A8 MOVK X0, #0x0, LSL #16 ~A8 MOVK X0, #0x0, LSL #32 ~A8 MOVK X0, #0x4024, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET ----------------------------- --0.1 ~A8 MOVZ X0, #0x999A ~A8 MOVK X0, #0x9999, LSL #16 ~A8 MOVK X0, #0x9999, LSL #32 ~A8 MOVK X0, #0x3FB9, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET ----------------------------- --0.01 ~A8 MOVZ X0, #0x147B ~A8 MOVK X0, #0x47AE, LSL #16 ~A8 MOVK X0, #0x7AE1, LSL #32 ~A8 MOVK X0, #0x3F84, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET ----------------------------- --99999999.99999999 ~A8 MOVZ X0, #0xFFFF ~A8 MOVK X0, #0xFFFF, LSL #16 ~A8 MOVK X0, #0xD783, LSL #32 ~A8 MOVK X0, #0x4197, LSL #48 ~A8 FMOV D16, X0 ~A8 VMOV.F64 D0, D16 ~A8 RET • You can find lua code to convert any value to ARM -> HERE ----> If you get an error comment it out
    1 point
  2. bro how did you cheat lots of currency without being banned ?
    1 point
  3. Here's a way to unpack Day R if you interested using mobile or windows The Requirements: 1. Resource.car ( Can be retrieve from the game ) 2. Unluac.jar ( souceforge download | GitHub page ) 3. Corona-archiver.py (Corona Archiver Github Page) 4. Java and Python On mobile Python = can be achieved by installing PyDroid3 (Android, idk bout iOS Java = Using Termux and installing Jdk package iirc or something like JavaSdk On windows Just download Python and Java installer now the steps 1. You'll need to create a folder called resources ( or anything you desire) and then another called raw inside resources, and another called decompiled inside raw. 2. Put unluac.jar and car.py and resource.car on resources folder after you download them 3. Next, 3.1 if you on mobile open PyDroid and then menu on top left then open terminal, and type and execute ls to see the list of your storage's folder, next see if the resources there, if not try to find it. but if it was there do cd resources and do another ls and there should be unluac.jar, car.py, resource.car, and raw folder. 3.2 if you on windows Just open resources folder (like normal using explorer) then runs Command Prompt on the folder. 4. Now type python corona-archiver.py -u resource.car raw (NOTE: corona-archiver.py is depends with your file name, i named mine car.py so my command will be python car.py -u resource.car raw) and if done correctly the terminal/prompt will inform you if it done with Extraction Done! 5. now exit PyDroid if you on mobile, on Windows exit Command Prompt. 6. copy unluac.jar and paste it inside raw folder, then (android) open up Termux and install java (find how on youtube) then do ls, cd till you find the folder again, and go inside raw folder (Windows) read step 7.2 7. Now this is a script used to decompile them all rather manually 7.1 ANDROID (Bash Script), REMEMBER TO RUN IT AFTER YOUR TERMINAL INSIDE RAW FOLDER just copy paste this code into your terminal and after it done open decomplied folder for file in *.lu; do java -jar unluac.jar "$file" > decompiled/"${file/.lu/.lua}"; echo "Unpacking $file"; done 7.2 WINDOWS (Bat file), save this file as name.bat file inside raw folder and then run it for /r %%i in (*.lu) do ( echo Unpacking %%~ni java -jar 1.jar %%~ni%%~xi > decompiled/%%~ni.lua ) explanation, this code will do for loops, basically for every file that ends with .lu runs java... command which basically decompile the .lu to be .lua and then put them inside decompiled folder, and also inform you on the terminal/cmd by saying what file is being decompiled. 8. After the script done just close either termux or cmd and open your decompile folder, it should be filled with .lua files. 9. You're done now, now you can see how the game works and inner working of it. Additional Note: - I still don't know how to recompile the game, probably something to do with license verification, idk - The decompiled version is not clean, in fact it's quite dirty, can't be mad since it just basically decrypting game files that's basically protected from basic text editor, you can either clean it yourself, or you make script for it, it's up to you, for sake of it, im trying making a website for it, to basically do it for you, but as how it's on lua, i need find a way to make web javascript runs lua in backend. so be patient
    1 point
  4. Name of Game:Hungry Shark Evolution Play Store Link (If it's a paid app, the apk): Version if you know it: What cheat? Health, xp, gold...: Gold And Health Have you tried cheating this game? What happened?: nothing Happens Comments:
    1 point
  5. Watch on YouTube: 76.0: Example of use the ARM64 opcodes view in the memory editor - GameGuardian
    1 point
  6. Name of Requested File: Clash of Clan Link To Download: https://play.google.com/store/apps/details?id=com.supercell.clashofclans Comments : Please mod this game with créé shopping because the number of elixir and coins is visible .
    1 point
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