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Showing content with the highest reputation on 04/06/2022 in all areas

  1. New version 10.3.6.1.1c released!
    2 points
  2. New version 10.3.6.2.13 released!
    2 points
  3. View File BadCase's Toolbox New Hooking and calling methods with Il2Cpp Edits by Name Plugin This is a plugin based script aimed mainly at finding edits and creating scripts for Unity based games but can be extended via plugin to do whatever you are capable of scripting for any type of game. You can import dump.cs (Il2CppDumper) and types.cs (Il2CppInspector) files. My Il2Cpp Fields and Edit by Name scripts are included as plugins with improvements over the original scripts for making edits. You can export standalone scripts using the edits made with the plugins. Do not delete the BC_DATA directory that is created or the files inside of it and its subdirectories. Info for creating plugins: A template for creating plugins is in the downloads list with the toolbox. -- To load data from dump.cs or types.cs, user will be prompted to select a dump.cs or types.cs file if a saved json with processed dump data is not found in the scripts data directory. dumpHandler.loadDumpData() -- To make the script return to your plugins main menu instead of the scripts main menu when the floating [Sx] button is pressed. pluginManager.returnHome = true pluginManager.returnPluginTable = "yourScriptsFunctionTableHere" To make normal functionality return to the floating [Sx] button. pluginManager.returnHome = false -- Search results from the built in dump search plugins are stored in the following tables which reference dump_cs_table The tables are created upon loading the search plugin. Method results dumpSearcher.methodResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].methods[10] Field results dumpSearcher.fieldResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] Enum dumpSearcher.enumResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] -- Your plugin should be based on the plugin template and have a unique function table name, there should at minimum be a function named "home" in the function table. Submitter BadCase Submitted 03/29/2022 Category Tools  
    1 point
  4. Version 1.2.6

    8,294 downloads

    New Hooking and calling methods with Il2Cpp Edits by Name Plugin This is a plugin based script aimed mainly at finding edits and creating scripts for Unity based games but can be extended via plugin to do whatever you are capable of scripting for any type of game. You can import dump.cs (Il2CppDumper) and types.cs (Il2CppInspector) files. My Il2Cpp Fields and Edit by Name scripts are included as plugins with improvements over the original scripts for making edits. You can export standalone scripts using the edits made with the plugins. Do not delete the BC_DATA directory that is created or the files inside of it and its subdirectories. Info for creating plugins: A template for creating plugins is in the downloads list with the toolbox. -- To load data from dump.cs or types.cs, user will be prompted to select a dump.cs or types.cs file if a saved json with processed dump data is not found in the scripts data directory. dumpHandler.loadDumpData() -- To make the script return to your plugins main menu instead of the scripts main menu when the floating [Sx] button is pressed. pluginManager.returnHome = true pluginManager.returnPluginTable = "yourScriptsFunctionTableHere" To make normal functionality return to the floating [Sx] button. pluginManager.returnHome = false -- Search results from the built in dump search plugins are stored in the following tables which reference dump_cs_table The tables are created upon loading the search plugin. Method results dumpSearcher.methodResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].methods[10] Field results dumpSearcher.fieldResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] Enum dumpSearcher.enumResults = { {1,10} } -- this would be one result referencing dump_cs_table[1].fields[10] -- Your plugin should be based on the plugin template and have a unique function table name, there should at minimum be a function named "home" in the function table.
    1 point
  5. good job, had the same in forward assault
    1 point
  6. Good News (04/06/2022): in version 1.32 of c-ops (which has just been released), my two hacks are still undetectable by anticheat. I just played at this point, and find out that wallhack's code has changed, but I found another code better than the previous one: 1,669,333,014 (dword; Video). I say it's the best because this time, wallhack works on probably almost all maps (I didn't test at all, but wallhack worked on grounded map). Anyway, use the game guardian within multiple accounts, use the code of "aimbot", and this new code. To enable wallhack, research this new code and edit it to "1,669,333,015" (remember to use the lowest graphics).
    1 point
  7. This error is from the Il2Cpp Fields plugin, you can see that the script creator was not called Try using on a game you had already used it in successfully and see if you get an error there too, it could be related to the game
    1 point
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