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Showing content with the highest reputation on 02/17/2022 in all areas

  1. search HP as normal. once found the correct one then goto address. scroll down until you find a float value 300. or precisely at offset 1AC from HP. double or triple that value 300..see if any speed change. dont forget to freeze it.
    1 point
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  3. search = HP;HP;ATK:: can see only HP change in Character screen but that for sure you got the right one. the rest of the stats can be found when goto the address. my ATK also at offset 184 from HP.
    1 point
  4. They are Float values. Search and refine your HP. When you edit freeze the value otherwise it will change back. Try searching HP;HP::5 to begin with. That only gave me 4 results. Once you edit your HP then the attack value was at an offset of 184 for me. If its different for you then search HP;Att:: that shouldn't give too many Att results for you. I didn't actually see the value change on the home screen but when in battle you can see its increased once you've edited it. Again, freeze once you edit to stop it changing back.
    1 point
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  6. He is talking about instance variables from a dump.cs class Example: //Example Simulation //Every field has an offset beside it, these are example offsets public class Enemy { //Fields public float health; //0x12 public boolean isDead; //0x23 public double loot_drop_chance; //0x29 public boolean isBoss; //0x10 public float dmg; //0x11 //Next would be methods and other stuff but the starting variables are what he wants to be modded } You cannot Hook instance variables from a dumped lib file with lua. you may only use C++ using a function pointer
    1 point
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