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Showing content with the highest reputation on 07/01/2014 in all areas

  1. - I think IGG had read my instruction and they've add a fix for this on the newest version, the next instruction will not easy to understand. - I know someone can get stuck on some steps of the instruction, if you are, PM me or leave a message here, i will support you (but you may wait for your turn). - I try to update new instruction for 1.2.48 version, with a video tutorial by me.
    2 points
  2. Name of Game: Tiny Tower Name of Cheat: Gold and Bux Name of Adress (if any): latest Manual Steps: The values are x2 (two times your displayed amount). Example, take your gold, let's say it's 600, x2 would be 1200. Then search for the value using GameGuardian. There are 2 addresses. Just edit the 2-3 addresses to your desired amount(remember to x2). It will not display at first, so you must buy something for it to take effect. The same for bux...
    1 point
  3. I see your point, which is totally valid. There's one thing you and I can come to observe though... many people (specially paying ones) do have a right to an opinion on the product or service they are trying to get, So some Demand / Questioning / dissatisfaction stuff will of course be expected. If those whom paid VIP JUST for Castle Clash hack then that's a pretty **** good sale in my opinion. Know why I signed up for VIP?..... just to get dibs on unique mods and tuts ... have a been able to download a successful mod?... no. Most that are interesting ones need updates or the updates need some fixing, so I kind of just wait and see. I dont agree with people calling a broken mod a scam, there is a reason it is broken obviously.. some just need to be "Educated" as to why it may not be working at the moment. I just recently joined this forum and so far right now i probably i see like 3 or 4 modders active working on mods?.. To me, the responsibility seems crazy, and the time needed to invest on a list of broken mods, mind you I have NO experience whats however.. but i have tried learning when i can and my brain just fries.. Modder releases Mod APK (Said game) >> People download >> Success! >> Game gets patch/Update cause a swarm of people go ham on mods and not be careful >> Re-modding required >> people spam the forum with same posts. Modder releases Mod APK (Said game) >> People download >> Fail! >> Re-modding required >> People spam the forum with same post. Modder releases Mod APK (Said game) >> People download >> ????? >> people are stuck with what to do with OBB files or multiple tutorials >> the mix of comments of experienced and non-experienced members ensues! >> half the people succeed the other half dont. modder releases Mod APK (Said game) >> People download >> Success! >> Some people want a super-extreme-god mode mod and dont seem satisfied with given mod >> Modding changes required. To me, this is what I see here, but anyone feel free to correct me or add to this if I am wrong.
    1 point
  4. If we keep telling them how to break their fake adress system, they will only get better at making it harder..
    1 point
  5. I wouldn't recommend using the damage hack on a main account for tons of reasons. Wait till they give out another mystical summon scroll for a maintenance or whatever reason, make a new account and with a macro keep resetting it till you eventually get a rare 5* monster and make that your new account. Probably best way to head start
    1 point
  6. this topic have been seeing with over 25.000 views (including game developers), i think, many people might have already used this "hack"...this soon will be fixed, so we have to earn as much rune as we could from now to stores for later...
    1 point
  7. Sigh.. It's all server sided, they just notify you when you're at full. It's like facebook. Even if you're not on the app on your phone at the moment, you still get notified if someone sends you a message. Same concept. As for the packet editing with the random generated numbers, it's pretty fucked up. Say you use a scroll to summon, it sends a packet labeled for example summon123 verified 758 to the server. Server takes it like summon123 verified 758, sends back summon758 verified 345. Your game takes in summon758 verified 345, sends back summon758 verified 345, server takes in summon758 verified 345, sends back summon345 verified 546, etc. That verified number is the random generated number. The fact it comes from the server as a random generated number makes it pretty much impossible to find the packet with your injected code to edit it before it's received in your game. So that's where I'm stuck. The only way I can think of it, is if you take in their packet, you know what your packet has for a verified code when you send it back, but you edit it before you send it back, Would require you to have a proxy that will let the packet through when you're done with it. But another problem is that every packet has a random generated time attached to it at very small invervals that makes it valid. Go over the time limit, that packet is useless and isn't accepted. This is why people get the data failed error a lot of time, server is lagging from overload, packets being sent out expire before they come back, results in a data failed error. Creating a fake packet to simulate what you want done doesn't work either cuz of the random generated number. So I'm at a loss for this one pretty much
    1 point
  8. There is no easy way to hack this, so all you noobs trying to get mana/gold/crystals/glory points just go home and stop giving people like mati a headache. Game sends encrypted packets that contain those values. Your game receives them and sends them back to get confirmed. This happens almost instantly. Intercept the packet before it gets sent back to the server and change the value. That's your only option of actually obtaining whatever value of gold/mana/etc you want without hacking the server data base itself. To intercept it you need to write a code and inject it that will find EXACTLY the one packet out of thousands that contains the value you want to change and changes it before it sends it back to the server. Writing the code and injecting isn't hard. Any dummy can learn that in a couple hours/days at most. The fun part is that those packets have random generated numbers attached to them that get verified. So how do you find the random generated number for the packet to modify its content? If you know how, please share, then we can all have infinite mana/gold/whatever. Till then this is all a waste of time. As for getting banned using a damage hack, there's a couple ways they find you. The battle is done offline, but the packet sent to the server contains the amount of turns/damage done to the monsters. If your damage exceeds what the threshold is, you're banned. There's no way someone could just beat the hardest difficulty in 2 turns. Best way is probably to ask high level players what their nuke monsters can put out, and use those values for your damage. You probably won't be beating everything, but it puts you at a huge advantage and is safe. As for the group, get a skype group going, easiest way to stay organized, and only get people in that can code and have understanding. writing a 'hello word' in java/c++ isn't coding.
    1 point
  9. download "android terminal emulator" from play store, and try running the 'su' command to check if the root works.
    1 point
  10. it counts your original money you have earned from work, baking, gardening etc. so what i did is i played the sprout simoleons in gardening for 5lp continuously and i have bought almost everything,.. it just takes time, and i have a problem. i cant connect to facebook? and im level 12, mystery island quest done, but my toddler quest hasn't come out yet TT__TT
    1 point
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