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Posted

I did modify the ligbame.
I did save it as .dif and then patch it to thelibgame.so
Now I'm compiling it again because the first was f*ckin disconnecting me every time I tried to do a wave in HBM.


It doesn't even want to open .. Fckin Force Close ..

Posted

I forgot to bypass the hackcheck :<img src=:'>

another hack check added in 1.2.35  / but where ?
 
and a lot of code(new code) added to 1.2.35 
Posted

I found functions called checkHackv  .. Do you know them ?

I still have faith on these basic bypass you provided because the french version as I said so much, is a lot late :D

I'm compiling it, gonna edit this post to tell you if it does work or not ..
EDIT 1 : It doesn't even launch on Bluestacks .. Gonna try on my S4.
EDIT 2 : Obviously : it doesn't work. FML ! :(

Posted

so if the french version don't even launch, that means the problem isn't in the new version, but something we missed from the 1.2.34 mod right?

Posted

Castle Clash FR was updated yesterday ... Come back to 0

Posted

its server sided checks already compared both .so they compare from last log off now, would have to see what they are asking for when game is loading, what are they comparing. iTS NOT HARD TO FIGURE OUT. they changed mass amount of code. they are hiding what they are doing, they dont care if you edit because no one is looking in the right places & cant see it anyways, but its there!. IDA isn't made to find it. they are using different encryption now for server checks. names are masked now & encryped.

 

the checkhack was placed there in plan site for a reason lol Duh.

 

would need a overlay that runs, that saves incoming data, log's it & then go from there, but thats encrypted also.

 

Good luck, maybe need 256bit computer for that ;) so you can read the 64bit encryption they added.

Posted

its server sided checks already compared both .so they compare from last log off now, would have to see what they are asking for when game is loading, what are they comparing. iTS NOT HARD TO FIGURE OUT. they changed mass amount of code. they are hiding what they are doing, they dont care if you edit because no one is looking in the right places & cant see it anyways, but its there!. IDA isn't made to find it. they are using different encryption now for server checks. names are masked now & encryped.

 

the checkhack was placed there in plan site for a reason lol Duh.

 

would need a overlay that runs, that saves incoming data, log's it & then go from there, but thats encrypted also.

 

Good luck, maybe need 256bit computer for that ;) so you can read the 64bit encryption they added.

pretty sure you're over thinking it, otherwise it wouldn't have worked after the maint before the forced update.

for probably a good 12 hours, there're people using 1.2.34 with modded apk together with people that have upgraded to 1.2.35

Posted

I found something here. if you make any changes to the file libgame.so or classes.dex then disconnect occurs (after the battle).

 

any changes >>> disconnect

Posted

Can you identify where in the code you found this check? Which function or a hex address?

This is revealed by trial and error. try it yourself. 
 
where in the code we are looking so far. if found - would nullify the problem is solved.
Posted

when i get the time this weekend, gonna try apktool instead of VTS, it could be the reason we get the error.

maybe VTS doesn't sign the apk?

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