Aanhar221 Posted December 27, 2022 Posted December 27, 2022 Somebody knows how to hack the building level
Aanhar221 Posted December 28, 2022 Posted December 28, 2022 51 minutes ago, ibro said: Number above qty Is it this one? May I ask? What's the wake level building? What is the building level limit
MonkeySAN Posted December 29, 2022 Posted December 29, 2022 somehow i managed to keep that quantity even after restart. maybe it got something to do with storehouse capacity?
Aanhar221 Posted December 29, 2022 Posted December 29, 2022 6 hours ago, MonkeySAN said: somehow i managed to keep that quantity even after restart. maybe it got something to do with storehouse capacity? How do you increase storage capacity without building item storehouse, because there's too much space
jamiedicky Posted January 17, 2023 Posted January 17, 2023 (edited) On 12/23/2022 at 1:59 PM, ibro said: Hei i can make 2 of him in the third tries. There's a trick to do it right. As u can see bro Edited January 17, 2023 by jamiedicky Reduce the pic size
kingdomgame Posted February 4, 2023 Posted February 4, 2023 I want to know how to find a job in version 2.3.6. I want to get a job in S rank and a job in Santa.
Aanhar221 Posted May 17, 2023 Posted May 17, 2023 Excuse me? can you help me to hack this hero game, the problem is this game has been updated, and I've tried hacking in the old way, but it all failed, do you have a new method? 1
hokeaa2 Posted July 1, 2023 Posted July 1, 2023 Is anyone here? Can someone provide new modification methods? The old methods are no longer effective.
Jimeous Posted August 23, 2023 Posted August 23, 2023 (edited) Kingdom Adventurers V2.42 Date: Aug 24th 2023 Tested on Nox Emulator using Adguard to block Ads Diamonds can't be changed directly Using Game Guardian (GG) You should know how to start GG and how to search Searching for Basic Materials As the previous method was changed, I will update the search for the basic materials Item Codes (ITEMCODE) These are Flags that are used to identify Materials 1 Grass 2 Wood 3 Food 4 Ore 5 Mystic Ore 6 Energy Search Syntax This is a grouped Search where each value is seperated by a semi-colon (;) -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 Values to Search for -9999999~~0 - Look for a large negative number, this changes with every time you start or continue the game 0 Flag - Leave as is ? ITEMCODE - Change to the Item Code you want to search for ? QTY - Quantity ? STORAGE - The Capacity of the Storage 0 Flag - Leave as is 0 Flag - Leave as is 1 Flag - Leave as is -1 Flag - Leave as is 0 Flag - Leave as is 7FFFFFFFh Flag - This is in HEX so include the "h" at the end ::41 Flag - An Ordered Search (::) that is 41 long Let's look for Grass At the start of a new game there is 20 Grass 25 Grass Capacity -9999999~~0 This flag is possibly the start of the data for an Item We know that the first value is a large negative number so we are saying search for any number that isn't between (~~) -9999999 AND 0 Flag Where there is a Flag we just use what the value is, include the "h" for the HEX value ITEMCODE Grass has an ITEMCODE of 1 QTY There is 20 Grass STORAGE We know that the Storage in 25 at the beginning of the game 7FFFFFFFh This flag seems to be the end of data for the Item With this information we can fill in the Search Syntax -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1 ;20 ;25 ;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1;20;25;0;0;1;-1;0;7FFFFFFFh::41 This should return 1 result where you can change the Quantities and Storage. I would freeze the value then wait a few seconds so it can be registered. STORAGE Unknown If you are way past the beginning which most are then the Storage Capicity shown at the Town Hall might not be the Capacity to search for We know that the Town House has at least 25 Storage at the Start and we'll use a huge number to catch everything else So I'd do a Search between (~) 25 and 99999 or higher if you've previously changed that value If we still had 20 Grass but didn't know the Storage -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1 ;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41 Edited August 23, 2023 by Jimeous 1
AWPTown Posted August 23, 2023 Posted August 23, 2023 1 hour ago, Jimeous said: Kingdom Adventurers V2.42 Date: Aug 24th 2023 Tested on Nox Emulator using Adguard to block Ads Diamonds can't be changed directly Using Game Guardian (GG) You should know how to start GG and how to search Searching for Basic Materials As the previous method was changed, I will update the search for the basic materials Item Codes (ITEMCODE) These are Flags that are used to identify Materials 1 Grass 2 Wood 3 Food 4 Ore 5 Mystic Ore 6 Energy Search Syntax This is a grouped Search where each value is seperated by a semi-colon (;) -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 Values to Search for -9999999~~0 - Look for a large negative number, this changes with every time you start or continue the game 0 Flag - Leave as is ? ITEMCODE - Change to the Item Code you want to search for ? QTY - Quantity ? STORAGE - The Capacity of the Storage 0 Flag - Leave as is 0 Flag - Leave as is 1 Flag - Leave as is -1 Flag - Leave as is 0 Flag - Leave as is 7FFFFFFFh Flag - This is in HEX so include the "h" at the end ::41 Flag - An Ordered Search (::) that is 41 long Let's look for Grass At the start of a new game there is 20 Grass 25 Grass Capacity -9999999~~0 This flag is possibly the start of the data for an Item We know that the first value is a large negative number so we are saying search for any number that isn't between (~~) -9999999 AND 0 Flag Where there is a Flag we just use what the value is, include the "h" for the HEX value ITEMCODE Grass has an ITEMCODE of 1 QTY There is 20 Grass STORAGE We know that the Storage in 25 at the beginning of the game 7FFFFFFFh This flag seems to be the end of data for the Item With this information we can fill in the Search Syntax -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1 ;20 ;25 ;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1;20;25;0;0;1;-1;0;7FFFFFFFh::41 This should return 1 result where you can change the Quantities and Storage. I would freeze the value then wait a few seconds so it can be registered. STORAGE Unknown If you are way past the beginning which most are then the Storage Capicity shown at the Town Hall might not be the Capacity to search for We know that the Town House has at least 25 Storage at the Start and we'll use a huge number to catch everything else So I'd do a Search between (~) 25 and 99999 or higher if you've previously changed that value If we still had 20 Grass but didn't know the Storage -9999999~~0;0;ITEMCODE;QTY;STORAGE;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1 ;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41 -9999999~~0;0;1;20;25~99999;0;0;1;-1;0;7FFFFFFFh::41 Good find, man. You reckon you can dig out the jobs too? 1
Jimeous Posted August 23, 2023 Posted August 23, 2023 5 hours ago, AWPTown said: Good find, man. You reckon you can dig out the jobs too? I didn't do the Jobs, I might look at it
Jimeous Posted August 23, 2023 Posted August 23, 2023 Kingdom Adventurers V2.42 Date: Aug 24th 2023 Tested on Nox Emulator using Adguard to block Ads Activating Group Items The way that data had been stored had changed from previous versions, I will look at the Group Items. Items need to be activated first before we can change the quantities Search Syntax BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25 BigNegative - 999999999~~999999999, take a note of it after you search 0~~0 - Unknown flag Activate - 0 for Inactive or 1 if Activated or use 0~~0 if you don't know 0~~0 - 0 or 65536 ItemID - Item Code GroupFlag - Group Flag -999999999~~999999999 - A huge negative number (Nine 9's in - and +) ::25 - Order Search, 25 [Miracle Mallet] This items is given early in the game but you can activate it as soon as you start a new game, it's also a good one to start with so you can get the BigNegative number which changes everytime you start the game. Miracle Mallet ItemID = 51 GroupFlag = 352 BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25 Now we just change the numbers for our Search -999999999~~999999999;0~~0;0~~0;0~~0;51;352;-999999999~~999999999::25 Now Search My Results, yours will differ in some parts Note down the first big negative number, mine was -1,756,474,880 or 974E5200h but yours will differ If you need to Activate the Item, you can change it here to 1, then change the field below it to 65536 The Item should appear in yout Group Items Menu, oh wait you need to get to that point of the game to have the Menu Finding the Item Quantity This is a long one to type in but we can fill in some numbers, this is the part that has changed the most BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141 From our previous Search we can fill in some numbers BigNegative - Change this to the number you found mine was -1,756,474,880 0~~0 - Mine was 0 Activate - Mine was 1 0~~0 - Mine was 0 ItemID - Miracle Mallet ItemID = 51 GroupFlag - 352 -999999999~~999999999 - You can use the number you found or just leave it as this 0~~0 - There are 24 of these, seperated by a Semi Colon 0 - There are 4 of these 0~~0 - Change this to the Quantity if you have it or just leave it at 0~~0 ::141 - Order Search, 141 BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141 -1,756,474,880;0;1;0;51;352;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141 After you've searched, change the quantity at the End [Mystic Elixer] Now we'll add a Mystic Elixer, so let's activate it. BigNegative -1,756,474,880 (Using this from previous search) ItemID 35 Mystic Elixer GroupFlag 96 BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999::25 -1,756,474,880;0~~0;0~~0;0~~0;35;96;-999999999~~999999999::25 My Search Results Activate the Item by changing it to 1 then Change the Value below it to 65536 Load the Group Items Menu again, you might have to close it first Now for the Long Search to change the Quantity BigNegative;0~~0;Activate;0~~0;ItemID;GroupFlag;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141 -1,756,474,880;0;1;65536;35;96;-999999999~~999999999;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0~~0;0;0;0;0;0~~0::141 Change the QTY at the end to 999 or what ever number you want Group Item Ids and GroupFlags Recovery Energy 26;96; Recovery Potion (L) 27;4448; Recovery Potion (S) 28;96; Mystic Flute 29;352; Small Flute 30;96; Holy Herb 31;4448; Sacred Leaf 32;96; Energizing Stew 33;352; Energizing Rice Ball 34;96; Mystic Elixer 35;96; Homeopathic Elixer 36;352; Eternal Candle 37;96; Awakening Vessel 38;352; Royal Gift 39;32864; Kairo Flan 40;32864; Wairo Flan 41;32864; Kairo Creamy Cake 42;32864; Wairo Creamy Cake 43;32864; HP Orb 44;32864; MP Orb 45;32864; Vigor Orb 46;32864; Power Orb 47;32864; Resilience Orb 48;32864; Agility Orb 49;32864; Fortune Orb 50;32864; Miracle Mallet 51;352; Wisdom Orb 52;32864; Dexterity Orb 53;32864; Forage Orb 54;32864; Travel Orb 55;32864; Fondness Orb 56;32864; Running Shoes 57;96; Blessed Raid 58;96; Bounty Bag 59;96; Grass Pouch 60;96; Wood Pouch 61;96; Food Pouch 62;96; Ore Pouch 63;96; Mystic Ore Pouch 64;96; Skill Up Orb 65;104; Bronze Trophy 66;2152; Silver Trophy 67;2152; Gold Trophy 68;2152; Kairo Grail 69;2152; Crown of Courage 70;2152; 1
Jimeous Posted August 24, 2023 Posted August 24, 2023 (edited) 12 hours ago, Jimeous said: I didn't do the Jobs, I might look at it I haven't figured out how to change Classes in your party but you can change them when you recruit them This codes works fine for most parts, we just need to change the Syntax, so I'll run through it, noting changes On 11/16/2021 at 5:31 AM, Random_Oldman said: Red = Unlock Blue = Amount Additional Information: Wizard S: -2000000000~-1000000000;0;0;0;124;68;-2000000000~-1000000000::25 27;1;7;5;7;5;4;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Champion S: -2000000000~-1000000000;0;0;0;119;68;-2000000000~-1000000000::25 137;1;7;5;7;7;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Pirate S: -2000000000~-1000000000;0;0;0;114;68;-2000000000~-1000000000::25 132;1;7;5;7;5;4;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Viking S: -2000000000~-1000000000;0;0;0;109;68;-2000000000~-1000000000::25 167;1;7;5;7;5;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Samurai S: -2000000000~-1000000000;0;0;0;104;68;-2000000000~-1000000000::25 127,1,7,5,5,4,4,15,4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Ninja S: -2000000000~-1000000000;0;0;0;99;68;-2000000000~-1000000000::25 122;1;7;5;8;7;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Archer S: -2000000000~-1000000000;0;0;0;94;68;-2000000000~-1000000000::25 162;1;7;5;8;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Gunner S: -2000000000~-1000000000;0;0;0;89;100;-2000000000~-1000000000::25 157;1;7;5;9;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Paladin S: -2000000000~-1000000000;0;0;0;84;100;-2000000000~-1000000000::25 117;177;7;5;6;3;1;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Mage S: -2000000000~-1000000000;0;0;0;79;100;-2000000000~-1000000000::25 22;1;7;5;6;3;3;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Knight S: -2000000000~-1000000000;0;0;0;74;100;-2000000000~-1000000000::25 112;177;7;5;5;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Guard S: -2000000000~-1000000000;0;0;0;69;100;-2000000000~-1000000000::25 72;177;7;5;7;5;2;15;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Rancher S: -2000000000~-1000000000;0;0;0;64;96;-2000000000~-1000000000::25 107;1;7;5;4;4;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Monk S: -2000000000~-1000000000;0;0;0;59;104;-2000000000~-1000000000::25 52;1;7;5;3;3;3;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Doctor S: -2000000000~-1000000000;0;0;0;54;104;-2000000000~-1000000000::25 102;1;7;5;3;3;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Blacksmith S: -2000000000~-1000000000;0;0;0;49;100;-2000000000~-1000000000::25 87;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Artisan S: -2000000000~-1000000000;0;0;0;44;100;-2000000000~-1000000000::25 47;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Cook S: -2000000000~-1000000000;0;0;0;39;100;-2000000000~-1000000000::25 97;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Researcher S: -2000000000~-1000000000;0;0;0;34;100;-2000000000~-1000000000::25 152;1;7;5;3;3;2;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Trader S: -2000000000~-1000000000;0;0;0;29;100;-2000000000~-1000000000::25 42;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Mover S: -2000000000~-1000000000;0;0;0;24;100;-2000000000~-1000000000::25 92;1;7;5;4;4;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Carpenter S: -2000000000~-1000000000;0;0;0;19;100;-2000000000~-1000000000::25 82;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Farmer S: -2000000000~-1000000000;0;0;0;14;100;-2000000000~-1000000000::25 67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 Merchant S: -2000000000~-1000000000;0;0;0;9;96;-2000000000~-1000000000::25 37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 I'll start with this one from a new account as we'll probably get banned , So I'll play up to the part where we can recruit 3 new Allies Farmer S: -2000000000~-1000000000;0;0;0;14;100;-2000000000~-1000000000::25 (This activates Farmer S Jobclass) 67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 I chose Farmer S because the current Syntax works as it is and we need the first flag -2000000000~-1000000000; This is a huge negative number which changes every time you start the game. We'll take a note of the value when we've finished searching 0; This seems to always be 0 0;0; These numbers are used to activate the Job Class, they are either 0 (inactive) or 1 (activated), I'll change the syntax to 0~1;0~1; if 0 appears we have to change it to 1 14; This is the JobClass for a Farmer S 100; Not sure what this number is but it works for this example but it will be changed to 0~~0 meaning it can be any number as it doesn't work for some of the Searches -2000000000~-1000000000 The big negative number ::25 This basically means do an Ordered Search of 25 bytes Quote If you are using a PC and an Emulator Copy the Search Syntax -2000000000~-1000000000;0;0~1;0~1;14;100;-2000000000~-1000000000::25 Syntax for this Search -2000000000~-1000000000;0;0~1;0~1;14;100;-2000000000~-1000000000::25 Your big negative numbers will be different, take a note of the top value mine is -1,764,680,000 As this is a new game, we need to activate the 2 values by changing them both to 1, if you're doing this on an older game, then you might already have found a Farmer S so they will already be 1 We're down with this part, now time to change the Quantity 67;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 67;1;7;5;3;3;1;12;4; are different flags that don't need to be touched I just noticed that the Search was being missed due to the ranges that we're searching so I replaced -2000000000~-1000000000 with 3B9AC9FFh~C4653600h 3B9AC9FFh~C4653600h is a range between -1,000,000,000 and -999,999,999 0~~0 is the Quantity Part, I'll be changing this to 1 but you can change it to whatever you want, it will be the last entry 67;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Let's make a Merchant S Class Merchant S: (from the Post) -2000000000~-1000000000;0;0;0;9;96;-2000000000~-1000000000::25 37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 If you haven't restarted your game then you will remember we copied the -1,764,680,000 number, yours will be different, we can replace the first -2000000000~-1000000000 with this. This narrows down the Entries to search. If you forgot this number just go back and do a Search for Farmer S Class to get it again We will change the second -2000000000~-1000000000 to 3B9AC9FFh~C4653600h which has a bigger range to search 0;0; will change to 0~1;0~1; where 0 is inactive and 1 is activated 9 is the Merchant S JobClass 96 will change to 0~~0, just in case it's not there Searching for -1,764,680,000;0;0~1;0~1;9;0~~0;3B9AC9FFh~C4653600h::25 Activate the Job Class if needed by changing the 2 zeroes to 1 37;1;7;5;3;3;1;12;4;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;-2000000000~-1000000000;0~~0::53 After changing the -2000000000~-1000000000 to 3B9AC9FFh~C4653600h we can do a search 37;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 0~~0 is the Quantity Part, I'll be changing this to 1 but you can change it to whatever you want, it will be the last entry Hopefully you can follow along and change what needs to be changed. Quote Quick Changes Wizard S: 3B9AC9FFh~C4653600h;0;0~1;0~1;124;68;3B9AC9FFh~C4653600h::25 27;1;7;5;7;5;4;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Champion S: 3B9AC9FFh~C4653600h;0;0~1;0~1;119;68;3B9AC9FFh~C4653600h::25 137;1;7;5;7;7;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Pirate S: 3B9AC9FFh~C4653600h;0;0~1;0~1;114;68;3B9AC9FFh~C4653600h::25 132;1;7;5;7;5;4;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Viking S: 3B9AC9FFh~C4653600h;0;0~1;0~1;109;68;3B9AC9FFh~C4653600h::25 167;1;7;5;7;5;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Samurai S: 3B9AC9FFh~C4653600h;0;0~1;0~1;104;68;3B9AC9FFh~C4653600h::25 127,1,7,5,5,4,4,15,4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Ninja S: 3B9AC9FFh~C4653600h;0;0~1;0~1;99;68;3B9AC9FFh~C4653600h::25 122;1;7;5;8;7;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Archer S: 3B9AC9FFh~C4653600h;0;0~1;0~1;94;68;3B9AC9FFh~C4653600h::25 162;1;7;5;8;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Gunner S: 3B9AC9FFh~C4653600h;0;0~1;0~1;89;100;3B9AC9FFh~C4653600h::25 157;1;7;5;9;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Paladin S: 3B9AC9FFh~C4653600h;0;0~1;0~1;84;100;3B9AC9FFh~C4653600h::25 117;177;7;5;6;3;1;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Mage S: 3B9AC9FFh~C4653600h;0;0~1;0~1;79;100;3B9AC9FFh~C4653600h::25 22;1;7;5;6;3;3;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Knight S: 3B9AC9FFh~C4653600h;0;0~1;0~1;74;100;3B9AC9FFh~C4653600h::25 112;177;7;5;5;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Guard S: 3B9AC9FFh~C4653600h;0;0~1;0~1;69;100;3B9AC9FFh~C4653600h::25 72;177;7;5;7;5;2;15;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Rancher S: 3B9AC9FFh~C4653600h;0;0~1;0~1;64;96;3B9AC9FFh~C4653600h::25 107;1;7;5;4;4;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Monk S: 3B9AC9FFh~C4653600h;0;0~1;0~1;59;104;3B9AC9FFh~C4653600h::25 52;1;7;5;3;3;3;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Doctor S: 3B9AC9FFh~C4653600h;0;0~1;0~1;54;104;3B9AC9FFh~C4653600h::25 102;1;7;5;3;3;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Blacksmith S: 3B9AC9FFh~C4653600h;0;0~1;0~1;49;100;3B9AC9FFh~C4653600h::25 87;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Artisan S: 3B9AC9FFh~C4653600h;0;0~1;0~1;44;100;3B9AC9FFh~C4653600h::25 47;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Cook S: 3B9AC9FFh~C4653600h;0;0~1;0~1;39;100;3B9AC9FFh~C4653600h::25 97;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Researcher S: 3B9AC9FFh~C4653600h;0;0~1;0~1;34;100;3B9AC9FFh~C4653600h::25 152;1;7;5;3;3;2;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Trader S: 3B9AC9FFh~C4653600h;0;0~1;0~1;29;100;3B9AC9FFh~C4653600h::25 42;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Mover S: 3B9AC9FFh~C4653600h;0;0~1;0~1;24;100;3B9AC9FFh~C4653600h::25 92;1;7;5;4;4;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Carpenter S: 3B9AC9FFh~C4653600h;0;0~1;0~1;19;100;3B9AC9FFh~C4653600h::25 82;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Farmer S: 3B9AC9FFh~C4653600h;0;0~1;0~1;14;100;3B9AC9FFh~C4653600h::25 67;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Merchant S: 3B9AC9FFh~C4653600h;0;0~1;0~1;9;96;3B9AC9FFh~C4653600h::25 37;1;7;5;3;3;1;12;4;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;3B9AC9FFh~C4653600h;0~~0::53 Credit: @Random_Oldman Edited August 24, 2023 by Jimeous
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