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Posted

Does Anyone have any idea why the eye icon right down at corner disappear when the script start ?

Or is there any solution to code that in my script to keep the eye icon visble ?

I did that actually by accident in on of my scripts, but i couldn't figure out back how i did it.

Thanks in advance

11 answers to this question

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Posted

Thx for your answer, I mean if I want to add something(numbers) when I using gg.prompt like down here in the script. Sometimes I have to add a large number 

I thought that the UI is visible when gg.prompt is running.

i want to add something in a gg.prompt 

function hello()

gg.setVisible(false)

HH = gg.alert("Text text text ", "OK","Explanation")

if HH == 1 then HOME() end

if HH == 2 then Explanation() end

end



function Explanation()

gg.alert([[ bla bla bla

- Good Luck]])

end

gg.toast("Good Luck")



HOME = 1

function HOME()

HM = gg.choice({"H-MENU","🏃 EXIT"}, nil, "MADE BY 🇲🇦Tezter🇲🇦")

if HM == 1 then SMENU() end

if HM == 2 then EXIT() end

HOMEDM = -1 end



function SMENU()

SMEN = gg.choice({"⚰️Crates Hack Menu","↺ BACK"}, nil, "👹 Armed Heist Hack MENU")



if SMEN == 1 then CratesH() end

if SMEN == 5 then HOME() end

end



function CratesH()

CRH = gg.choice({

"🎮 Challenge Points Hack", "↺ BACK"}, nil, "⚰️ Crates Hack Menu")



if CRH == 1 then crh1() end

if CRH == 4 then SMENU() end

end



function crh1()

gg.clearResults()

gg.processResume()

gg.toast("☡ Read The Explanation Otherwise It Will Not Work ☡ ")



v= gg.prompt({A='Add How Many Points You Have Instead Of The ? ',B= 'Add Here How Many Points You Want'},{A='1.12188e-43F;7.023e-44F;10.0F;4.254e-44F; ? D:125',B='Add Here How Many Points You Want'})



if v == nil then CratesH(

gg.alert ('Script Canceled, No input') ) else 



gg.searchNumber (v.A, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1)

gg.getResults(25)

gg.editAll(v.B, gg.TYPE_DWORD)

gg.processResume()

gg.toast("Challenge Points Hack Is Successfull Activated")

end

end



function EXIT() os.exit() end



hello() while true do

if gg.isVisible(true) then

HOMEDM = 1

gg.setVisible(false) end

if HOMEDM == 1 then

HOME() 

end

end



CratesH() while true do

  if gg.isVisible() then

    gg.setVisible(false)

    HOME()

  end

end

 

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  • Administrators
Posted
12 minutes ago, Tezter said:

if gg.isVisible(true) then HOMEDM = 1 gg.setVisible(false) end if HOMEDM == 1 then HOME()  end

 

13 minutes ago, Tezter said:

if gg.isVisible() then gg.setVisible(false) HOME() end

You need swap order of you code and hide GG UI. Because you firstly hide GG UI and second do your work.

Obviously your gg.prompt work when GG UI hide.

  • 0
Posted

Thx a lot for your help. It didn't exactly work for me how i want it.

When i swap order i get the eye icon visible 👍, but it start now with CratesH() instead of HOME() 

but i understand now how it work little bit. I will try to figire out further how it exactly work.

 

  • 0
  • Administrators
Posted

I pointed out to you the essence of the problem: you hide the interface first and then show the dialogs. Therefore, there are no eye icons. How you will eliminate it is your business.

  • 0
Posted
13 hours ago, HEROGAMEOfficial said:

he wants the eye feature in the script. like gg.setVisible.

yes thx Herogame that is what i want,.

Enyby, he is only trying to clear you out what I`am trying to say

I work long days,  I can't answer everything directly. when I get a chance I answer

  • 0
Posted (edited)

I did figured it out. I will explain it here maybe someone can learn from it.

I didn't have to swap any thing, the only thing what i did have to do is adding this line gg.setVisible(true) in my code where's I want to get the eye icon feasible.

function hello()
gg.setVisible(false)
HH = gg.alert("Text text text ", "OK","Explanation")
if HH == 1 then HOME() end
if HH == 2 then Explanation() end
end

function Explanation()
gg.alert([[ bla bla bla
- Good Luck]])
end
gg.toast("Good Luck")
HOME = 1

function HOME()
HM = gg.choice({"H-MENU"," EXIT"}, nil, "MADE BY Tezter")
if HM == 1 then SMENU() end
if HM == 2 then EXIT() end
HOMEDM = -1 end

function SMENU()
SMEN = gg.choice({"Crates Hack Menu","↺ BACK"}, nil, " Armed Heist Hack MENU")
if SMEN == 1 then CratesH() end
if SMEN == 5 then HOME() end
end

function CratesH()
CRH = gg.choice({
" Challenge Points Hack", "↺ BACK"}, nil, " Crates Hack Menu")
if CRH == 1 then crh1() end
if CRH == 2 then SMENU() end
end

function crh1()
-- here's where i added the line so i can  -- get eye icon feasible in this section -- of the code.
gg.setVisible(true)
gg.clearResults()
gg.processResume()
gg.toast("☡ Read The Explanation Otherwise It Will Not Work ☡ ")
  
v= gg.prompt({A='Add How Many Points You Have Instead Of The ? ',B= 'Add Here How Many Points You Want'},{A='1.12188e-43F;7.023e-44F;10.0F;4.254e-44F; ? D:125',B='Add Here How Many Points You Want'})
  
if v == nil then CratesH(
gg.alert ('Script Canceled, No input') ) else 
gg.searchNumber (v.A, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(25)
gg.editAll(v.B, gg.TYPE_DWORD)
gg.processResume()
gg.toast("Challenge Points Hack Is Successfull Activated") end
end

function EXIT() os.exit() end

hello() while true do
if gg.isVisible(true) then
HOMEDM = 1
gg.setVisible(false) end
if HOMEDM == 1 then
HOME() end
end

 

Edited by Tezter
  • 0
  • Administrators
Posted

Your solution can give side effect: open menu after that, like user click on gg icon. You need hide gg ui after prompt, for prevent that.

[added 2 minutes later]
gg.setVisible(true)
-- call gg.prompt() here
gg.setVisible(false)

Something like that.

  • 0
Posted
36 minutes ago, Enyby said:

Your solution can give side effect: open menu after that, like user click on gg icon. You need hide gg ui after prompt, for prevent that.

[added 2 minutes later]

gg.setVisible(true)
-- call gg.prompt() here
gg.setVisible(false)

Something like that.

Thank you very much for correcting me, good to know 👍

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