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Day R Survival


TubsMcCoy
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On 11/16/2022 at 1:41 AM, Lalaland3210 said:

Can titanium save you from online ban?

I haven't had a chance to test it fully and hopefully not ever but there were 2 situations where my test account got banned online because of 1 modifying error and 2 modifying event currency and I simply had to restart to a previous save and I was able to interact online again

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1 minute ago, Helios13 said:

Absolute madlad! Is the currency modifier and pet swapper safe online?

Im not entire sure, use with caution, Badcase test pet swap before and it seems works fine on his end, i'll assume it's ok, but with currency modifier, i have no clue.

The Currency modifier can crash out your game hence i said revert it when done on the video

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On 11/19/2022 at 5:22 PM, AngelWolf said:

Im not entire sure, use with caution, Badcase test pet swap before and it seems works fine on his end, i'll assume it's ok, but with currency modifier, i have no clue.

The Currency modifier can crash out your game hence i said revert it when done on the video

Do you know to find currency base value?

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The values are different than mine, is it because of hardware 

On 11/19/2022 at 1:05 PM, AngelWolf said:

Here you go, I'll add other stuff later, still making the script better for other incoming stuff
It's not obfuscated soo feel free to look into it

 

This looks very good! But my problem is, the values are entirely different from me, that means it is not working, is this because of hardware difference? I use Samsung A22 5G that has mediatek as its processor installed with android 11. Is there any working remedy I could try?

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9 hours ago, Skyrem22 said:

The values are different than mine, is it because of hardware 

This looks very good! But my problem is, the values are entirely different from me, that means it is not working, is this because of hardware difference? I use Samsung A22 5G that has mediatek as its processor installed with android 11. Is there any working remedy I could try?

if you not using emulator then its probably arch issue, my phone is x64 and yours might be x32, soo that can be the problem. It's normal for a script doesn't work due differences archs. How to fix well, sadly gotta built it yourself or wait for someone.
Tho i supposed some hacks already been showed how to modify manually,
The Currency multiplier, i already share it on i think page 39 or something on base_npc_config.lua and there's listed what each currency worth is such as iirc black_rubles is 0.5.
The battle hacks is the complicated one.
Starting AP is 1
AP refill is 1
Max AP is 3
Weapon limit is 3
Pet Limit is 1

 

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Buying Perk cost less, Day R survival 735 [x64]

This will require game hardcoded pointer swap
Step 1: Finding The Calculator Pointer
Using Query: 3D;0D;Q 'min'
Using Dword: 229304

Then Offset it by -C (for Dword) and -10 (for query, reference 3D)
Save the Address [ Min ]

Step 2: Finding the function
Using Query: 10D;0D;Q 'codeToNum2'
Using Dword: 1386555185
Then Offset it by -C (for Dword) and -10 (for query, reference 10D)
Save the ID [ CTN2 ]


Step 3: Pointer Search for specific function that calculates the Perk Cost
Pointer Search CTN2 id,
Offset by +40 Type Double
Filter by 0
Re-offset it by -10 type Qword

and then editAll by MIN (####h)

now if done correctly, everytime you pick perk the points will not decreased

Code References

function getCost(perk)
  ctn = math2.codeToNum2
  cost = perk.cost
  cost = ctn(cost)
  cal = math.max
  perkCost = cal(cost, 0)
  return perkCost
end

we modify the math.max to math.min hence the pointer swap

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Hacks: Modify Perk Points 
Day R survival 735 [x64]

Using Query: 9D;0D;Q 'pointPerk'
Using Dword: 2012275709

Offset Query: -10
Offset Dword: -C

Pointer Search the ID
then Offset them By 40 Type Double
then Filter by 0 (Double)
then editAll as much as you wish (Ex. 10000)
then buy one perk, and if done correctly the perk point will change and you cant buy anymore perk, just revert it back to 0 and enjoy

Code Reference

getVal = main.level.getHeroValue
heroVal = getVal(main.level, 'pointPerk')
game = -- Game Perk Obj 
Cost = game.getCost(game)
cals = heroVal - Cost
max = 0
fins = math.max(cals, max)
-- other code under it that calculates hero perks, adding perks, etc
-- our goal only modify max, so the math will ignores the cals and picks max
Edited by AngelWolf
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