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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
just send it bro. show me what you did? if there any mistakes or anything, i can try to identify it for you. my 10 yrs old neighbour was also wondered whats so hard to understand. his English are much broken than me but yet he can understand it very well. -
Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
the post above there son and l level the dino to 31 level and copy the last thing which is 3 ; 10 ; 274 :: 17 and did the search then l delete the :: 17 and search for those just and then appear 3 and 10 and 274 click refine to 10 change value to 999 didnt work then on the 3 same way and the 274... that may help and lm the one who ask dont try to be clever and turn it on me ok?!!!- 680 replies
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Those who have had successful runs with Egg, Inc. (Post Update / Ideas))
FallenWren replied to stdout's topic in Requests
So, hey, I tried cheating the Prophecy Eggs to a silly number through Doubles value as I deal with contrafts, but it's cosmetic only. I'm still getting only 1 PE. Now, I could modify the value through Dword searching my current PE value, but it reverts as soon as I switch from Contract to Home, and vice versa. Also it crashes the whole game. Now I seem to not understand the instructions of "just change values until 1 becomes 10" as I search the Prize values in the contracts, like Piggy Bank additions, and see what value changes. I see 5 of the same characters (say 7F150XX), and assume "OH YEAH, THAT'S THE PRIZE!". Then it's just the regular prize. Am I supposed to find a Double Value below the prize or hunt the Address and go a few values down to muck up the Encryption Key or what? TLDR: tried hacking PE, it ain't working, help me chief. -
Jurassic World: The Game how to get a locked dinosaur?
EthanCueva replied to greenhairbeard's topic in Requests
It's very well done my friend, but there is a problem. The codes of the Commercial Port are no longer in that order, they have changed. Before it was 9 (just like in your forum), but now it's 12 (0-11). GENERAL ID FOR COMMERCIAL PORT: 0:Dinosaurs 1:Buildings 2:Decorations 3:DNA 4:Meal 5:Currency/Coins 6:Bills/Money 7:Loyalty Points VIP 8:Boss DNA 9:Amber 10:Mods 11:S-DNA -
View File Invincible Guardian the Globe Hack Free for All http://t.me/Rune_Essence Make sure play smart ! Submitter urmbf Submitted 07/10/2025 Category LUA scripts
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
above table represent Evolution stages and Levels in it. so how to search a dino at Level 40 with HP 274 we use group search = Evolution stage ; Level ; 274 :: 17 base on the table Level 40 is Evolution stage 3 so start with = 3 ; Level ; 274 but in the codes, Level are just store as value 1 to 10. you can see in the table each stage has 10 levels so Level 40 = 10 so the final group search = 3 ; 10 ; 274 :: 17 -
Jurassic World: The Game how to get a locked dinosaur?
EthanCueva replied to greenhairbeard's topic in Requests
Fascinating, my friend, what you just did. This really surprised me. But my question is, where did the values 3, 10, and 0 come from? I know the last one is related to health, but what about the others? If you could explain it to us, please. It's always good to learn, and I don't want to settle for just tutorials; I also want to keep learning. Even the best learn -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
Step 1: Search this value first 8CAE1414h;6F736572h Step 2: Now find this value -1934748652 Select the 2 of them you should find. Change 10 to 40 in the -1934748652 value codes. Go to Velo Gen 2 and Search it. Change -1934748652 to dino id you want. Hatch/buy Velo Gen 2 and it will appear as the dino id u selected instead. -
Jurassic World: The Game how to get a locked dinosaur?
Junxiaoyao replied to greenhairbeard's topic in Requests
Just search the dinoid;dinolvl::5 Exemple with raptor 4201796996;10::5 If there's multiple results just search the lvl 10 and then increment by 1 close it and open it again to see the results If you want it to change to other dino just change the id raptor id to the dino you wants. Im sorry for my bad English -
Need help to find the ID for items story short: i've managed to hack almost anything and learned how to switch things at the shop to buy fishes, decorations and etc the thing is simples, at the shop, in the items section, search for 13;1301;300, being 13 the ID for farm currencies (seaweed, clam, shrimp), 1301 for the seaweed and 300 the amount if you change the 13 for 30, you will enter in the fish ID section, changing the 1301 will change which fish you want, 1-150 are the IDs for normal fishes, the rest you can figure out, isn't too hard, keep searching in intervals of 1000 if you change the 13 for 71, you will enter the decoration section i want to know what is the ID for items like tickets, boosters and most importantly, the sheet music papers, which i need 10 and it sucks to find the game's name is Abyssrium: The Classic here's the app page https://play.google.com/store/apps/details?id=com.wemadeconnect.abyssclassic&pcampaignid=web_share
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Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
I find another way you have at least one badge beacon store it in your market then open game guardian and search for 1 on dword after getting alot of results place the decoration then refine at 0 then restore it then refine at 1 do to until you find 10 to 20 results then use inrement to find the right one then change the quantity don't use increment if you have alot of result otherwise your game gonna crash -
local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end
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the goal is to make gg toast like this, by using loop and condition. and toast with value at that specific phase phase 1 Symbol : =----- 10 phase 2 Symbol : ==--- 20 phase 3 Symbol : ===-- 30 phase 4 Symbol : ====- 40 phase 5 Symbol : ===== 50 if more than max phase length then os.exit() local initialPhase = {10, 20, 30, 40, 50} local initialSymbol1 = '=' local initialSymbol2 = '-' while true do --length = initialPhase.Max.Length; if phase = length then phase = initialPhase + 1 symbol1 = symbol1 + initialSymbol1 symbol2max = initialSymbol2 * length symbol2 = symbol2max - initialSymbol2 gg.toast('Symbol :'..symbol..symbol2..' !!', true) gg.toast('\n'..initialPhase, true) else os.exit() end end
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local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)
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hello, im still new at scripting, i tried something and it works but i need simplifier scripting, heres some part of my code local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() for i, v in ipairs(posX) do if v.name == 'posX' and v.flags == gg.TYPE_FLOAT then v.value = 100 end end for i, v in ipairs(posZ) do if v.name == 'posZ' and v.flags == gg.TYPE_FLOAT then v.value = 1 end end for i, v in ipairs(posY) do if v.name == 'posY' and v.flags == gg.TYPE_FLOAT then v.value = 50 end end gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) if searchResults.name == "posX" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posX' end end if searchResults.name == "posY" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posY' end end if searchResults.name == "posZ" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posZ' end end gg.addListItems(searchResults) gg.clearResults() do i need an arraylist / tablelist and pointer ? for my 3 float value 100;1;50 because i need to input all values more than hundreds, if i still using script code above, it will very long writing
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UPDATE about already found values: Stamina : search for XA;0F;0F,0F;0F;3F;3F::25 where X is the current value. Seems to be consistent. Objectives : search for current objective like 5/10 search 5. So when you put 10 and achieve current goal you will win as it was the 10/10.
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Hello! Who knows what's up with gold coins, how to change them today. Now you change the value, but after a level the old value returns, and I have -10 million accumulated over 8 years of play. I already did it, everything works. I have a problem with coins
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Not working on vphonegaga android 7 and 10
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View File Artixon's Grow A Garden Mod Menu On a construction work here buddy. The owner of the script will add updates soon. OMG! An invalid binary script header??? This is been encrypted. But have an invalid binary script header! Update 1.0.0 This script has been fixed logs! - Works on GameGuardian - Just only 5 KB Im an fastest scripter! This script was finished in 10 - 20 minutes. Lua programs to 1 hour! Submitter Artixonqwerty123 Submitted 05/29/2025 Category LUA scripts
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Version 1.0.0
5,726 downloads
On a construction work here buddy. The owner of the script will add updates soon. OMG! An invalid binary script header??? This is been encrypted. But have an invalid binary script header! Update 1.0.0 This script has been fixed logs! - Works on GameGuardian - Just only 5 KB Im an fastest scripter! This script was finished in 10 - 20 minutes. Lua programs to 1 hour! -
@EnybyCan you Update it, Because Most Of Script Nowadays Use.. Anti UnluaC, So.. it hard to decrypt lua files that are stolen by someone's Script, well GG has Function To Run every Valid Script.. that is correct for gg execution or aren't Corrupted.. So maybe gg can Writes to file like name_script_dump.lua in future, if someone had a brain for doing this .. because disassembler or anti log or Lasm didn't work .. it almost give 10 gb Lasm or logging files in 1~2 minutes
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gg.searchNumber("0.10000000149;2.5;6.0::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.refineNumber("6", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) -- Get up to 10 results just in case local results = gg.getResults(10) local offset = 0x500 local allResults = {} -- Loop through each address from results for _, v in ipairs(results) do local baseAddress = v.address gg.clearResults() gg.searchNumber("-1", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, baseAddress, baseAddress + offset, 0) -- Get all found results for this address range local found = gg.getResults(10) for _, addr in ipairs(found) do table.insert(allResults, addr) -- Collect each valid result end end -- Load all results found for target value if #allResults > 0 then gg.loadResults(allResults) end
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try using floating search, and use the math rule where 1 is 100% and 0.1 is 10%, 0.01 is 1% etc...
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View File ODYSSEY SCRIPT MENU JOIN ALTO AND HIS FRIENDS AND SET OFF ON AN ENDLESS SANDBOARDING JOURNEY TO DISCOVER ITS SECRETS. SOAR ABOVE WINDSWEPT DUNES, TRAVERSE THRILLING CANYONS, AND EXPLORE LONG-HIDDEN TEMPLES IN A FANTASTICAL PLACE FAR FROM HOME. ALONG THE WAY, YOU’LL GRIND ACROSS VINES, BOUNCE ATOP HOT AIR BALLOONS, RIDE TOWERING ROCK WALLS, AND ESCAPE MISCHIEVOUS LEMURS – ALL WHILE UNCOVERING THE DESERT’S MANY MYSTERIES. GAME LINK: APKCOMBO SCRIPT MENU: - DOUBLE JUMP - UNLOCK SKIN - BOOST HACK - HIGH JUMP - COLLECT ALL (INCREASE COLLECT RADIUS) - INFINITE COIN Submitter Collen Submitted 05/10/2025 Category LUA scripts
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View File ROBLOX MOD MENU 1.1.2 || BLOX FRUITS, BROKEN BONES IV, ANY ROBLOX GAME Version 1.1.2 Changed 1 KB to 0.3 KB Features: Speed Hack Fly Hack Broken Bones IV Unlimited Money Blox Fruits Unlimited Cash Apache License 2.0 This Lua version 5.4.3 Submitter Xhdxjyy Submitted 05/10/2025 Category LUA scripts