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  1. above table represent Evolution stages and Levels in it. so how to search a dino at Level 40 with HP 274 we use group search = Evolution stage ; Level ; 274 :: 17 base on the table Level 40 is Evolution stage 3 so start with = 3 ; Level ; 274 but in the codes, Level are just store as value 1 to 10. you can see in the table each stage has 10 levels so Level 40 = 10 so the final group search = 3 ; 10 ; 274 :: 17
  2. Fascinating, my friend, what you just did. This really surprised me. But my question is, where did the values 3, 10, and 0 come from? I know the last one is related to health, but what about the others? If you could explain it to us, please. It's always good to learn, and I don't want to settle for just tutorials; I also want to keep learning. Even the best learn
  3. Step 1: Search this value first 8CAE1414h;6F736572h Step 2: Now find this value -1934748652 Select the 2 of them you should find. Change 10 to 40 in the -1934748652 value codes. Go to Velo Gen 2 and Search it. Change -1934748652 to dino id you want. Hatch/buy Velo Gen 2 and it will appear as the dino id u selected instead.
  4. Just search the dinoid;dinolvl::5 Exemple with raptor 4201796996;10::5 If there's multiple results just search the lvl 10 and then increment by 1 close it and open it again to see the results If you want it to change to other dino just change the id raptor id to the dino you wants. Im sorry for my bad English
  5. Kurollo

    Fishing game

    Need help to find the ID for items story short: i've managed to hack almost anything and learned how to switch things at the shop to buy fishes, decorations and etc the thing is simples, at the shop, in the items section, search for 13;1301;300, being 13 the ID for farm currencies (seaweed, clam, shrimp), 1301 for the seaweed and 300 the amount if you change the 13 for 30, you will enter in the fish ID section, changing the 1301 will change which fish you want, 1-150 are the IDs for normal fishes, the rest you can figure out, isn't too hard, keep searching in intervals of 1000 if you change the 13 for 71, you will enter the decoration section i want to know what is the ID for items like tickets, boosters and most importantly, the sheet music papers, which i need 10 and it sucks to find the game's name is Abyssrium: The Classic here's the app page https://play.google.com/store/apps/details?id=com.wemadeconnect.abyssclassic&pcampaignid=web_share
  6. I find another way you have at least one badge beacon store it in your market then open game guardian and search for 1 on dword after getting alot of results place the decoration then refine at 0 then restore it then refine at 1 do to until you find 10 to 20 results then use inrement to find the right one then change the quantity don't use increment if you have alot of result otherwise your game gonna crash
  7. CmP

    looping with increment

    local function createPhaseDisplayer(phaseValues, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local displayMessage = string.format("phase %d\nSymbol : %s\n%d", currentPhase, indicator, phaseValue) gg.toast(displayMessage, true) end end local phaseValues = {10, 20, 30, 40, 50} local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, symbol1, symbol2) -- Testing all phases with one extra for i = 1, #phaseValues + 1 do displayPhase() end
  8. the goal is to make gg toast like this, by using loop and condition. and toast with value at that specific phase phase 1 Symbol : =----- 10 phase 2 Symbol : ==--- 20 phase 3 Symbol : ===-- 30 phase 4 Symbol : ====- 40 phase 5 Symbol : ===== 50 if more than max phase length then os.exit() local initialPhase = {10, 20, 30, 40, 50} local initialSymbol1 = '=' local initialSymbol2 = '-' while true do --length = initialPhase.Max.Length; if phase = length then phase = initialPhase + 1 symbol1 = symbol1 + initialSymbol1 symbol2max = initialSymbol2 * length symbol2 = symbol2max - initialSymbol2 gg.toast('Symbol :'..symbol..symbol2..' !!', true) gg.toast('\n'..initialPhase, true) else os.exit() end end
  9. local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) would likely return nothing as you do not perform any searches beforehand. local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() you called it 3 times from the same list. gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) so was the editing. it could be as simple as this : local saved = gg.getListItems() for i, v in ipairs(saved) do if v.name == "posX" then v.value = 100 v.freeze = true elseif v.name == "posY" then v.value = 50 v.freeze = true elseif v.name == "posZ" then v.value = 1 v.freeze = true end end gg.setValues(saved) gg.addListItems(saved)
  10. hello, im still new at scripting, i tried something and it works but i need simplifier scripting, heres some part of my code local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() for i, v in ipairs(posX) do if v.name == 'posX' and v.flags == gg.TYPE_FLOAT then v.value = 100 end end for i, v in ipairs(posZ) do if v.name == 'posZ' and v.flags == gg.TYPE_FLOAT then v.value = 1 end end for i, v in ipairs(posY) do if v.name == 'posY' and v.flags == gg.TYPE_FLOAT then v.value = 50 end end gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) if searchResults.name == "posX" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posX' end end if searchResults.name == "posY" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posY' end end if searchResults.name == "posZ" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posZ' end end gg.addListItems(searchResults) gg.clearResults() do i need an arraylist / tablelist and pointer ? for my 3 float value 100;1;50 because i need to input all values more than hundreds, if i still using script code above, it will very long writing
  11. UPDATE about already found values: Stamina : search for XA;0F;0F,0F;0F;3F;3F::25 where X is the current value. Seems to be consistent. Objectives : search for current objective like 5/10 search 5. So when you put 10 and achieve current goal you will win as it was the 10/10.
  12. Hello! Who knows what's up with gold coins, how to change them today. Now you change the value, but after a level the old value returns, and I have -10 million accumulated over 8 years of play. I already did it, everything works. I have a problem with coins
  13. Not working on vphonegaga android 7 and 10
  14. View File Artixon's Grow A Garden Mod Menu On a construction work here buddy. The owner of the script will add updates soon. OMG! An invalid binary script header??? This is been encrypted. But have an invalid binary script header! Update 1.0.0 This script has been fixed logs! - Works on GameGuardian - Just only 5 KB Im an fastest scripter! This script was finished in 10 - 20 minutes. Lua programs to 1 hour! Submitter Artixonqwerty123 Submitted 05/29/2025 Category LUA scripts  
  15. Version 1.0.0

    4,701 downloads

    On a construction work here buddy. The owner of the script will add updates soon. OMG! An invalid binary script header??? This is been encrypted. But have an invalid binary script header! Update 1.0.0 This script has been fixed logs! - Works on GameGuardian - Just only 5 KB Im an fastest scripter! This script was finished in 10 - 20 minutes. Lua programs to 1 hour!
  16. @EnybyCan you Update it, Because Most Of Script Nowadays Use.. Anti UnluaC, So.. it hard to decrypt lua files that are stolen by someone's Script, well GG has Function To Run every Valid Script.. that is correct for gg execution or aren't Corrupted.. So maybe gg can Writes to file like name_script_dump.lua in future, if someone had a brain for doing this .. because disassembler or anti log or Lasm didn't work .. it almost give 10 gb Lasm or logging files in 1~2 minutes
  17. gg.searchNumber("0.10000000149;2.5;6.0::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.refineNumber("6", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) -- Get up to 10 results just in case local results = gg.getResults(10) local offset = 0x500 local allResults = {} -- Loop through each address from results for _, v in ipairs(results) do local baseAddress = v.address gg.clearResults() gg.searchNumber("-1", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, baseAddress, baseAddress + offset, 0) -- Get all found results for this address range local found = gg.getResults(10) for _, addr in ipairs(found) do table.insert(allResults, addr) -- Collect each valid result end end -- Load all results found for target value if #allResults > 0 then gg.loadResults(allResults) end
  18. Lenn1

    Need help with % value

    try using floating search, and use the math rule where 1 is 100% and 0.1 is 10%, 0.01 is 1% etc...
  19. View File ODYSSEY SCRIPT MENU JOIN ALTO AND HIS FRIENDS AND SET OFF ON AN ENDLESS SANDBOARDING JOURNEY TO DISCOVER ITS SECRETS. SOAR ABOVE WINDSWEPT DUNES, TRAVERSE THRILLING CANYONS, AND EXPLORE LONG-HIDDEN TEMPLES IN A FANTASTICAL PLACE FAR FROM HOME. ALONG THE WAY, YOU’LL GRIND ACROSS VINES, BOUNCE ATOP HOT AIR BALLOONS, RIDE TOWERING ROCK WALLS, AND ESCAPE MISCHIEVOUS LEMURS – ALL WHILE UNCOVERING THE DESERT’S MANY MYSTERIES. GAME LINK: APKCOMBO SCRIPT MENU: - DOUBLE JUMP - UNLOCK SKIN - BOOST HACK - HIGH JUMP - COLLECT ALL (INCREASE COLLECT RADIUS) - INFINITE COIN Submitter Collen Submitted 05/10/2025 Category LUA scripts  
  20. View File ROBLOX MOD MENU 1.1.2 || BLOX FRUITS, BROKEN BONES IV, ANY ROBLOX GAME Version 1.1.2 Changed 1 KB to 0.3 KB Features: Speed Hack Fly Hack Broken Bones IV Unlimited Money Blox Fruits Unlimited Cash Apache License 2.0 This Lua version 5.4.3 Submitter Xhdxjyy Submitted 05/10/2025 Category LUA scripts  
  21. Hi is it psoible to get a better guide to item edit? I can only find one value for item that doesnt work (crash) I can find the buy amount without problem and it works prefect. When I try to find item id (numbers) it is only 1 value that look like it contian the item id, change en item select and goes back to org value of frist selected item. So in my logic that must be the rigth one, but the guides says it is +6 +8 +10 but +8 is always = 0 and +10 it random number that dont change back to org. number. The text seach metod I cant get to work, text search findes alot of values but the goto list dont show letter like the videos. if I can get it to work I will share the complet base id list of all items taken from the /data/data/games.wfs.anothereden folder
    Not working 10 April 2025
  22. Hey! I'm trying to make a server reimplementation for a game called Egg, Inc. The game has a protobuf message called `AuthenticatedMessage`, which contains a `message` field and a `code` field. In previous versions of the game, the `code` field used a v1 hash (which I have cracked) but the newer versions use an 'ei_hash_v2' function which I have no idea how to reverse-engineer as a) I have limited C++ knowledge and Assembly + Ghidra knowledge b) it's confusing asf. The game doesn't use unity btw, so all stuff is in libegginc.so. When the game sends a message to the server, it expects the server to send an AuthenticatedMessage back with a (I believe) SHA-256 hash of the bytes from the 'message' field, in the 'code' field. Not sure how or where, but the game will also generate a v2 hash from the 'message' field and compared it to the one sent back, discarding the AuthenticatedMessage if it doesn't match. This is why it's crucial to reverse this hash because otherwise the game just ignores invalid responses... As previously mentioned, the game used to use the old v1 hash which I have already cracked but now it uses v2. If someone could figure out how v2 hashes, and can reimplement it successfully, please let me know how! Game uses Google's pairipcore, so dynamic debugging goes right out of the window unless there is another method. You can find the latest, or older versions, of the .proto file extracted from the game on this person's GitHub if needed. Figured I'd ask this here as GameGuardian can do memory editing stuff (will try it on Egg, Inc. in a sec to see what I can do) (Here is a authenticatedmessage serialised to JSON if you're lazy) { "message": { // pretend this was a list instead of an array. idk why it isn't an array. "0": 16, "1": 68, "2": 24, "3": 2, "4": 34, "5": 18, "6": 69, "7": 73, "8": 54, "9": 52, "10": 56, "11": 50, "12": 57, "13": 49, "14": 54, "15": 48, "16": 54, "17": 55, "18": 51, "19": 55, "20": 55, "21": 49, "22": 53, "23": 50, "24": 42, "25": 16, "26": 100, "27": 102, "28": 50, "29": 50, "30": 54, "31": 57, "32": 101, "33": 98, "34": 56, "35": 48, "36": 102, "37": 48, "38": 51, "39": 51, "40": 100, "41": 98, "42": 50, "43": 0, "44": 58, "45": 0, "46": 66, "47": 57, "48": 10, "49": 18, "50": 69, "51": 73, "52": 54, "53": 52, "54": 56, "55": 50, "56": 57, "57": 49, "58": 54, "59": 48, "60": 54, "61": 55, "62": 51, "63": 55, "64": 55, "65": 49, "66": 53, "67": 50, "68": 16, "69": 68, "70": 26, "71": 6, "72": 49, "73": 46, "74": 51, "75": 52, "76": 46, "77": 50, "78": 34, "79": 6, "80": 49, "81": 49, "82": 49, "83": 51, "84": 48, "85": 49, "86": 42, "87": 7, "88": 65, "89": 78, "90": 68, "91": 82, "92": 79, "93": 73, "94": 68, "95": 50, "96": 2, "97": 71, "98": 66, "99": 58, "100": 2, "101": 101, "102": 110, "103": 64, "104": 0 }, "code": "5ef1374b6459bac4026fbaf20342be9af4c1f98dde393ce351bd63cab8ca8b36", // this is the v2 hash "version": 68 }
  23. Is it possible to access previous special paints and rims? Like the 10 year anniversary paint for 911 GT3(2021), and BBS rims?
  24. i dont know. i dont play the game that far...i think. and you dont need to buy in Materials Shop. you can just hack the Items, you already had. the only thing is you need to have enough space in your storage building. if your Storehouse(Items) had max capacity of 10 editing amount any item to 500 will not save it as it pass the max limit. so you need to hack Storehouse max limit. and to be honest, you dont want to do that as it can break the game the more you hack the items. to a point where the game just freeze or crash whenever you open it. even so it not freeze or crash, the game will be so lagging(1-2fps),it become so unplayable.
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