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  1. You have just to check if the search result is empty. if (gg.getResultsCount() <= 0) then -- end And i see some logic issue with the script Here you call getResult 10 but you called getResult 1 just earlier, would make sense if you skipped the 1st result but you did not are u using flags 16 and 4 in some place on purpose or you missed ? i am a little bit confused in this context why are u calling remove list item knowing you just called addListItem just earlier with the same list ? ps: you can still optimize that operation by using one big loop that wrap everything, as i think about it it might not improve performance since you will be making the same number or search but for sure it will reduce code and repetition
  2. @NoFear bro I have a big request to you pls, can u tell me a method to crack GARDENSCAPE golden ticket for free , I beg you my mate.
  3. [ @MANDO01 ] is there any command by which if the 1st result is empty then the script starts searching the 2nd search results directly? --------- 1st Search Results ↓ gg.searchNumber("8243126118139469840", 32) gg.refineNumber("8243126118139469840", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 2nd Search Results ↓ gg.searchNumber("7243116118139472821", 32) gg.refineNumber("7243116118139472821", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 3rd Search Results ↓ gg.searchNumber("6243116118139471289", 32) gg.refineNumber("6243116118139471289", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() --------- 4th Search Results ↓ gg.searchNumber("3243116118139470289", 32) gg.refineNumber("3243116118139470289", 32) local t = gg.getResults(1) for i,v in pairs(t) do t[i].address = t[i].address - 0xC t[i].flags = 4 t[i].value = 0 t[i].freeze = false gg.setValues(t) end local t = gg.getResults(10) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 0 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) local t = gg.getResults(10) --------- for how many milliseconds do you want to spawn troll? (1 second = 1000) gg.sleep(1060) for i,v in pairs(t) do t[i].address = t[i].address + 0x2C t[i].flags = 16 t[i].value = 190 t[i].freeze = true gg.addListItems(t) end gg.setValues(t) gg.removeListItems(t) gg.clearResults() i know my 2nd, 3rd and 4th searches take time because of gg.sleep() but i can't remove it because in this script I really need to use gg.sleep()
  4. you can use [[]] like this chatspam = gg.prompt({[[Enter which letter you want to spam? 0 = A 1 = B 2 = C 3 = D 4 = E 5 = F 6 = G 7 = H 8 = I 9 = J 10 = K 11 = L 12 = M 13 = N 14 = 0 15 = P 16 = Q 17 = R 18 = S 19 = T 20 = U 21 = V 22 = W 23 = X 24 = Y 25 = Z ]]}, {[1] ="0"}, {["1"] ="number"})
  5. I wanna write script like this structure but I can't write↓ chatspam = gg.prompt({"Enter which letter you want to spam? 0 = A 1 = B 2 = C 3 = D 4 = E 5 = F 6 = G 7 = H 8 = I 9 = J 10 = K 11 = L 12 = M 13 = N 14 = 0 15 = P 16 = Q 17 = R 18 = S 19 = T 20 = U 21 = V 22 = W 23 = X 24 = Y 25 = Z "}, {[1] ="0"}, {["1"] ="number"}) if chatspam == nil then gg.alert("you haven't searched anything so the script will restart!") return end gg.editAll(chatspam[1] ,gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) end end
  6. [ @kiynox ] could this script be any better? function menus() choices = gg.choice({'Prepare spam','Search','Exit'}) if choices == nil then os.exit() else if choices == 3 then os.exit() else prepares(choices) end end end function prepares(choices) if choices == 1 then gg.clearResults() gg.searchNumber("9;74;8.0", gg.TYPE_FLOAT) gg.refineNumber('74', gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) gg.addListItems(chatspam) elseif choices == 2 then gg.loadResults(chatspam) gg.getResults(1000) chatspam = gg.prompt({"Enter which letter you want to spam?(0 = A, 1 = B, 2 = C, 3 = D, 4 = E, 5 = F, 6 = G, 7 = H, 8 = I, 9 = J, 10 = K, 11 = L, 12 = M, 13 = N, 14 = O, 15 = P, 16 = Q, 17 = R, 18 = S, 19 = T, 20 = U, 21 = V, 22 = W, 23 = X, 24 = Y, 25 = Z)"}, {[1] ="0"}, {["1"] ="number"}) if chatspam == nil then gg.alert("you haven't searched anything so the script will restart!") return end gg.editAll(chatspam[1] ,gg.TYPE_FLOAT) chatspam = gg.getResults(gg.getResultsCount()) end end knxs = false while true do if gg.isVisible(true) then knxs = true else knxs = false end if knxs == true then menus() else gg.setVisible(false) end end
  7. I've tried many times to hack currency on VMOS A9, Virtual Master A9, and a real rooted phone Nexus 6P as below. What did I do wrong? .... 13D;0D;Q 'spendCurrency'::20 returns only 1 result, and pointer searched the '0' at 4 spaces above returns some result, get the first one's DWord value, let's call it DWord A. 11D;0D;Q 'addCurrency'::20 also returns only 1 result, and 4 spaces above is not a '0' value in VMOS and Virtual Master, (Pointer search nearby '0's returns nothing), but pointer search this non-0 address does yield some results, get the DWord value, let's call it DWord B. On rooted phone Nexus 6P, 4 spaces above is also a '0' value. Pointer search it, and get the DWord value. Same method, so let me also called it DWord B. Replace DWord A with DWord B value. Open New Year event Shop, let's say, a Painted chest, it either removes 10 as if no hack, or crash. Same with Cap Shop.
  8. [ @_yourram ] --- No, you can still obtain all the value from the saved list and filter the items based on 'name'. In your script, you didn't even add 'name' key into 'control' table, you just straight add them all: control = gg.getResults(10) gg.addListItems(control) --- gg.loadResults(gg.getListItems(control)) This is wrong, gg.getListItems(): will take all items from savedlist, you can't specified it. What you can is: gg.loadResults(control) --- while true do if gg.isVisible() then gg.setVisible(false) Main() end end end This part is wrong, you have multiple 'end' just for 'Main()' function. It will also contradict another 'while true do' you put earlier. --- Here I fixed it: function menus() choices = gg.choice({'Prepare Values','Search','Undo','Exit'}) if choices == nil then os.exit() else if choices == 4 then os.exit() else prepares(choices) end end end function prepares(choices) if choices == 1 then -------------control-------------------- gg.searchNumber('55;873', 16) gg.refineNumber('55', 16) control = gg.getResults(gg.getResultsCount()) gg.clearResults() -------------health -------------------- gg.searchNumber('47;67', 16) gg.refineNumber('47', 16) health = gg.getResults(gg.getResultsCount()) gg.clearResults() -------------energy -------------------- gg.searchNumber('666;32;47', 16) gg.refineNumber('47', 16) energy = gg.getResults(gg.getResultsCount()) gg.clearResults() elseif choices == 2 then -------------control-------------------- gg.loadResults(control) gg.editAll('-55', gg.TYPE_FLOAT) gg.clearResults() -------------health -------------------- gg.loadResults(health) gg.editAll('0', gg.TYPE_FLOAT) gg.clearResults() -------------energy -------------------- gg.loadResults(energy) gg.editAll('999', gg.TYPE_FLOAT) gg.clearResults() elseif choices == 3 then -------------control-------------------- gg.loadResults(control) gg.editAll('55', gg.TYPE_FLOAT) gg.clearResults() -------------health -------------------- gg.loadResults(health) gg.editAll('47', gg.TYPE_FLOAT) gg.clearResults() -------------energy -------------------- gg.loadResults(energy) gg.editAll('47', gg.TYPE_FLOAT) gg.clearResults() end end knxs = false while true do if gg.isVisible(true) then knxs = true else knxs = false end if knxs == true then menus() else gg.setVisible(false) end end ---
  9. [ @kiynox ] thanks buddy! one more question ↓ is it useless to save values with different names? because when we use gg.loadResults(gg.getListItems(energy)) or gg.loadResults(gg.getListItems(health)) it gets all the values, well there is also an option for this we can use "refineNumber" but still it is useless for values which have same value. Example ↓ function Main() Menu = gg.choice({'Prepare Values','Search','Undo','Exit'}) if Menu == 1 then FIRST() end if Menu == 2 then FIRST1() end if Menu == 3 then FIRST2() end if Menu == 4 then Exit()end while true do if gg.isVisible() then gg.setVisible(false) Main() end end end function FIRST() -------------control -------------------- gg.searchNumber('55;873', 16) gg.refineNumber('55', 16) control = gg.getResults(10) gg.addListItems(control) gg.clearResults() -------------health -------------------- gg.clearResults() gg.searchNumber('47;67', 16) gg.refineNumber('47', 16) health = gg.getResults(10) gg.addListItems(health) gg.clearResults() -------------energy -------------------- gg.searchNumber('666;32;47', 16) gg.refineNumber('47', 16) energy = gg.getResults(10) gg.addListItems(engery) gg.clearResults() end function FIRST1() -------------control-------------------- gg.loadResults(gg.getListItems(control)) gg.refineNumber('55',16) gg.getResults(100) gg.editAll('-55', 16) gg.clearResults() -------------health -------------------- gg.clearResults() gg.loadResults(gg.getListItems(health)) gg.refineNumber('47',16) gg.getResults(100) gg.editAll('0', 16) gg.clearResults() -------------energy -------------------- gg.loadResults(gg.getListItems(energy)) gg.refineNumber('47',16) gg.getResults(100) gg.editAll('999', 16) gg.clearResults() end function FIRST2() -------------control-------------------- gg.loadResults(gg.getListItems(control)) gg.refineNumber('-55',16) gg.getResults(100) gg.editAll('55', 16) gg.clearResults() -------------health -------------------- gg.clearResults() gg.loadResults(gg.getListItems(health)) gg.refineNumber('0',16) gg.getResults(100) gg.editAll('47', 16) gg.clearResults() -------------energy -------------------- gg.loadResults(gg.getListItems(energy)) gg.refineNumber('999',16) gg.getResults(100) gg.editAll('47', 16) gg.clearResults() end function Exit() os.exit() end GOD=-1 while(true)do if gg.isVisible(true) then GOD=1 gg.setVisible(false) end if GOD==1 then Main() end end
  10. Oke i understand, so the problem here is the scripting. I can't explain scripting that well compared to other members in the forum. But you should start by running the print() function to print out your tables and have some understanding of what the script is doing. Use --[[ ]] to ignore most of your code and let GG does it thing line by line. Start with doing the group search, then refine and then store the results in a new table named "t" and print it out...something like this. gg.searchNumber("-1,049,624,576A;1,092,616,192A;1,082,130,432A;1,056,964,608A;1,062,333,317A::73", gg.TYPE_DWORD) gg.refineNumber("-1,049,624,576A", gg.TYPE_DWORD) local t = gg.getResults(10) print(t) Then analyze what GG respond. Make sure GG ignores the rest of the code by placing it as a comment: Also check in the GG scripting documentation what it is that you writted
  11. Just search, refine and edit your resource amount with X4 after it. If you have 10 of a resource you search 10X4. Refine in the same way and when editing remember to put X4 after the amount you want to change it to.
  12. Thanks for the reply I tried disabling the flag in Developer Options but it didn't help. For example, I searched for DWORD value '10' in CSR 2 and the search reached to about 80-90% before GG got killed. I did monitor RAM usage with FKM and once it goes above 90% it force closes GG. Edit: Just to make sure I rebooted after turning the flag. Just in case. Yeah I remember back in A10-11 didn't have this problem. Good ol' Google back at it again I guess.
  13. For the fear you need at least enough currencies (Souls or coins, I'm not exactly sure the exact amount but from what i've learned from Angelwolf you need 50 for either one) Then go in the halloween tab in the cash shop and do the addCurrency and spendCurrency trick that Angelwolf have taught us. Use the soul currency to purchase coins so you can buy the 10 fear lol I'm not skilled enough to inject directly like 1kkk fear and the 5 minions. The minions is the only way for you to get fear after the event has ended.
  14. Just connecting dods that perhaps is useful for others. Btw can you try as shown in the video?: And on top of that also try this group search, its in region A, Ca or Cb...ranges changes at restart...could also be ranges Other actually: 327,684D;22D;28D;0D;33,554,931D::65 bandicam 2024-01-04 02-10-29-895.mp4
  15. @CmP thanks, but still i have a question how can I edit multiple values when using this? Example ↓ gg.clearResults() gg.searchNumber("-7041975695332343808", 32) gg.refineNumber("-7041975695332343808", 32) local results = gg.getResults(10) gg.clearResults() local values = {} for i, v in ipairs(results) do values[i] = {address = v.address + 0x10, flags = 16, value = "100", name = "Health"} end local values = {} for i, v in ipairs(results) do values[i] = {address = v.address - 0x16, flags = 16, value = "-140", name = "Power"} end gg.setValues(values) gg.addListItems(values)
  16. GG API function calls such as "setValues" and "addListItems" are quite expensive in comparison to several lua instructions, so less calls will be more efficient in almost all cases. But the difference may be noticeable only when many values are set/added, for 10 values it won't be.
  17. local gg = gg local s = -7041975695332343808 gg.clearResults() gg.searchNumber(s,0x20) if gg.getResultCount()==0 then print('No results found.') os.exit() end local t = gg.getResults(10) for i,v in ipairs(t) do v.flags = 0x10 v.value = 0x64 v.name = 'text' gg.setValues({v}) gg.addListItems({v}) end gg.clearResults() I suggest you read the gameguardian help to better understand how it works
  18. It's done exactly as in his example. For your code it may be: gg.clearResults() gg.searchNumber("-7041975695332343808", 32) gg.refineNumber("-7041975695332343808", 32) local results = gg.getResults(10) gg.clearResults() local values = {} for i, v in ipairs(results) do values[i] = {address = v.address, flags = 16, value = "100", name = "Custom name"} end gg.setValues(values) gg.addListItems(values)
  19. @MarioRossi93i sorry but can we can't change "address name" in this? gg.clearResults() gg.searchNumber("-7041975695332343808", 32) gg.refineNumber("-7041975695332343808", 32) local t = gg.getResults(10) gg.clearResults() e = {1} b = {} for i,v in pairs(e) do table.insert(b, {address = t[1].address - 0x0;flags = 16; value = '100'}) end gg.setValues(t) gg.addListItems(t) b = {}
  20. local gg = gg local s = 8243116118139470284 local offset = { 0x30, 0x10 } local r = {} gg.clearResults() gg.searchNumber(s,0x20) if gg.getResultCount()==0 then print('No results found.') os.exit() end local t = gg.getResults(10) for i,v in ipairs(t) do r = { [1] = { address = v.address-offset[1], flags = 0x1, value = 0, name = 'Ram '..i..',1' }, [2] = { address = v.address+offset[2], flags = 0x10, value = 0x30, freeze = true, name = 'Ram '..i..',2' }, } gg.setValues(r) gg.addListItems(r) end gg.clearResults() this should works
  21. No, you don't need to increase your health with a medkit. You can decrease your health too if you want and it works as long as you don't die before you reach 10 or less values. But obviously if you're about to die and you still have a ton of results then you would naturally need to increase your health to be able to continue filtering for the correct value. By the way when taking damage, the value sometimes increases even though it should logically decrease and the opposite is true. As such I only execute a "changed" scan. Sometimes it gets glitchy and the only way I can find it is with an unknown search as you did. You don't need to use -9,999,999.0. You can simply freeze it. No, I don't always get a high health when editing to -9,999,999.0. Sometimes it randomly changes to 1 for me too as it did with you, in which case I simply just change it to -0.5 and that gives a high health. And yes the pointers are at the same distance from the health value for me too. Yeah unfortunately I had a feeling this would be the case. After my original post, the more I explored and the deeper I dug, the more evident it became to me that this wasn't going to be easily done through GG, if even at all possible. I truly do appreciate your efforts and the time you have put into this to try to help me. Thanks a lot.
  22. Hello all so , i was wondering if anyone knew if it was possible to give Values Custom names , For example i have 10 listed items , range from 1-10 , each value being identified as a diffrent item in the game , So if i wanna change 4 to "OLIVES" Instead of "VAR123456 blah blah blah" . i hope i explained myself well thanks in advance !!
  23. gg.clearResults() gg.searchNumber("-7041975695332343808", 32) gg.refineNumber("-7041975695332343808", 32) local t = gg.getResults(10) gg.clearResults() e = {1} b = {} for i,v in pairs(e) do ------------- first step [doesn't working] table.insert(b, {address = t[1].address - 0x0; t[1].name = 'Ram';flags = 16; value = '100'}) end gg.setValues(t) gg.addListItems(t) b = {} ------------- second step [doesn't working] table.insert(b, {address = t[1].address - 0x0;name = t[1].name = 'Ram';flags = 16; value = '100'}) end gg.setValues(t) gg.addListItems(t) b = {} ------------- third step [doesn't working] table.insert(b, {address = t[1].address - 0x0;name = 'Ram';flags = 16; value = '100'}) end gg.setValues(t) gg.addListItems(t) b = {} can you also give me an example how to work this function in this command?
  24. You can just download a mod from 5playru. It has infinite health. You can even login with your own account. I've used their mods before and they have antiban. So you won't be banned. If for some reason you don't want to use the mod and you want to hack it yourself the health value is encrypted. So there's a real value which is different from the display value you see in the upper left corner. You will need to do a fuzzy search and take damage, then do a "changed" NOT a decrease because when you take damage sometimes it increases and sometimes it decreases. Then perform some other changes without taking any damage and without replenishing your health and then do a "NOT changed". And so on and so forth until you are left with about 10 or 9 values. The one you want is a negative value. You will have 2 or 3. Freeze them one at a time to find out the correct one. Keep in mind that because it's an online/server type game, you may get banned. The mod I mentioned above has some programming embedded into the apk which provides the antiban feature. So hacking it yourself with game guardian is not the same thing. It is a warning. Good luck
  25. Encrypted search: -- encrypted search gg.searchNumber('-10', gg.TYPE_DWORD, true) https://gameguardian.net/help/classgg.html#a14685d871e664a2f8ea74dc3293e428e
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