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  1. Hi In group search For example 10;40::30 Between 10 and 40 the number 9 appears, but i don't want results that the number 9 appear between 10 and 30 How can i make a group search of 10 and 40 that excludes 9 between them? I thought something like 10;!9;40::30 And it's possible to make search values in the same address? For example An address have dword 93 and this same address have qword 29 Word 323 double 10 and float 1,399 So i want to a result that shows a adress that contains 93D 29Q, 323W 10E 1,399F these values all in the same address, not split into other address, all in one place. It's possible?
  2. pro is dont appear even velciraptor gen 2 the special offer of him dont appear all of the dino is the same go to your market and you will see all dinosaurs level 10 purchase is disappear
  3. just use the level 10 purchase hack velociraptor gen 2
  4. Guys, I have a problem, now the dinosaurs do not appear for me in this case in special offer when get dino in level 10 its not It doesn't appear for me and I really need it to get Dino Level 40 If there is a solution I would be very grateful about you acrolighted yes l update the game when l use game guardian you need to old version of lucky patcher and patch the game there were appear 2 button (Ok) and (launch) in this case you can update the game and lm talking about old versions of LP
  5. please help me to get value in filter script this my code gg.setRanges(gg.REGION_ANONYMOUS) -- Set memory range to anonymous gg.clearResults() -- Clear previous results gg.searchNumber("2096;10::5", gg.TYPE_DWORD) -- Search for 2096 and 10 with distance 5 gg.refineNumber("2096", gg.TYPE_DWORD, false, gg.SIGN_NOT_EQUAL) -- Exclude 2096 local res1 = gg.getResults(gg.getResultsCount()) for i, v in ipairs(res1) do res1[i].address = res1[i].address + 8 res1[i].flags = gg.TYPE_DWORD end gg.loadResults(res1) gg.searchNumber("12~199", gg.TYPE_DWORD, true, gg.SIGN_EQUAL) -- Search for 12 to 199 local number = gg.getResults(1) local res2 = gg.getResults(26) for i, v in ipairs(res2) do res2[i].address = res2[i].address + 8 res2[i].flags = gg.TYPE_DWORD end gg.loadResults(res2) -- Load modified results gg.searchNumber(dword value from filter 670, gg.TYPE_DWORD, false, gg.SIGN_EQUAL) I want to get value from result 26 above and filter it with '670$' and copy dword this hex 3E9EC670 and search dword value from 3E9EC670 Record_2024-07-19-11-58-22_9e8df3d0c7c1f50248b6ee043a653d26.mp4
  6. View File Font Function Font Function Tool (Open Source) Using this function, you can add font to your texts. (17 fonts are supported) Also, you can change the default font anywhere in the script (example: from choice menu). defaultFont = 1 You can write a text with a different font from other texts. -- Font 1 (defaultFont) : gg.alert(_("Hello World")) -- Font 4 : gg.alert(_("Hello World"), 4) You can also add your own fonts: Number of font letters must be: 62( UpperCase + LowerCase + Numbers) 52(UpperCase + LowerCase) 36(Upper/Lower Case + Numbers) 26(Upper/Lower Case only) 10(Numbers Only) How to use : Copy this function and paste it in your script. Set defaultFont in frist line of script. Submitter Kalantar Submitted 07/11/2024 Category Tools  
  7. Version 1.0.0

    234 downloads

    Font Function Tool (Open Source) Using this function, you can add font to your texts. (17 fonts are supported) Also, you can change the default font anywhere in the script (example: from choice menu). defaultFont = 1 You can write a text with a different font from other texts. -- Font 1 (defaultFont) : gg.alert(_("Hello World")) -- Font 4 : gg.alert(_("Hello World"), 4) You can also add your own fonts: Number of font letters must be: 62( UpperCase + LowerCase + Numbers) 52(UpperCase + LowerCase) 36(Upper/Lower Case + Numbers) 26(Upper/Lower Case only) 10(Numbers Only) How to use : Copy this function and paste it in your script. Set defaultFont in frist line of script.
  8. kiynox

    Aimbot

    [ @EugenioAgreste ] --- There's several ways to create aimbot: - Internal: Increasing the value of aimlock - External: Creating an ESP based on players bone offset, then creating some overlay zone so that it will follow the players ESP. --- Welp, you can either do some of these: to dump the game -> find something related to 'aimlock' -> increase the value Or through another way: using some value range (example: 1~10) but you need to know the limit range of the aimlock (Increasing the limit range of aimlock) Or: activate the aimlock -> freeze the game -> unknown search -> unfreeze the game -> refine the result by changed value or decreased value or increased value (Keep aimlock from being disabled) Or: using Frida to debug your game. Frida might allows you to see which function being executed while the aimlock is turned on. ---
  9. View File Advanced Pointer Scan Tool (Wembbu Script remake) I'm still learning things so don't take it personally if it doesn't work. It's a simple, improved pointer lookup system with architecture detection and a feature that allows you to look for the pointer from any address stored in the Gameguardian list. It also shows what address the pointer came from and how far the offset is The script is not a copy, it was changed 90% from Wembbu's script. If there is any suspicion that I copied it, I can gladly provide the decrypted version. The script needs 5/10 seconds to load because it has a triple encryption Submitter TMW_MODS Submitted 07/04/2024 Category Tools  
  10. Version 1.0.1

    577 downloads

    I'm still learning things so don't take it personally if it doesn't work. It's a simple, improved pointer lookup system with architecture detection and a feature that allows you to look for the pointer from any address stored in the Gameguardian list. It also shows what address the pointer came from and how far the offset is The script is not a copy, it was changed 90% from Wembbu's script. If there is any suspicion that I copied it, I can gladly provide the decrypted version. The script needs 5/10 seconds to load because it has a triple encryption
  11. View File King of Thieves CreativeModeByUvuvOsasKoT_v13.1.0 script King of Thieves script SCRIPT PASSWORD: UvuvOsasKoT_discord.gg/N2qqHqBmxH THIS IS PASSWORD ITSELF, NOT A LINK By default script: 1) Lets you to place objects and traps off grid; inside walls and blocks 2) Enables 8 Directions for Laser Cannon, Warder, Dragon 3) Disables dungeon saving so you don't get ban by saving modded base accidentaly 4) Disables reconnecting because of AFK Using this script you can: 1) Place objects and traps off grid; inside walls and blocks 2) Change the size of Dungeon; for example 14x8 blocks or 10x12 blocks 3) Set the spawn of any object/trap on the totem 4) View the list of all objects/traps and change any desired coordinate, rotation, trap type, and radii for rg, bg, warder 5) Clear the dungeon of blocks 6) Return the dungeon to its initial state 7) Change dungeon parameters: object movement step, block size, floor/ceiling width, wall height, block placement step 8 ) Enable Old thief physics dungeon 9) Add, edit, delete, visualize, resize Portals 10) Export/Import dungeon from/to attacksearch/editor 12) Save the dungeon with 1 try without worrying about the chance of getting Quickie 13) Speedhack game or just animation 14) Locally change account data 15) Choose any of the 130 135 existing bases 16) Choose any of the 13 mod bases from various authors It is also recommended to read "Memo" before using it For Android script works for Gamekillerapp For PC script works on MuMu Player 12 Video about using the script (7.0.0) Video about using the script (7.0.0 --- 10.0.0) ___________________________________________________________ I remind you that if you: 1) Discovered any script bugs on MuMu Player 12 or Gamekillerapp 2) Have any realistically reliable ideas that you want to share with me 3) Want to know about 3.1) Injected mod menu for copying and replicating ghost and also with gems autosearch 3.2) Skinchanger that gets you to use any skin in the game (including old ones and the ones that still haven't released) 4) Want to know how to reverse engeneer android games Write me here: Discord: flide2.0 Telegram: myxjan Also you can join KOT creative mode discord server - there i post some script news, votes, test versions, etc. I will be very glad if you review my script indicating the pros and cons, so that I can correct them in the future. Submitter UvuvOsas Submitted 07/03/2024 Category LUA scripts  
  12. Version 13.1.0

    3,578 downloads

    King of Thieves script SCRIPT PASSWORD: UvuvOsasKoT_discord.gg/N2qqHqBmxH THIS IS PASSWORD ITSELF, NOT A LINK By default script: 1) Lets you to place objects and traps off grid; inside walls and blocks 2) Enables 8 Directions for Laser Cannon, Warder, Dragon 3) Disables dungeon saving so you don't get ban by saving modded base accidentaly 4) Disables reconnecting because of AFK Using this script you can: 1) Place objects and traps off grid; inside walls and blocks 2) Change the size of Dungeon; for example 14x8 blocks or 10x12 blocks 3) Set the spawn of any object/trap on the totem 4) View the list of all objects/traps and change any desired coordinate, rotation, trap type, and radii for rg, bg, warder 5) Clear the dungeon of blocks 6) Return the dungeon to its initial state 7) Change dungeon parameters: object movement step, block size, floor/ceiling width, wall height, block placement step 8 ) Enable Old thief physics dungeon 9) Add, edit, delete, visualize, resize Portals 10) Export/Import dungeon from/to attacksearch/editor 12) Save the dungeon with 1 try without worrying about the chance of getting Quickie 13) Speedhack game or just animation 14) Locally change account data 15) Choose any of the 130 135 existing bases 16) Choose any of the 13 mod bases from various authors It is also recommended to read "Memo" before using it For Android script works for Gamekillerapp For PC script works on MuMu Player 12 Video about using the script (7.0.0) Video about using the script (7.0.0 --- 10.0.0) ATTENTION: Script most likely will not get any new functions since I'm rewriting it to C++ to implement it in "Creative Mode Mod Menu" If there will be any game updates I will just update offsets and codes to just keep script working I will most likely will not do updates for this script after I will complete transferring to C++ ___________________________________________________________ I remind you that if you: 1) Discovered any script bugs on MuMu Player 12 or Gamekillerapp 2) Have any realistically reliable ideas that you want to share with me 3) Want to know about 3.1) Injected mod menu for copying and replicating ghost and also with gems autosearch 3.2) Skinchanger that gets you to use any skin in the game (including old ones and the ones that still haven't released) 4) Want to know how to reverse engeneer android games Write me here: Discord: flide2.0 Telegram: myxjan Also you can join KOT creative mode discord server - there i post some script news, votes, test versions, etc. I will be very glad if you review my script indicating the pros and cons, so that I can correct them in the future.
  13. Found another way to get Dino that unobtainable is from level 10 purchase hack first search 8CAE1414h;0000000Ah:5 and after that find the velociraptor Gen 2 and enclosure and click the find below the screen after that you will see a velociraptor level 10 and finally find 10 in the search and find which is the correct change the any 10 number to 40 close and open the find and number will change before that make sure find 1 by 1 not edit all of it at the same time after that go to goto and go to up from the yellow thingy and edit it to any special id and tadaaa it will work change it and you will get easy level 40 unobtainable Dino and you can buy the level 40 over and over again in the search in the unobtainable dino you want A proof
  14. clack4

    Top Troops

    Hi Joeeee, Could you share how you did that? I tried the same method as gold and squad coin, tried finding the value in groups but it doesn't work for everything else. Assuming the other shops don't group their value, energy and battle ticket being value at 100 means that it's almost impossible to find it unless you comb through 10,000's of records trying to find it, and game guardian/top troops would crash before then. This is the same with every other unchanged single value like shop items. Thanks in advance mate
  15. I have identified an easy way to get any dinos, including not-yet-published creatures (don't do it though), and you can get them at lv40 immediately to save you the trouble of hatching 16 of them just to get 2 max level speciments. I've tried a similar method here, but it doesn't work. Anw, here's a tutorial, although a crude one, but since it's easy I hope this ís enough: Step 1: Find a dino that you still have more room for, a.k.a u have less than 12. Click the plus -> find more, and in most cases there should be a deal where you can by a lv10 dino with Bucks. This is only available with species that are not exclusive, so pick some cheap species. Personally, I find Irritator to be the best, but it depends on your situations, find what works for u. Step 2: Open GameGuardian and search "[Dino ID];[dino level]". For example, if the deal is a lv10 Irritator then I'll search "274868500;10". Then, type 274868500 (the dino ID) and refine. Step 3: if you're lucky, there will only be 10-15 lines left. Click on each of them and click Go to. Test them one by one until you find the line that is the dino ID, and the line below is the dino level (which is "10"). Step 4: Change the level to 40 or something. Go back to the game, refresh that deal to see if the deal has changed. If it hasn't changed, that' not the right line, try again until you find the right line of code. Step 5: once you found the right line, replace the dino ID with the ID of the animal you want. Then go to that dino's cage, or the profile in the Innovation Center (brownish building), click on Find, and there you will fine the dino that you wanted being sold . Note: Once the species ID is changed, the deal will be moved to the new dino's interface, you will not find it in the original cheap dino's interface
  16. I have a problem running the script in Android 13, everyone please tell me how well GG will work in Android, I tried it in Android 9 and it's normal, I don't know what about Android 10. Thank you
  17. Unfortunately my windows pc had officially dead for its 10 years of services. I couldn't make any update and testing without the pc. I will share the source code here, use it for your own use if you are interested. If not mistaken, there is a configuration object in the script, maybe tweaking it could help it works on other device architecture. FurySurvivor.lua
  18. Hm i use min sdk 10, target 26 and it work for people with 14 android
  19. Doesn't work for me either. There's another way. Click the + on any species, and find the deal where u buy a level 10 dino for some bucks, now search '[species ID];10' There will be quite a few. Now do [species ID] only, and click refine. click on each of them and click Go to. Find the one that has '10' on the line below the ID line. Modify the 10 line, then refresh the deal to see if it's changed. Once you identified the right line of code, you can change the species ID to get what u want. Go to the other species in the cage or the center, click find and you'' see what u want to get Note: The deal will be moved to that species' interface. Meaning that you cannot get a dino that has not been introduced. Which is good anyway, since those are illegal and they'll ban your account if you have them
  20. maybe not always.. I just tested on 4 more games.. 10 games total, all showing correct offset as in the dumper.. there must be something I just can't see on my own device that would cause a problem on others
  21. Unable to load features... Getting "the values are not found yet, trying again in 10 seconds" before the hacks menu appears
  22. Hack perk Does not work anymore,I use this Go accept the mission in survivor basecamp 20;1;100;5;1000;10;50(double) 1: reputation 10: money 50: experience @AngelWolfneed latest hack for event emba
  23. you can just modify the constant value, to 1, instead of Jump Time, 10 minute is 600 second, so 600 double ask whoever made GameGuardian, me personally never used unrandomizer
  24. there's no faster way than finding it's groups, and then see the memory tab to find the addreses, if i remember correcty, you can group them with :200 or :241, not sure exact, because its different each time, and also every crafting recipe always be in same memory region lets says Torch, it have 3 recipe, 1 output, the game will have 3 address, offset like 10 or so before/after will have a pointer to the Item ID, and after these 3 addresses, there's 4th which is the Output and near it, there'll be a pointer to that item too, and then maybe 20 ish after you'll find the next recipe addresses and it goes on for a bit until it reach some end of memory allocation for that, and then it;ll continue on other memory region, and to replace the output item, you just replace the pointer value of the output item to address of the item you targeted, example (output Qword value): 13472364658358334 (target item address(makesure take the ID's address): 487188DF just replace it to "487188DFh" with QWORD type, and click other recipe and go back to update the UI, and change the ouput as much as you want, usually 100k is decent, i mostly do 1k ========= also you can find required amount using mass edit, like Torch, wood 1, rags 1, gas 500 search 500, then editAll, open more, and increment by 1 and apply, and update the UI, then find the value, save it to SaveList, click Remove all but revert all, and then work all the other requirement from memory tab from that gasoline value
  25. i havent check the source for later version, but aint no way they'll patch a function name, nor change the state, like the input will be always positive, and the function already had checks to calculate if the input is positive, and beside the Caps hack is simply function swap, soo to patch it, they need to literally rename the addCaps and spendCaps, what you encountering here, probably just how different architecture handle pointers, my phone uses aarch64 basically ARM architecture, and i already tested one with x86_64 or x86 (MeMu Emulator) and the script i made completely broke, so in short, the pointer mapping is different, so the offest might be different, in my phone every pointer always offested by 10, idk on other archs
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