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Everything posted by Enyby
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	If used dynamic memory allocation then you can not change this values because memory for its allocated during AJAX request. You need find source of this ids and change it. In this case AJAX will be used modified source. This numbers can be hardcoded or stored inside some database. If its get not from memory each time on send request then you can not change them from GG.
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				How to dump deleted file from memory on Android - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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				Asphalt 8: Airborne - 32 racers - GameGuardian
Enyby commented on Enyby's gallery image in Video Tutorials
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	@LuCiolla90 Install this version. If it freeze - disable one by one timers in intercept timers and try work. Before each try need restart game. Without some timers game must work need enable all others - maybe it work for you. GameGuardian.git_signed.apk
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	@LuCiolla90 Show logcat from this test version: GameGuardian.git_signed.apk
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	@LuCiolla90 Show logcat from test version: GameGuardian.git_signed.apk
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	Logcat or GTFO.
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	We need show ads on download page for pay for server. No direct download. You must go to forum and watch ads. https://gameguardian.net/forum/topic/7544-if-you-want-to-add-a-new-translation-or-improve-an-existing-one/ Currently we do not support any automation. But you can search manually in group search AoB.
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	No.
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	Now I try change value and use speedhack on Asphalt 8 with version 8.26.0 on Bluestacks. All worked good.
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	Make logcat on issue from both - worked version and latest. Latest now is 8.26.0. We support only latest version. And make video records from both versions with same actions leads to issue.
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	What's New in Version 8.26.0 Added float time jump panel. Added counters on tabs. Improved UI. Improved speedhack panel. Improved keyboard for small screens. Improved functionality on Marshmallow. Improved compatibility with bad superusers. Fixed crashes. Fixed bugs. Fixed update tabs. Updated translations. Removed unused translation.
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	I do not know what you talking about. https://gameguardian.net/forum/topic/7222-gameguardian/?do=findComment&comment=56996
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	Correct. Only in Others.
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	Make screenshoots with gg ui and founded values in others. And make region log from settings on that.
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	Will be fixed in next release.
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	It is rebase all possible values.
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	For gg need su in command line. You can put it in any folder in system search path. Even you can use custom path, add it to system search path and put binary here. Also you can make this binary hard link or make access right allow run it only from user which used for run gg.
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	@FZFalzar I do not see any sense on it. Use xprivacy for hide binary. Another thing - present binary nothing mean. Many firmwares have su binary but not have root. It is not same things. Default su binary can not get root. If game rely of that then they lost money on false detection. _______________________________________________ added 0 minutes later Daemon can not be launched from command line.
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	Magic rebase can not be disabled. And it have no sense at all. Better rebase something rather rebase nothing. If you do not have data inside C++ .data (Cd), C++ .bss (Cb) or Code app (Xa) regions then rebase do not work. If you save addresses not from this regions - rebase do not work. I see on screens data in C++ Alloc (Ca) - this data can not be rebased.
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	By design. It is called magic rebase. https://gameguardian.net/forum/gallery/image/259-magic-rebase-gameguardian/ https://gameguardian.net/forum/gallery/image/258-example-of-magic-rebase-on-load-saved-list-gameguardian/
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	A little explanation about the coloring in the memory editor: If the hex representation is not white, but color, then most likely in this value is the pointer. The color indicates which type of memory this pointer refers to. This can be executable memory, writable or read-only. In rare cases, it can be writable and executable memory.
 
