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Everything posted by nok1a
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It's the apk that gives you the modded currency and causes the ban in the new version. Best is to contact the mod creator and request an update.
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What's the name of the game? I dunno about the methods having same offsets but could have a look at the fields.
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If works test out the script: gg.setRanges(gg.REGION_ANONYMOUS | gg.REGION_C_BSS | gg.REGION_C_ALLOC) gg.searchNumber("327,684D;22D;28D;0D;33,554,931D::65", gg.TYPE_DWORD) gg.refineNumber("0", gg.TYPE_DWORD) print("Group search: ", gg.getResultsCount()) local grp = gg.getResults(1) gg.loadResults({{address = grp[1].address + 0x4, flags = gg.TYPE_DWORD}}) gg.searchPointer(0) print("First Pointer search: ", gg.getResultsCount()) gg.searchPointer(0) print("Second Pointer search: ", gg.getResultsCount()) local t = gg.getResults(gg.getResultsCount()) local sensitivity = {} for i, v in ipairs(t) do sensitivity[i] = {address = v.address - 0x4, flags = gg.TYPE_FLOAT} end sensitivity = gg.getValues(sensitivity) local healthPointer = {} for i = 1, #sensitivity do if sensitivity[i].value == 1.0 then healthPointer[i] = {address = t[i].address, flags = gg.TYPE_DWORD} end end gg.loadResults(healthPointer) print("Results healthPointer: ", gg.getResultsCount()) gg.searchPointer(0) print("Third Pointer search: ", gg.getResultsCount()) local res = gg.getResults(1) local health = {[1] = {address = res[1].address + 0x4, flags = gg.TYPE_FLOAT, name = "Health"}} gg.addListItems(health) gg.loadResults(health)
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Just connecting dods that perhaps is useful for others. Btw can you try as shown in the video?: And on top of that also try this group search, its in region A, Ca or Cb...ranges changes at restart...could also be ranges Other actually: 327,684D;22D;28D;0D;33,554,931D::65 bandicam 2024-01-04 02-10-29-895.mp4
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In the new version there is a class named "CipherProvider". I am using this class as pointer reference for the script. The health value it self is part of the class Float: I am not sure but i think in order to find out how the value works in the old version you have to investigate that class CipherProvider. To be honest madfinger games isn't really known to change anything to their encryption and normally they don't care.
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Ok, i can't work with that. Also i am experiencing problems with the modded APK. Like while i am searching values gameguardian can't find the process anymore. Aside from that i installed the latest APK and finding health value was way more easy and more making it in a script should not be an issue. I just tested it and it works fine, even if it is encrypted because it has a metadata and libil2cpp.so. The version 1.5.1 doesn't has a libil2cpp and still uses libmono and that's why it will be a struggle finding the right pointers. The pointers point to their own address instead of a metadata. Does the modded APK gives you any type of benefits that the latest version does not give you?
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I was thinking about pointer search. But not sure. Can you search the health value and select the 3 bytes and send a screenshot of the xor result. Like this.
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When changing last byte of the health value to -127 i get high health value. "Personally i don't think it looks that simple to automate the process". Group search perhaps won't work.
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Weird. Installed the mod APK which was behaving really weird. I still could not find the value as you did using encrypted search. Do i have to search the value when i am in increasing my health with a medkit instead of when my health goes down? I found a health value using unknown search, it's possible the same as yours but if i edit it as you did "-9,999,999.0" the health value changes to 1. Do you always get a high health when you edit to 9999999 ? Can you check if you go the address of the health value it looks like this? Are the pointers at the same distance from where the health value is located as the in the screenshots?
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libUE4.so error (#6rj1marv) Issue same. Solution same.
- 1 reply
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- All Games
- libil2cpp.so
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(and 2 more)
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It's not on unlisted. It's on private. Ok thanks for providing the screenshot.
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The video would be helpful. In fact, when you find your health value can you run @Lover1500 his script: Class name and Field offset searcher (#4udgq21d) And send a screenshot of the prompt.
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Oke just asking but you said the value is encrypted but can you send me a screenshot of the health value you found, preferable in float data type.
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Does this only work on that dead trigger 2 version? If i used fuzzy search and decrease i get a float value. But im using last version because old version asked me to update. And i still die even after freezing the value.
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Encrypted search: -- encrypted search gg.searchNumber('-10', gg.TYPE_DWORD, true) https://gameguardian.net/help/classgg.html#a14685d871e664a2f8ea74dc3293e428e
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Yeah its not unknown that if you download the app straight from the play store it may not work while installing it as an APK could work. Have you tried downloading your game on which the speedhack doesn't work as an APK from the browser?
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I had a tutorial video but it was taken down by the company of the game i used as an sample. Which game are we talking about?
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Are you using in build GG speedhack?
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- 10 comments
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- ToF
- Tower of Fantasy
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(and 1 more)
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Sounds to me like Ruber banding. Means the speed on your client is not in sync with the speed given on the server. If your speed hacking on online game it´s quite common. The fact that you even have to leave the map or worst, restart the game means that the server somehow isn´t able to sync the position and speed on the server with that of your client. I recall experiencing something like that on Tower Of Fantasy. It was mainly because i edited the wrong speed value and tried GG´s inbuild speedhack. You have different speed values. And if your changing the speed value that the server uses to do some math on for sync with the client then your issue could make sense. If you change another speed value your speed hack could perhaps work without any problems.
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It should still work. Or you found other method?
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My math very little. Thanks for the link, but i think i need to pay.