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nok1a

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Everything posted by nok1a

  1. Welcome! (Just make sure you have done some testing before uploading: https://gameguardian.net/forum/files/category/8-virtual-spaces-no-root/)
  2. I would prefer if you send me video on how you did it.
  3. My phone is not rooted, it's just crashing
  4. Ok, i can't run the game. It insta crashes. Did you take a look at these tutorials in case the game applied some protection methods on the lib or metadata. Also watch the tutorials: Trying to correctly dump Imaginary Fest (#1vi9kopg) Also when sharing game. Better to give direct apk link or play store link. I won't install that QooApp.
  5. I believe it's server sided but could be wrong. I dunno if possible. But in the late future perhaps will have a look. Can't promise.
  6. Oke, but your not using gameguardian to dump the lib and metadata at runtime. I can't open the game on my emulator. Dump at runtime. You can use the script: libil2cpp.so and metadata.dat dumping script (#rpaaz4p)
  7. I don't understand the question. I don't know anything about IDA but you need the codeRegistration and metaRegistration, why? Your using Il2CppDumper.GUI.2.1.0 ? What you mean with offsets being 0 ?
  8. Good tutorial. Advising you to post it in the video tutorial section next time. Aside from that i think the group search is ok but you could perhaps have it more accurate. I believe how less irrelevant results how less chance on unintended effects after freezing values and overall a more clean way of using GG when it comes to the simple search and edit(personal opinion). I just tried it on a other gun but it wouldn't work. So it's specifically for that gun. I did same as you but then for a handgun got some other values. So since the values where you came up with the group search will be different for each gun it could perhaps be better to make tutorial about how you found the group search of a gun. Then one can applies the same approach to every other gun (just a suggestion).
  9. nok1a

    speed hack issue

    Try Auto speedhack finder (#57uzsb98)
  10. nok1a

    pointer problem

    Why are you searching in float and editing in double? Although you gave the data type of each value. It's makes more sense i think to put the flags of search and edit on type double. I also wonder why you first have 598 results and then 50 results, this is related with you not using a ordered group search with a given distance. Your not doing a ordered search. Use "::" for ordered search. And define the range of the ordered search by giving the max range value in which the values can be distanced from each other. Like that you already narrow the amount results you will have. Not sure if coincidental or not but is the search not the other way around: 0.1E;1.44999992847F ?
  11. nok1a

    Mod Menu to Lua Script

    The script doesn't convert the features in the mod menu to a Lua file as you requested but it does get you the offsets that the modmenu uses which is pretty much enough. It is payed, you will have to contact Lover1500: Contact info: https://t.me/Hater1500 And if you don't want to pay you do it manually.
  12. I dunno if that makes sense. 2 processes but there is only one actual game. Double check which symbol is before the process name :https://gameguardian.net/help/faq.html#q14 Aside from that. Try using 2 gameguardian's, you will have to install 2 different versions. I dunno if it will work since i haven't test it but will look like this.
  13. Are you sure it starts in Xa and not in Cd ? I never saw the start of the library being anything else then starting with the magical bytes of ELF. PRess that arrow to see the path names and double check which range your lib start.
  14. The class and field should be the same. Is it not working anymore?
  15. Yes, it can be a mess with decimal points. Have you tried all possible data types. Or do something like 165~166 float. 16596~16696
  16. Create new post. Select help.
  17. Not sure, have you checked on the forum: Art of War Legions (#96kqpt2t) Not sure if it still works.
  18. nok1a

    Game lib

    That's odd if it worked for you before, do you get any results if you manually search libRealRacing3.so in UTF8 in region code app ?
  19. nok1a

    Game lib

    Script pointerTest.lua
  20. nok1a

    Game lib

    That's not my script. You changed the search string and added your own string in it. It's also not how you implement it in the chainer and removed the function to i guess? Also i did not read the full chainer script which was very big mistake of me, so i did not knew you needed to load results in order for it to work. I do now. So will implement the function in the chainer script.
  21. nok1a

    Game lib

    Personally with my current knowledge on the topic i just think that finding some unique values in the executable is enough. Search unique value. Then call gg.getRangesList(). All ranges will be displayed with there start and end address. In my case i know that the UTF8 string "libRealRacing3.so" resides in the Xa region of the executable. So i just search it and then get the first address of that char. So i know that's the right executable. But since lack of infomration on what your script does i adjusted my function getLib() for it to work with getRanges() by calling gg.getRangeList() to obtain the start address of the executable in which the string i just searched is located. Since the getRanges() function expects a table from gg.getRangeList(). Then knowing that the executable is divided in to 4 segments but the chainer only will take the first segment that includes the "w" permission i just increment the table i took from gg.getRangeList() by 3 since the third segment is the one the chainer use since it has the "w" permission. I test on 2 emulators that are 32 bit and on the 64 bit as well. Both worked. And as you can see in the post of Game lib (#c64p69nw) It worked for Count_Nosferatu after executing the script as expected.
  22. nok1a

    Game lib

    To be honest i don't think it can work using size calculation. You will get all the BSS parts. But the size could differ. Did some tests: 32 bit 64 bit And then you have your size which is 32000
  23. nok1a

    Game lib

    I only edited part of the chainer script since i dunno which part are used in the script. But i guess the issue is with the getRanges() function since you have to input the path name to get right executable.
  24. nok1a

    Game lib

    Yes, for the chainer it is.
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