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Everything posted by nok1a
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Personally dunno how the GG speed works but maybe if you run GG and the game in a virtual space like F1VM or x8Sandbox? And your not on a emulator or anything running x86_64, x86 instead of ARM or ARM 64 bit ?
- 7 replies
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- Pocket Mortys
- Timeskip
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Yeah it's encrypted. I can't help you with decrypting it. But when you play the game you can see the methods, fields structs...etc. So in the game the main things haven't changed that much. You just need to find a way to cheat the things you want without relying on that encrypted metadata. But i think there are some tutorials on the internet that explain you how to decrypt a metadata. Maybe check the platinmods forum. What you can also try is dump a older version of the game where the files aren't encrypted and then search the names with GG.
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il2cpp dumper doesn't recognize it as a valid metadata file. To be honest, the header doesn't make much sense. Which game is that? I guess you manually edited the first 4 bytes?
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You used autospeedhack finder and the speed increased? Just not the right speed? Or how you mean. What you want to speedup in pokcet mortys?
- 7 replies
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- Pocket Mortys
- Timeskip
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You probably need to explain more specific.
- 3 replies
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- Eldrum: Red Tide
- Help
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Hi, what is not working?
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You can't control what others do with your script. Be expected it can be shared soon or later.
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If you know the offset already you long press the value that is in the list and use offset calculator. For you it's -0x8 away from original value. See a tutorial video: Angry Birds - hack coins, gems - offset calculator - GameGuardian (#5i263yxj) If that's what you meant. With offset calculator you jump directly to the address you want to using the value in the list as a base address to calculate from.
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You need to know how to edit that specific encrypted value?
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Saving an address usually doesn't workout. You use group search and/or offsets. If with dump you mean the dump.cs that you get from using a il2cppdumper then you should use the RVA offset and add it to the based address of the lib.
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how to go to pointer in fast way (#7gm7bz0w) Assuming all the values in the result list are pointers. Script will load the values as the new addresses in the result list. Pretty much same as "Go to pointer".
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Nah it's not that. My device is not rooted. The game just isn't supported on my device even if you download the APK it crashes.
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Perhaps. Then it is a problem for me as i won't be able to dump it at runtime with the devices i have.
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dump.cs
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Did you dump at runtime? I installed the apk but i can't play the game as it not compatible with my device. So i just extracted the lib/meta from the zip files. It's this game right?: https://apkpure.com/pixel-idle-saga/com.fygame.pis/download/2.1.0
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Those are offsets from the base of a lib i guess? I can't open the game and check for my self with GG but why your dump looks so weird. Is this done with a mobile dumper? I dunno if that's protection but i can't find these variables in my dump. Probably if you put the lib in a disassembler tool you might find answers.
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there is no GG script like il2cppdumper with GG. There is script to dump the libs individually: libil2cpp.so and metadata.dat dumping script (#rpaaz4p) When using il2cppd dumper mistakes can happen. It's not big deal. Try again. Or what you mean? Did you try doing it correctly and still got an error?
- 1 reply
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Did you try freezing the value: Cannot freeze value on ROVU (#53wy7htf)
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https://gameguardian.net/help/classgg.html
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I will not continue updating this script, i don't have the time for it unfortunately. To occupied with work. And at this point it's just a game of hide and seek. It's better you learn to find it your self.
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Hmm, game had an update? Which version your on.
- 11 replies
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- ToF
- Tower of Fantasy
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Personally i think it's more easy readable to do offsets in hex then in decimal. if v.x64 then t=32 o=8 o2=16 o3=24 else t=4 o=4 o2=8 o3=12 end Since your working with memory addresses which are all visually shown in hexadecimal, and when doing offset calculation with GG it displays in hexadecimal as well. Better get used to it. Why are you calling 2 times same table? code=gg.getValues(code) meta=gg.getValues(meta) if #(code)==0 or #(meta)==0 then print("×× ERROR FINDING CORRECT POINTERS ××") gg.setVisible(true) os.exit() return end code=gg.getValues(code) meta=gg.getValues(meta) It won't change anything, if the length of the table is 0. If it would be 0 the script exits. And if not 0, table will remain same as before your if statement.
- 13 comments
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- registration
- offsets
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