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Everything posted by nok1a
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- 11 comments
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- opera omnia
- damage hack
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(and 1 more)
Tagged with:
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- 11 comments
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- opera omnia
- damage hack
-
(and 1 more)
Tagged with:
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- 11 comments
-
- opera omnia
- damage hack
-
(and 1 more)
Tagged with:
-
- 11 comments
-
- opera omnia
- damage hack
-
(and 1 more)
Tagged with:
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I believe these kind of games uses int32 whats name of game?
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Farm Ville 2 Country Escape (#2jfsqp7p)
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View File Farm Ville 2 Country Escape Loads the values in the saved list and edit them by choice. If game refreshes you must reactive the script. Don't put keys to high or game refreshed. Make sure that before you try to edit something its value is not zero. Otherwise the script won't find it. If you have one key, they script will find it. If you have zero keys the script will not find it. Until otherwise. Submitter nok1a Submitted 03/31/2023 Category LUA scripts
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Version 1.0.0
1,738 downloads
Loads the values in the saved list and edit them by choice. If game refreshes you must reactive the script. Don't put keys to high or game refreshed. Make sure that before you try to edit something its value is not zero. Otherwise the script won't find it. If you have one key, they script will find it. If you have zero keys the script will not find it. Until otherwise. -
Never saw, but not every post will always be responded to or read. But if the script works fine then i guess the solution has been provided. Will upload script officially in the Lua section then more easy for update.
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Ok Yes, this perhaps means that a script can be made that can enable you to unlock the items, even if you haven't bought them. When item is zero the pointer will change to zero. So no pointer reference to its string. I mean this is inventory_currency logic. Congrats! Which forum posts? It's possible it wasn't seen or there was no time for take a look at the game. I dunno, i don't play the game so i think you have to figure out.
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Can make a video on how i did it. But will not be now. Found a bit more things here. I added it to the script. Just need to check if it works for 32 bit as well. Script ended: Name: -> animalCount | Value: -> 0 Name: -> level | Value: -> 1 Name: -> coOpStateDuringRamp | Value: -> 2 Name: -> IsEarlySocialExpired | Value: -> 1 Name: -> Highest_TOS_Version_Acknowledged | Value: -> 7 Name: -> AllianceFlowState | Value: -> 1 Name: -> earnedAtMerchants | Value: -> 1961 Name: -> salesAtMerchants | Value: -> 127 Name: -> soldAtMerchants | Value: -> 10169 Name: -> soldAtMerchantsWheat_01 | Value: -> 113 Name: -> MotdAlliancesNeverShowAgain | Value: -> 1 Name: -> soldAtMerchantsApple_01 | Value: -> 80 Name: -> key | Value: -> 1 Name: -> soldAtMerchantsFlour_01 | Value: -> 1 Name: -> flags_cleanup | Value: -> 1 Name: -> speedSeedFTUE | Value: -> 1 Name: -> workshopUpgradeFTUE | Value: -> 1 Name: -> soldAtMerchantsCow_Milk_01 | Value: -> 8 Name: -> BackFortyIntroDialog | Value: -> 1 Name: -> svDooberInventoryXPFlag | Value: -> 1 Name: -> RateGameAutoPopViews | Value: -> 1 Name: -> FTUE_PHASE8_01coin | Value: -> 1 Name: -> Sunny_Glade_01_intro_seen | Value: -> 1 Name: -> FTUE_PHASE8_03key | Value: -> 1 Name: -> FTUE_TreasureHunting_01Map_Piece_01 | Value: -> 1 Name: -> FTUE_TreasureHunting_01th_intro_pack_loot_glta | Value: -> 1 Name: -> th_ach_Net_Rare_01 | Value: -> 1 Name: -> th_ach_journal | Value: -> 2 Name: -> th_ach_Map_Piece_01 | Value: -> 1 Name: -> th_ach_Sea_Salt_01 | Value: -> 5 Name: -> th_ach_key | Value: -> 2 Name: -> th_ach_Silver_Anchor_01 | Value: -> 1 Name: -> th_ach_coin | Value: -> 50000 Name: -> th_ach_Pearl_01 | Value: -> 4 Name: -> soldAtMerchantsBlackberries_01 | Value: -> 1 Name: -> Event174_POI_01_intro_seen | Value: -> 1 Name: -> EEE_granted_stamps | Value: -> 1 Name: -> CFMotds | Value: -> 1 Name: -> FTUE_CountyFair_IntroMineWaitTime_Level3 | Value: -> 1 Name: -> W2E_Motd_Shown | Value: -> 1 Name: -> Windmill_01 | Value: -> 2 Name: -> Cow_Basic_01 | Value: -> 2 Name: -> Hay_Dude_01 | Value: -> 6 Name: -> Hay_Girl_01 | Value: -> 5 Name: -> Apple_Tree_02 | Value: -> 1 Name: -> Pastry_Oven_01 | Value: -> 1 Name: -> Cow_Basic_02 | Value: -> 6 Name: -> Fence_Left_01 | Value: -> 16 Name: -> Corn_Crop_01 | Value: -> 2 Name: -> Barrel_Flowers_01 | Value: -> 1 Name: -> Corn_Crop_02 | Value: -> 1 Name: -> Apple_Tree_01 | Value: -> 1 Name: -> Apple_Tree_03 | Value: -> 2 Name: -> Wheat_Crop_03 | Value: -> 1 Name: -> Silo_01 | Value: -> 1 Name: -> Toolshed_01 | Value: -> 1 Name: -> Doghouse_01 | Value: -> 1 Name: -> Dairy_01 | Value: -> 1 Name: -> partnerAnimalPedestal_Pig_01 | Value: -> 1 Name: -> Cow_Prized_01 | Value: -> 1 Name: -> Cat_House_01 | Value: -> 1 Name: -> Pig_Prized_01 | Value: -> 1 Name: -> partnerAnimalPedestal_Pig_02 | Value: -> 1 Name: -> Chicken_Basic_01 | Value: -> 1 Name: -> Stamp_Common_01 | Value: -> 99999 Name: -> Stamp_Uncommon_01 | Value: -> 99999 Name: -> Stamp_Rare_01 | Value: -> 99999 Name: -> level | Value: -> 99999 Name: -> speedseedvisit | Value: -> 5 Name: -> xp | Value: -> 16250247 Name: -> speedseed | Value: -> 100000 Name: -> Buttermilk_Biscuit_01 | Value: -> 100000 Name: -> Wheat_01 | Value: -> 99743 Name: -> coin | Value: -> 141908 Name: -> Event174_Headstart_Box01 | Value: -> 1 Name: -> Flour_01 | Value: -> 99999 Name: -> Apple_01 | Value: -> 99926 Name: -> PowerPin_ExtraPeachy_14d | Value: -> 1 Name: -> PowerPin_SoupStirrir_7d | Value: -> 1 Name: -> Apple_01_MasterySeal | Value: -> 1 Name: -> Map_Piece_01 | Value: -> 2 Name: -> Sea_Salt_01 | Value: -> 5 Name: -> Net_Uncommon_01 | Value: -> 1 Name: -> Net_Common_01 | Value: -> 1 Name: -> Silver_Anchor_01 | Value: -> 1 Name: -> Pearl_01 | Value: -> 4 Name: -> PowerPinActive_01 | Value: -> 6 Name: -> Event174_Phase01_Craft_01 | Value: -> 1 Name: -> MineWaitTime_Level3 | Value: -> 1 Name: -> key | Value: -> 29 Name: -> Cow_Milk_01 | Value: -> 1 Name: -> progress | Value: -> 7 I think a video i can make in the weekend.
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I could not find a way to do group search, i also would have difficulty explaining how to find it manually. So i had to make a script for it :/, would not have done if i easily could access the values. Then would have explained. Script will load the values. But the script is open source but i do advice to see some other scripts on the forum to learn from it so that you can write your own script. How to use: com.zynga.FarmVille2CountryEscape.lua
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Found a static value here, from there i think you can work your self up to do pointer searches: https://gameguardian.net/help/classgg.html#a5eef9aac9f02932a4c67a184edec2bd4
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I don't think scripting by group search is gone work. All values nearby are dependable on whats in your inventory. Problem also is that more pointers can be added depending on what you have unlocked.
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Yes i just checked. It's from Entry[], You have pointers to strings. A bunch of pointers to strings. It's possible you can edit way more then just the coins and keys. But i quickly check if i don't get any bans
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I see, i edited wrong values. Yes works very well.
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Making me guess that the method you tried for modifying keys is server sided.
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But you didn't buy more then you already had. The only way to know if your cheat really works is by looking for your coins value and buying something which is higher then the value you originally had before editing it. you permanently changed the values? So they remained even after restarting game?I ask because i want to make sure i get the right values. I did what you did in the video and edited values to 999 or more but i could not buy more then my original values. I originally i had 2 keys. edit it to 999. Then tried buying something which costed 50 keys. Game said i did not* had enough keys.
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Are you sure that works? Have you tried buying something when the keys where on zero and the purchase actually going through?
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I find it quite the feet that you cheat a game like farm ville.
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Perhaps. Which game is it? Provide link. And a video where you demonstrate the hack. Not really
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The pointers i refer to are pointers that point to some block of data. If the keys you have are in Ca/A in lots of cases that block of data gets referenced by a executable through pointers. By following the pointers you can make a script with offsets and pointer searches. But you can also make a group search. Group searches are more reliable then saving addresses. But pointers i find more reliable then group searches. Because pointer must point to that block of data regardless if the values in that block of data got changed by developers.
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You could try pointer searching.