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  1. For dynamic addresses the base address is a pointer which you obtained through a chain of pointers or an address from a group search or combination of both, which you can use to calculate the distance from base address to address of the gold value. If your not familiar with it you can use scripts from the forum. For games made in Unity, try using field offset finder. On other game engines perhaps try using the chainer script. Maybe this video helps you:
    1 point
  2. Version 2.0.0

    500 downloads

    Version: 4.2.3 Combat Menu • Zero Energy Cost • Instant Spawn • Global AoE Radius • Global Shield Boost • Global Critical Boost Player Menu • HighDamage • God Mode • Mission XP Boost • Item Bonus Extreme • Ad Coin Boost Bus Menu • Bus Invincibility • Bus Damage Boost • Minigun Damage Boost • Unlock Bus Upgrade
    1 point
  3. Version 1.0.0

    337 downloads

    Game Version: 2.19.760 SCRIPT MENU: • BattleBreaker • SoftGodMode • CritChance Boost • CritDmg Boost • AtkSpeed • FreezeEnemies • ParryBoost • OneHitStun • PhantomStrike • RangeAtk
    1 point
  4. View File CAR PARKING MULTIPLAYER CAR PARKING MULTIPLAYER SCRIPT SCRIPT FEATURES- COIN HACK and GOLD HACK I will explain how to use HOW TO USE COIN HACK? 1) GO TO MAIN MENU 2) APPLY COIN HACK 3) CLICK ON THAT INSTAGRAM FOLOW BUTTON +$5000 4) YOUR HACK IS DONE HOW TO USE GOLD HACK? 1) GO TO MAIN MENU 2) GO TO DRIVER 3) GO TO ANIMATIONS (down left) 4) NOW BUY 2 showing -99999 ( if didn't show restart and apply again) 5) now buy after buying 2 items , now buy -214 like something value 6) boom your gold is hacked FOLLOW US ON TELEGRAM TO GET LATEST UPDATES https://t.me/TheGamecheaters IN THE CHANNEL YOU CAN CONTACT THE CREATOR EASILY Submitter CALISTA Submitted 04/24/2024 Category LUA scripts  
    1 point
  5. View File Minecraft Script Lua Includes Speed Hack Air Walk Air Jump Jump Blocks No Fall Damage Fly Mode God Mode Fast Sprint Enlarged HitBox High FOV Teleport Mode Broken Arm Mode Speed 2 Jump Boost Head Rotate If you find any bugs report to me asap so I can fix them Note some Options may need to be turned on more than once to get a result Teststed & Working On Lattest Version Of Minecraft Submitter LUCKYDAY999 Submitted 01/17/2021 Category LUA scripts  
    1 point
  6. So that the developer does not close the vulnerability, the game will not be named, and some of the information that allows to identify the game will be changed. The game is quite popular - more than 1 million installations. The game is an RPG. There is PvP mode, there are local companies, many different currencies. Everything is on the server, but the battles themselves are turn-based and are calculated locally. This is the possibility of hacking. In battle, coins may fall out of the rivals. The maximum number of coins per battle is limited and written directly on the screen. This is 240 coins. Also, for killing each opponent’s troops they give a stone. In total there can be up to 8 troops. However, part of the troops may be called up by other troops, so it is impossible to say unequivocally how many stones will be received in battle. But, more often than not, there is no appeal, so there are 8 stones per battle. The maximum number of stones per battle is limited and is 120. Each part of the company contains about 30 battles. Values in memory are not protected. Therefore, starting the battle, it is possible by direct search to find 2 values in memory for gold and 3 for stones. They always have the same offset relative to each other. Gold is easier to find, stones are harder. But once finding a mutual displacement. You can make a saved list with the necessary data. Next, we find the value of gold, we consider the offset between the past and current address and use the relocation to get the addresses of the stones. This can also be done through a script, or through an offset calculator. In fact, the game reuses memory, so the addresses between the battles remain the same almost always. For about 100 battles, only twice was it necessary to do a rebase. After the value is found, we change the value of gold and stones to a maximum of-1. 239 coins and 119 stones. And then we collect some more gold and stones so that the game updates its data everywhere. As a result, the maximum possible number of resources comes from one battle. Experience points are a bonus. They are calculated based on the collected stones. Therefore, after each battle there is an increase in the level of the hero. And each level increase gives bonuses. Thus, you can level up the hero very quickly. The hero’s leveling speed is 10-20 times higher, since we get a level increase for each battle, while the level of opponents grows at a normal speed. Therefore, each subsequent battle is simpler and simpler. And all this works, despite the fact that the game is server-based and almost everything is on the server.
    0 points
  7. The weapon temperament materials are in the same block of memory as the class scrolls. Their name is: exp_item:enchant_weapon with a suffix of 1~3. The rainborne is called exp_item:enchant_weapon_awaken To "revert" the changes, you have to text search the names of the items you got excess of and find the relevant memory block where its ID may be stored. You can start by text searching the name of the item and inspect every result individually.
    -1 points
  8. How to check id code ?
    -1 points
  9. Brother, I can't find the katana and hammer. I want to know how to view the code or video tutorial.
    -1 points
  10. I tried scrolling up and down but I still can't find it. Is there anything to notice?
    -1 points
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