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Showing content with the highest reputation on 06/19/2019 in Posts

  1. Name of Game: Tacticool Play Store Link (If it's a paid app, the apk): https://play.google.com/store/apps/details?id=com.panzerdog.tacticool Version if you know it: 0.920 What cheat? Accuracy, Shooting Range, Fire Rate, No grenade cooldown, No fog, Unlimited Ammo, GodMode Have you tried cheating this game? What happened?: Yes, I have tried. I attempted to use Game Guardian to modify the amount of coins I had but the values are server sided. I also created a working script to change the zoom level to see further away but this is all I could find to do. The fog gets in the way after values higher than '-30'. I've been trying to learn but it's hard to find advanced tutorials, hopefully someone can add to my script and I can learn from it to do more advanced things. Is the game server-sided?: Yes, I believe some elements are such as: coins, health and maybe ammo, however other elements like zoom and cool down and fog might not be, but I don't know how to find values for this. I have hacked health in offline bot game but online doesn't work. Script Menu: tacticool
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  2. Hello! I wanted to share my "protocol" to find any value in any application, I tried to group everything I learned from GG and people from this forum who helped me and others! If 1- doesn't work, go to 2-, etc... Each time I repeat until I find my value (sometimes they can be more than one), or nothing. I can see the value I'm searching for in memory, it is not a static value. If I dont know the value, go to 4-: 1- dword exact search if integer (1,2,3...), float exact search if not (0.1,0.5,1.8...), sometimes I do a group search of related values 2- Double exact search for integer or not (+ float exact search for integer if it fails, but I usually dont do that cause it is often time wasting) Now I think the value is encrypted or changes place each time: 3- Dword exact search "encrypted" if integer (I think a not integer value (float or double) is never encrypted this way (even if it is possible)) Now it is the same if I know the value or or not: 4- fuzzy Dword search value or float depending if it is integer value or not 5- if I know exactly how the value changes, I use advanced fuzzy search menu (more button) and I type the changes i can see to maybe waste less time, or only increased/decreased 6- fuzzy change/unchanged Now I'm sure the value always changes place, I search for a pointer: 7- Dword fuzzy search and "changed" each time the value changes, or after a loading, for certain values for example 8- Once there are just a few values, I can freeze the pointers one by one and see if the value still changes, if not, it is the good pointer Now i just follow the pointer, and look for my value, or try to change weird looking ones (it can still be encrypted) after where I land in memory. Sometimes they can be multiple pointers, so if I dont find my value I just go down in memory and follow the next pointer and repeat that. When my value is found, i look around it in memory (before or after) if I can't see something realted to (another currency...). It can be quite far sometimes, but there can still be interesting static values related. When I found what I want, I look for static values around it in memory tab and I copy as a group search with group size checked. Then I go in search tab, exact search and historic and I mark the last entry. Now I'll be able to find my value again next time :). Do you think it is good? Would you add something?
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  3. Thanks, it's not perfect but these are the bases :). Yes I know some games using pointers. - If you never worked with pointers, you can look for "zombinizer". Money is pointed by a value and its address changes. Try to do it yourself first, but if you have a hard time, you can look on there: Hack zombinizer (#7231b1l8) - You can also look for "blade crafter", where you have multipointers and encryption, I learnt a lot with this game. You should try to figure out how to hack it by yourself, but if you have a hard time, you can read what follows. If you want help without me telling you everything, ask me ;). --Don't read the following if you want to do it yourself-- You have a main structure where pointers for almost everything in the game are located (currencies, blades, upgrades, minigames data, other stuff,...), and these pointers most of the time lead to a 2nd pointer (2 pointers for diamonds), and even sometimes to a 3rd one, pointing to the value you want (3 pointers for money). Some multipointers change every single time the related value changes, like money or diamonds. I have 1 post on this forum about this game, and a video where I only show diamonds and money, but you can see how it looks like and follow other pointers of the main structure if you want. In my post on the forum, I show a list of descriptions for almost every pointer in the main structure, but it may have changed with updates. I didn't understand well how money was stored or the diamonds encryption when I did the video, but if you need help ask me. post: Blade Crafter (#79dvu88p) video:
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  4. PinOut - hack time - fill, chainer - GameGuardian (#7ztuns7n) [added 0 minutes later] https://gameguardian.net/forum/search/?q=chainer&type=gallery_image&nodes=2
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  5. Thanks for your hardest work!!
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  6. In offline mode i found ammo amount, health amount and others data, but the game put it on clound when the match is online. I'm think the max amount of health or ammo maybe is near and is a client side information, just maybe. I'm trying to change the value but i think it has a key to edit. If someone is still trying to hack this, please, stay this topic alive. I'm making a script that change the ammo and health to a high value(i'm not freezing because it sometimes breaks the game) in offline mode, 70% is done, i think soon i will post here. To find ammo: In equips check the ammo max(like 30, 100 or somethink like this), start the match, search of this value(some weapons has some different informations near, so still can't do a group search. Do some shoots(I wait to empty my ammo and change to my knife and search by 0. reload, search by 30 and then it's done. To find health: Check your operator life, it has a add between (), like 2100(300), sum all values you will get the real life max, in my case is 2400, so search by this value, wait die(because the cooldown to regeneration is 6 sec) search by 0, wait be alive, search by max hp and then get some shoots and check the value, frequently is the first value(not 100%). All this inforrmations is avaliable in online matches, but in server side. The amount of coins is a thing that can be hacked, but i still din't find it. I think it has some exploit in the game in the match that can give us some coins, maybe editing the revenge, kill amount or something near of this.
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  7. View File Version replacer A simple script for replacing the GG version for the script. Some scripts require certain versions of GG to run. Using this script, you can set the necessary GG version for the script. Example usage: Version replacer - GameGuardian (#3ffax3vo) Submitter Enyby Submitted 03/17/2019 Category Tools  
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  8. The rest of the elements depend on the selected tab. If the first tab (settings) is selected, the main part of the screen will be occupied by the list of settings. All other tabs will have two panels. Their content is slightly different and may depend on application settings. On the narrow top panel, the following is normally displayed (from left to right): the game pause button, the pid of the selected process and its name, the amount found (only on the search tab), the menu button (if the toolbar is disabled on this tab) and the list update button. By the name of the process, you can click - this will open the dialog for selecting the process. Click on the number of found opens the filter dialog. Below is the toolbar with quick action buttons. It can be hidden, through the settings of the application, for each tab separately. The rightmost button in the toolbar is the menu button. It shows a complete list of possible actions. The first actions are displayed on the toolbar itself. All that is not fit - hiding. In the application settings, you can specify the algorithm for filling the toolbar with buttons: from the right edge (default), from the left edge and from the center. If you do not know the purpose of any icon - press the menu button and see the text description for each icon. Under the toolbar is a list of items. For each tab, it has its own: search - search results, saved list - list items, memory editor - memory contents. Let's consider each tab in more detail. Let's start with the settings tab. Here is a list of all available settings for the application, as well as some actions. The list is regularly updated and expanded. There are such items: 1. Help. Runs the application's built-in help. 2. Donate. Opens the browser with a donation page on the official website. 3. Select process. Opens the game process selection dialog. Can be invoked by clicking on the process name or the game icon. 4. Exit. The application exit. 5. Kill the game. Kills the selected application by calling the system call 'kill'. Can lead to loss of game data, since this close is forced. 6. Select memory ranges. Opens the memory regions selection dialog. Memory in the processes of android is allocated by blocks, some of which are marked in a special way. In this dialog, you can select the categories of memory blocks that will be used when searching for values. Most regions have common names, so you can get more information by typing their name into a web search. Java heap - the main Java memory. C++ heap - main memory for native code. C++ alloc - dynamic allocation of memory in native code. C++ .data - pre-initialized memory in native code. C++ .bss - memory initialized by zeros in the native code. PPSSPP - PPSSPP emulator memory, which contains the game. Anonymous - regions of memory without description - there can be anything data. Java - system regions of Java memory, are usually not needed, since they do not contain user application data. Stack - memory of the native code stack. Usually not needed, because it contains very rapidly changing local data. Sometimes applications use this memory to store long-term values, but this is considered bad practice and is practiced very rarely. Ashmem - shared memory - can sometimes be used by applications for user data, but this happens rarely. Other (slow) - all other regions of memory that are available for reading and writing, but not in other regions. The use of these regions can help in certain situations, but in most cases they are not needed. In addition, they are quite large and some of them have slow access, which leads to a strong slowdown in search. If you find values in this group of regions, you need to write the region log when there are such values found, and send it to us so that we improve the definition of regions. Bad - "bad" regions of memory, which can not exactly contain useful data for hacking. For example, an accelerator video buffer, system fonts and so on. Can very slow down the search. On some firmware, the use of these regions can lead to freezes or reboots. Code app (dangerous) - the code of the application. Changing this memory can corrupt user data. Code system (dangerous) - the code of the system libraries. Changing this memory can corrupt user data. Regions that are marked as (slow) can greatly slow down the search. Changing the memory in (dangerous) regions can lead to application crashes and data corruption. 7. Autpause game. Automatic pausing of the game process when opening the GG interface. It can be useful in dynamic games, as well as to bypass simple defenses. If you hide the GG interface, the game will resume. 8. Freeze interval. Interval, in milliseconds, overwriting the values ??in the memory of the game when freezing. The whole point of freezing the value in the memory of the game comes down to the fact that GG very often rewrites the value in the memory of the game. There is no other way to freeze the value. Small values can lead to increased CPU usage, heat and battery consumption. 9. Saved list updates interval. The interval for updating the values ??in the saved list. Small values can lead to increased CPU usage, heat and battery consumption. 10. Data in RAM. Storage of search data in memory. You can select a specific amount of memory. All that more will be stored on the disk. Usually the best option is to choose Yes if you have enough memory. This does not mean that the entire device memory will be used. If there is a shortage of memory, the data will be flushed to disk, regardless of what is selected here. This option can greatly speed up the search, however, in x86 emulators, using RAM can, on the contrary, slow down the search. Usually the data is quite large, so the choice of 5-20 MB does not change anything. The difference, usually, can be seen from 100 MB and above. 11. Language (Language). Select the language of the application. This setting item always has an English version of the name so you can find it even if you select a language that you do not know or for which there is no font on your system. This setting requires the application to be restarted. If this is not done, then some of the dialogues will remain in the previous language. Almost all of the language options are available in the application. 12. Speedhack: Reset on exit. Reset speedhack when exiting from the application. If disabled, then when you exit from the application, the reset will not happen and the game will remain accelerated or slow. To change the speed in the game again, you will need to run GG again. 13. Speedhack: List of speeds. Edit speed list of the speedhack. It is at these speeds that the speedhead switches, when you press the left / right arrows. 14. Speedhack: List of speeds. Specifies the behavior when processing list of the speeds. Available options: Nothing - there is no processing, that is entered into the list, it will be. Sort - the list is sorted in ascending order. Sort and remove duplicates - the list is sorted in ascending order, and duplicate values are deleted.
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