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Showing content with the highest reputation on 09/15/2024 in all areas
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2 points
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I see, thank you for the information. I did see some gibberish ones and I guess I ignored them and put them off as bad data? Good on you for experimenting! Yes, the way my html tool works, it only stores the order of the items. So it shouldn't be too hard to manually assign names to them and have it work. The only problem is that I have to manually update it. And of course it could be made to look a lot better. But I will try to keep it updated semi-regularly and improve on it whenever I feel motivated enough lol https://soydough.github.io/Dragonvale-Address-Tools/1 point
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When I was checking the bundles, they didn't have proper names, many of them were gibberish if I last remember, so if you were to make a list for bundles, for each bundle, you would need to say how many purple values above or below the island theme bundle you would need to go to get to it. I know there were a lot of bundles for certain special collections, elements, and event dragons. I even came across test bundes too, and bundles without a proper description. I didn't need all of them because I already have every dragon, but for you if you still need more dragons, this can be useful to reduce the amount of value changing. I'll have to try again with the island themes. The limited habitats were the most important, as now I can plan properly all of my islands.1 point
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For the points, could try to rely on utf8/pointer searching... Current season :SSPPet12MainecoonPoints.amount Previous season :SSPDecor11DinoPoints.amount Believe you need at least 1 point before doing utf and pointer search. So for future events, looking for the "SSP....Points amount"should help if don't want to deal with offsets. In the attached video, my device has tagged pointers, hence the reason for 'B40000' placed in front of value for pointer search. mobizen_20240915_094600.mp41 point
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1 point
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it was 3 years ago and video had since been deleted. heck i dont even know whats the video was all about. and im really busy right now with my everyday life to look into that matter again. maybe @sammax71 can....1 point
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I also did this on an emulator, using Bluestacks. So that shouldn't be a problem. You probably created a 32 bit emulator. You can create a 64 bit emulator on Nox too if you would like, that way you can follow the tutorial exactly. I haven't used Nox before, but this guide might help you: https://support.bignox.com/en/often/version-guide1 point
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Alright, I tried recording a tutorial, hopefully it's not too hard to follow. I don't usually make tutorials, so forgive me if I sound a bit nervous https://youtu.be/9529ZZJvJIg1 point
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the game is simple and easy to hack. a basic script with search,refine and edit are enough. however you can try this : TEST_RobotColony_Energy&Ore[64bit].lua1 point
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1 point
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i just need to be confirmed. try this. search = 13;2021161080::13 type = Dword memory ranges = Ca - update me later if the search gave you results.1 point
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it would be something like this : --after search and refine local start = gg.getResults(1) local target = start[1].address + 0x990 local target2 = start[1].address + 0x29 local target3 = start[1].address + 0x34 local target4 = start[1].address + 0x32 --editing gg.setValues({ {address = target, flags = gg.TYPE_DWORD, value = 999999}, {address = target2, flags = gg.TYPE_DWORD, value = 999999}, {address = target3, flags = gg.TYPE_DWORD, value = 999999}, {address = target4, flags = gg.TYPE_DWORD, value = 999999} }) yup. adding offsets only to first result to get to another target.1 point
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one cant fix a problem without knowing the source of the problem. on surface the problem might be clear as a daylight but sometime other source can be related to it and causing the initial problem. it looks like just a part from a full script as someone suggest above. if someone else wrote it, you can ask them directly to fix it. if not then you just copy paste but dont know whats you're doing and hoping it will work. details matter sometime. thats why a fix given above didnt worked.1 point
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and for this game, the values changed as shown by @sammax71as you leveled up. but the group search remain the same = 75000;15001 point
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75000;1500 its called a group search. search for 2 or more values separated with semicolon. group search allows us to search for multiple values at once within a specific memory range. results is not guaranteed as not all games implemented it in their codes. also having found results doesnt always mean its the correct one that you're looking for.1 point
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1 point
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maybe try this : TEST_ColorWood[mod].lua its a modified @nok1a script from this thread : value reset problem (#9m1e29u2) so far its working just fine for 64bit. credits goes to @nok1a as i just merely made changed where it was needed. honestly i wasnt expected it will work. for any explanations, @nok1a will be the right person to do so.1 point
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public class DataBaseScript : MonoBehaviour public int Quest_Get_Gem_Normal(int Quest_numb) // return a high amount if you want (like 100K) Offset = 0x11754BC public bool Quest_Bool_Normal(int Quest_numb) // return true to redeem quest reward infinitly Offset = 0x119EF8C for 64bit/armv8 Quest -> Dungeon1 point
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welp.. search and refine the Gems value above directly. Dword in Anonymous. once edited..it trigger the ban.1 point
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you edited the Gems value and get away with it? i got this right away after changed the Gems value. everything else seems fine to edit.1 point
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gardenscapes hack stars and coins.. enjoy! https://youtu.be/-Jb0ZL6QAHQ?si=tRXDJWs3oV1dHmyQ1 point
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0 points