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Showing content with the highest reputation on 01/17/2024 in all areas
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Version 12.6.8.6.3
29,761 downloads
REAL RACING 3 CARS/EVENTS UNLOCKER Current version: 12.6.8.6.3 Working RR3: 12.6.8 Description: Run this script to unlock all cars and old closed events/races!!! Instructions: Run the script wherever you want, then go to the garage and get any car for free (also old nascar cars). Script will re-open old finished events Known issues: May not work on all devices/emulators. Note: Video:3 points -
2 points
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View File Real Racing 3 (12.6.8) Cars/Events Unlocker REAL RACING 3 CARS/EVENTS UNLOCKER Current version: 12.6.8.6.3 Working RR3: 12.6.8 Description: Run this script to unlock all cars and old closed events/races!!! Instructions: Run the script wherever you want, then go to the garage and get any car for free (also old nascar cars). Script will re-open old finished events Known issues: May not work on all devices/emulators. Note: Video: Submitter MarioRossi93i Submitted 12/15/2020 Category LUA scripts1 point
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Version 12.2.2.2.3
838 downloads
REAL RACING 3 - TIME TRIAL NO PENALTY Working RR3 version: 12.2.2 Current script version: 12.2.2.2.3 Description: Run time trials without worrying about penalties. Instructions: Enter time trial, run the script. Enjoy Known issues: It may not work with some emu/devices Video:1 point -
Version 12.2.2.5.1
37,739 downloads
REAL RACING 3 RACE MODE Current version: 12.2.2.5.1 RR3 working version: 12.2.2 Description: With this script you can enable/disable following hacks: - Autodrive Mode - Drag Autolaunch/Autoshift - Freeze Mode - Ghost Mode - KickAss Mode (not helpful if you active ghost mode too) - Set formula-e battery to 100% Works with standard and rolling start Instructions: Run this script after signal light has turned green. Video:1 point -
On this occasion I made it the Flying Dutchman, but you can do it with most items, you just have to know what its name is in the game files, for example the Arctic all-terrain vehicle is as polar_atv, I thought the Flying Dutchman was as "flying dutchman" but no, its name in the files is hw_ship, the polar bear can be changed if you put polar_bear, and something you should not forget, the value will not always be a fixed number, it changes, because the letters in each name are counted , example: polar_atv has 9 letters, so it would be 9D;0D;'polar_atv:20, hw_ship is 7D;0D;'hw_ship:20, polar_bear would be 10D;0D'polar_bear:20 as I said the number changes according to the number of letters that contains what you are looking for, I hope you understood me Screen_Recording_20240117_134906_VPhoneGaGa.mp41 point
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1 point
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honestly bro, your script is pain in a55 to open. 20+ tries but still cant open it. i dont know if it just me or else. other script with encryption dont even come close as hard as yours to open it.1 point
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[ @KUMADEIT ] --- I never do testing before giving answer but the code looks fine as it calls "gg.getValues" at every iteration, thus the value will incremented. You can also call the 'increments' inside a loop: --Solution 1 number_of_increments = 5 function increments(memo, n) gg.clearResults() memo_temp = {} for k, v in ipairs(memo) do memo_temp[k] = { ['address'] = v.address, ['flags'] = v.flags, ['value'] = tonumber(v.value) + n } end gg.setValues(memo_temp) end for i = 1, number_of_increments do increments(memo, n) end ---1 point
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1 point
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Actually...i am not sure if you even need strings a pointers. The size of the executable is the same for everyone that has exact same game version. So what you could do is use gg.getRangeList() and check if the END address minus START address is equal to the size of your executable(only the Xa part of the executable) because the chance that there are 2 executables of the same size is really low. If size is same then that's your correct executable. Edit: This doesn't work1 point
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f***, it works!!! the problem however is that not many will be able to copy the library into the /data/app directory on Android, so I can't use the chainer for scripts. half a victory for now, thank you very much1 point
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1 point
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Found this offset in the modded apk. It's part of the network class. So it could be that one. Compared both instructions at the given offset of modded and original(play store) APK and it looks like this: Original: Modded: So i guess as far as edits in the libil2cpp.so goes this could be it. If he did some other things to the game for make the adds work, i do not know. It could also be that this offset is irrelevant and has nothing to do with the removal of adds. Use a offset patcher or something similar and edit the value.1 point
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when try to open it. the hack worked though. but sometime trying to open the script take 10 tries/restart. it would be a miracle for me if it open on first try.1 point
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1 point
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[ @Koolie ] --- You just need to save the earlier results into memory: function increments(memo) gg.clearResults() memo_temp = {} second_memo = gg.getValues(memo) for k, v in ipairs(second_memo) do memo_temp[k] = { ['address'] = v.address, ['flags'] = v.flags, ['value'] = tonumber(v.value) + 1 } end gg.setValues(memo_temp) end gg.searchNumber('10', gg.TYPE_DWORD) memo = gg.getResults( gg.getResultsCount() ) --First Increment increments(memo) --Second Increment increments(memo) ... --- *Fixed. I forgot something1 point