yall do modify the modifier lmao, anyway, that's where most calculation is calculated, either on calculate.lua or on the utils libs or on _masters, and such, you can find most battle hacks calculation on battle_masters. too, soo yeh, also you each line of code basically offset by 0x10, for example
L_02 = L_01.math
L_03 = L_02.max
L_04 = 1
L_01 = L_03(L_05, L_04)
so from math to 04 is 0x20, that's basically how most my complicated hacks finds it, just looks up math and then uses the offset,
but most value has dummy or duplicate, soo i currently trying to make it check if the target value's -0x10 offset is max or min or codeToNum, soo it'll always hard find it, rather blindly editAll and cause a crash
probs on base_masters.lua
or sum, because there i found rep reward.