Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/09/2023 in all areas

  1. https://www.mediafire.com/file/mepx82j23mrw33c/rr3_car_upgrader.v11.4.1.4.9.x64.bin.lua/file
    2 points
  2. Name of Game: MONOPOLY GO! Play Store Link: https://play.google.com/store/apps/details?id=com.scopely.monopolygo&hl=en&gl=US What cheat? Health, xp, gold...: Dice, money
    1 point
  3. Version 1.11.0

    8,111 downloads

    This script is only needed to make it easier to work with Il2cpp. More information can be found in the github repository. You can also report script errors either by writing to me in private messages or by creating an issue on github. You can also suggest an idea for the development of the module by sending it to me in private messages.
    1 point
  4. Not working anymore at latest version 1.4.0
    1 point
  5. if you using my script, just enable instant level feature and do battle, after the battle you and your pet should be max level and disable the option after
    1 point
  6. 1 point
  7. New version 11.4.1.4.9.x64 released!
    1 point
  8. After week playing the game, i make full lua script for this game
    1 point
  9. Yes. Or if running game in virtual space. That virtual space should have root and access to where these files are.
    1 point
  10. Hi, Do you guys have this error when running the script? Auto or Manual is not working for me. Script ended: Script error: luaj.o: /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:-1 attempt to index ? (a nil value) with key 'start' (field '1') level = 1, const = 4, proto = 0, upval = 3, vars = 3, code = 10 GETTABLE v0 v0 "start" ; PC 7 CODE 0040C007 OP 7 A 0 B 0 C 259 Bx 259 sBx -130812 stack traceback: /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:83> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:99> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in function </storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua:137> /storage/emulated/0/Download/3_rr3_car_upgrader.v10.6.0.4.4.bin.lua: in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:363) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.a(src:176) at luaj.LuaClosure.a(src:539) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
    1 point
  11. So I believe this game already has all your dice rolls calculated for your account. Server already knows where you'll land on your next roll. I believe minigames, outcomes are already determined before you even land on them (pre determined like all your dice rolls). Wouldn't it be nice to know how much your next roll would've won, then you would've done multiplier to maximize....... Well, that's just what this is going to be about. To see your future rolls/minigames, you'll have game open and switch to offline mode. Using a root file explorer navigate to here: /data/data/com.scopely.monopolygo/files/ Each turn you take a file is generated, something like this: 48d4483b70674c02951ddfd3a289f5d7.ca When you reconnect, it'll send these and get your account synced. If you get prompted no connection, you can click back to remove message and tap roll really quick. So you can roll indefinitely and write down/log all your rolls. Even if you stay on one board logging it all. When you switch to a new board, your dice roll continues. Not like a new board, new roll pattern. When you land on a spot that gives a good size reward. You can delete those .ca files, close, restart game online and use max multiplier to really bonus up those wins. Bank Heist, don't think you had a chance of picking the right combination.... No matter where you selected, what flips over, will always be same when you play it again. So if I flipped coin, ring, cash, cash, ring, cash. When I go to play again, it's going to be that exact order. See attached video. I'm honestly really disappointed in my findings with this developer. It feels like a scam of a game and you're not really "playing". It's basically scripted and if you do x1, x5, x10 at ideal times, that's about the only user "input" that seems to have a chance on the outcome. mobizen_20230426_211255.mp4
    0 points
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.