san8067san Posted February 6 Posted February 6 This game does not send data to the backend. I think there must be a way to kick the room server out.
0 XEKEX Posted February 7 Posted February 7 it must be sending data using sockets instead of normal http requests. try to search for a function that kick players out ( pointer to it ) then call it with it's parameters or edit the parameters upon calling it 1
0 kiynox Posted February 7 Posted February 7 [ @san8067san ] --- Quote This game does not send data to the backend. I think there must be a way to kick the room server out. If the game is peer to peer (p2p) or does not check for user permission, then you can do it quite easily. - You can try to swap a function of a button into a function that kick the players. - As mentioned above, you can do swapping by calling the function using jump statement (B/BL/JMP). - It is usually a void type function, you can either change the function parameter, but if if the game crashes, you can try to find 'field' that passed as parameter to that function. --- *Do note that the game usually does all kinds of thing by using player id and not the player name/nickname *Do note that some game have some kind of 'checks' between it's internal client-server. What I mean is that, you might want to patch some flags (function/field) in order to kick_player function to work. 1
0 kiynox Posted February 9 Posted February 9 --- [ @XEKEX ] Quote it must be sending data using sockets instead of normal http requests. Games normally uses websocket, it allows sending data continously until it is closed. --- [ @SYLVIA ] Quote Use offset update and called that offset Simple Please elaborate, not just 'Simple' --- Other solution to this is to access admin panel. You can act as a 'Host' by spoofing some flags or just access the Host panel. It is usully boolean. 1
0 THETWINSOFFICIAL Posted February 11 Posted February 11 On 2/9/2024 at 2:40 PM, kiynox said: --- [ @XEKEX ] Games normally uses websocket, it allows sending data continously until it is closed. --- [ @SYLVIA ] Please elaborate, not just 'Simple' --- Other solution to this is to access admin panel. You can act as a 'Host' by spoofing some flags or just access the Host panel. It is usully boolean. Void killplayer / void eliminate player Just call that 1
0 HEROGAMEOfficial Posted February 11 Posted February 11 Here many can tell, but can you do it? The name of the game is Crisis Action
0 nok1a Posted February 11 Posted February 11 2 hours ago, HEROGAMEOfficial said: Here many can tell, but can you do it? The name of the game is Crisis Action It's Dragon sim i think.
-3 THETWINSOFFICIAL Posted February 7 Posted February 7 On 2/6/2024 at 9:41 PM, san8067san said: This game does not send data to the backend. I think there must be a way to kick the room server out. See dump.cs kickplayer or etc Use offset update and called that offset Simple 1
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san8067san
This game does not send data to the backend. I think there must be a way to kick the room server out.
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