public class ItemGeneratorBoss : RGCharacterComponent
{
// Fields
public Int32 drop_rate; // 0x28
public Boolean disable_drop; // 0x2c
public Boolean drop_protected; // 0x2d
I have a dump.cs, I've tried getting the ItemGeneratorBoss searched up and finding the pointer and using 0x28 which is the drop rate to find the value.
However, I get a largely blown out number that I'm 100% sure isnt the drop_rate.
I've tried using similar methods to find the current player health value as well, but it isnt working out well. I get a completely different number.
How do I access the drop_rate's actual value with GameGuardian?
As as you noticed in the method, the offsets are same for all of em...which is quite confusing. And I can't properly pin point the proper thing.
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ggxAthene
I have a dump.cs, I've tried getting the ItemGeneratorBoss searched up and finding the pointer and using 0x28 which is the drop rate to find the value.
However, I get a largely blown out number that I'm 100% sure isnt the drop_rate.
I've tried using similar methods to find the current player health value as well, but it isnt working out well. I get a completely different number.
How do I access the drop_rate's actual value with GameGuardian?
As as you noticed in the method, the offsets are same for all of em...which is quite confusing. And I can't properly pin point the proper thing.
Help would be much appreciated.
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