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ggxAthene

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  1. Unfortunately regview is available only for 32 bit But you're 100% on target, on what I'm trying to achieve with GameGuardian. And that's to hook onto a function, and see/intercept the parameters. Still not sure how to do that perfectly without the use of scripts yet, because most of em arent updated to 64bits. Any ideas what kind dump I have? Especially looking at the Methods, they have the same offsets. How would one even call them when its pointed to the same offsets? I rarely see dumps like this. Dumped with Zygisk-Il2CppDumper.
  2. Will changing the values found in the offset field searcher, be the real value in the field or the field name/attributes etc?
  3. I have a dump.cs, I've tried getting the ItemGeneratorBoss searched up and finding the pointer and using 0x28 which is the drop rate to find the value. However, I get a largely blown out number that I'm 100% sure isnt the drop_rate. I've tried using similar methods to find the current player health value as well, but it isnt working out well. I get a completely different number. How do I access the drop_rate's actual value with GameGuardian? As as you noticed in the method, the offsets are same for all of em...which is quite confusing. And I can't properly pin point the proper thing. Help would be much appreciated.
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