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[ @trafo ]
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If there's no global-metada & libil2cpp, then it is not Unity engine based game. The solution is: you need to cheat it manually. As alternative to dumping, you can just dissasemble the library and do your own research to find the game structure and values. Here's some useful tools:

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Seems like similar to Unity games, S3DMain.smf as Metadata, and libS3DClient.so as libil2cpp.so. Did you have tried to rename those file and see if you can use libil2cpp dumper?
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On 11/7/2023 at 2:08 AM, kiynox said:

[ @trafo ]
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If there's no global-metada & libil2cpp, then it is not Unity engine based game. The solution is: you need to cheat it manually. As alternative to dumping, you can just dissasemble the library and do your own research to find the game structure and values. Here's some useful tools:

---
Seems like similar to Unity games, S3DMain.smf as Metadata, and libS3DClient.so as libil2cpp.so. Did you have tried to rename those file and see if you can use libil2cpp dumper?
---

No. I never think about to rename the file😅.thank you

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