- 0
Dump Memory Guidance
-
Similar Content
-
- 0 replies
- 1,222 views
-
- 0 comments
- 3,580 views
-
- 0 replies
- 1,775 views
-
- 2 answers
- 856 views
-
- 1 comment
- 6,660 views
-
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
HorridModz
Hello guys,
I was trying to find an ammo hack in a game. The ammo value is encrypted, so my idea was to find an offset or group search that is static so I can write a script to hack ammo. The ammo values is encrypted, but I have a (long and inefficient) way to get the ammo value.
All I need to do is get the address of the ammo value. This is why I am trying to use an offset or group search.
I was struggling to find static values, so I thought of posting two different dumps of the memory near the ammo value, and asking if anyone else could find any static values by comparing the two dumps.
My problem is that when I used the dump memory button and put in two addresses each about 300 or so values in either direction of the ammo address, gameguardian said around 300,000 results were found and generated a massive file.
I believe I used the dump memory feature incorrectly. My goal is to send a few hundred of the nearby values from the ammo address on either side so other people can analyze these values and maybe suggest possible group searches of offsets.
Can someone please tell me how to achieve this? Maybe dump memory is the wrong feature for this?
Thanks for reading!
Edit: Here is a picture of what I am talking about sending other people.
Added picture
14 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now