So i've been using this with cheat engine attached to an android emulator to search for address pointers. 1's for battle and 1's for like world values.
4p:1349 8:* 4p:* 4:1639 8:* 4:* 4p:* 4:* 4:10000
4:980012 4:1 4p:15
~
4:980012 4:10 4p:13
Does GG allow use of wildcards in a group search? Something like 1349;*;*;1~1639(Current HP);1639 (MaxHP);*;*;0~50000;*;10000::(I have no idea) (the important ones i'm really looking for is 1349 value, 1~1639 value and 0~50000 value)
Or do i have to really look for them values? (most of the time they're 0, but sometimes they're like FFFF or sometimes they hit negative or something. which is kinda hard to pinpoint if i do a range in the group search)
I use the first one a lot since every time i go into battle, i gotta search those addresses/values every time. They sometimes change depending on battle conditions too.
the 2nd half i dont think i'd have much problem looking them up, i was wondering how'd i go about creating a script so that everytime the game starts and GG attaches itself (or run the script) it searches for those addresses and turns the last value to 0? I mean i do have a list of skill id's and whatnot. Just wondering really, but my main question is the one with AttackValue/CurrentHP/Energy above.
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Question
rei_hunter
So i've been using this with cheat engine attached to an android emulator to search for address pointers. 1's for battle and 1's for like world values.
4p:1349 8:* 4p:* 4:1639 8:* 4:* 4p:* 4:* 4:10000
4:980012 4:1 4p:15
~
4:980012 4:10 4p:13
Does GG allow use of wildcards in a group search? Something like 1349;*;*;1~1639(Current HP);1639 (MaxHP);*;*;0~50000;*;10000::(I have no idea) (the important ones i'm really looking for is 1349 value, 1~1639 value and 0~50000 value)
Or do i have to really look for them values? (most of the time they're 0, but sometimes they're like FFFF or sometimes they hit negative or something. which is kinda hard to pinpoint if i do a range in the group search)
I use the first one a lot since every time i go into battle, i gotta search those addresses/values every time. They sometimes change depending on battle conditions too.
the 2nd half i dont think i'd have much problem looking them up, i was wondering how'd i go about creating a script so that everytime the game starts and GG attaches itself (or run the script) it searches for those addresses and turns the last value to 0? I mean i do have a list of skill id's and whatnot. Just wondering really, but my main question is the one with AttackValue/CurrentHP/Energy above.
Edited by rei_hunter22 answers to this question
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