hitmez Posted Thursday at 08:39 PM Posted Thursday at 08:39 PM (edited) On 3/10/2025 at 10:21 AM, MonkeySAN said: use this script to edit the amount of Build items you've already unlocked. TEST_Build_Amount.lua 10.81 kB · 2 downloads - only for 64bit - tested on smartphone, game in VPhoneOS - Please do give feedback on script performance 1 hour ago, MonkeySAN said: well. like i said will never ever join Telegram..so i will not install it just to get the file. Anyway thanks again. Have a nice day. I tried to make my own script can you check if its works?.well it didnt work.@monkeysan what did I do wrong? structure id script 32bit.lua 1 hour ago, MonkeySAN said: well. like i said will never ever join Telegram..so i will not install it just to get the file. Anyway thanks again. Have a nice day. https://androidfilehost.com/?w=files&flid=340001&sort_by=name&sort_dir=DESC This website has all virtual machines Edited Thursday at 08:53 PM by hitmez
tauvik92 Posted Thursday at 08:49 PM Posted Thursday at 08:49 PM 1 hour ago, MonkeySAN said: well. like i said will never ever join Telegram..so i will not install it just to get the file. Anyway thanks again. Have a nice day. All right. Just keep being yourself. My reasons for inviting you include. I don't explain everything in the video for the sake of future app security... and I haven't even deployed a tutorial with a 1000% working android 9 custom rom for gameguardian. Everything I do is for the sake of future game security.
MonkeySAN Posted Thursday at 09:40 PM Posted Thursday at 09:40 PM 49 minutes ago, hitmez said: i tried to make my own script can you check if its works?.well it didnt work.@monkeysan what did I do wrong? take a look into my script and compare with yours. then you will know why its not working.
vzzz Posted Sunday at 03:05 PM Posted Sunday at 03:05 PM On 2/15/2025 at 11:22 PM, Bogejula said: sorry sir, I already read all previous page but dont found ur groupitems unlock script.. ? Hi @MonkeySAN. Can u reupload TEST_GroupItems 32bit.lua ? Thankyou
vzzz Posted Monday at 03:16 AM Posted Monday at 03:16 AM (edited) 32bit @MonkeySAN Script ended: Script error: luaj.o: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:52 ` return gg.getTargetInfo().x64` attempt to index ? (a nil value) with key 'x64' level = 1, const = 3, proto = 0, upval = 1, vars = 2, code = 6 GETTABLE v0 v0 "x64" ; PC 3 CODE 00408007 OP 7 A 0 B 0 C 258 Bx 258 sBx -130813 stack traceback: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:52 in local 'is64bit' /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:55 in main chunk [Java]: in ? at luaj.LuaValue.f(Unknown Source:2) at luaj.LuaValue.c(Unknown Source:35) at luaj.LuaValue.i(Unknown Source:47) at luaj.LuaValue.w(Unknown Source:0) at luaj.LuaClosure.a(Unknown Source:588) at luaj.LuaClosure.l(Unknown Source:7) at luaj.LuaClosure.a(Unknown Source:1818) at luaj.LuaClosure.l(Unknown Source:7) at android.ext.Script.d(Unknown Source:493) at android.ext.Script$ScriptThread.run(Unknown Source:24) Edited Monday at 03:17 AM by vzzz
vzzz Posted 22 hours ago Posted 22 hours ago On 3/17/2025 at 7:57 PM, MonkeySAN said: try this : TEST_GroupItems_V3.lua 5.2 kB · 3 downloads - give me an update later Script ended: Script error: luaj.o: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:53 ` local is64 = info.x64 == true` attempt to index ? (a nil value) with key 'x64' (local 'info') level = 1, const = 12, proto = 0, upval = 1, vars = 9, code = 36 GETTABLE v1 v0 "x64" ; PC 3 CODE 00408047 OP 7 A 1 B 0 C 258 Bx 258 sBx -130813 stack traceback: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:53 in local 'is64bit' /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:67 in main chunk [Java]: in ? at luaj.LuaValue.f(Unknown Source:2) at luaj.LuaValue.c(Unknown Source:35) at luaj.LuaValue.i(Unknown Source:47) at luaj.LuaValue.w(Unknown Source:0) at luaj.LuaClosure.a(Unknown Source:588) at luaj.LuaClosure.a(Unknown Source:74) at luaj.LuaClosure.a_(Unknown Source:1) at luaj.LuaClosure.a(Unknown Source:1592) at luaj.LuaClosure.l(Unknown Source:7) at android.ext.Script.d(Unknown Source:493) at android.ext.Script$ScriptThread.run(Unknown Source:24)
MonkeySAN Posted 21 hours ago Posted 21 hours ago (edited) 43 minutes ago, vzzz said: Script ended: Script error: luaj.o: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:53 ` local is64 = info.x64 == true` attempt to index ? (a nil value) with key 'x64' (local 'info') level = 1, const = 12, proto = 0, upval = 1, vars = 9, code = 36 GETTABLE v1 v0 "x64" ; PC 3 CODE 00408047 OP 7 A 1 B 0 C 258 Bx 258 sBx -130813 stack traceback: /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:53 in local 'is64bit' /storage/emulated/0/Documents/TEST_GroupItems_V3.lua:67 in main chunk [Java]: in ? at luaj.LuaValue.f(Unknown Source:2) at luaj.LuaValue.c(Unknown Source:35) at luaj.LuaValue.i(Unknown Source:47) at luaj.LuaValue.w(Unknown Source:0) at luaj.LuaClosure.a(Unknown Source:588) at luaj.LuaClosure.a(Unknown Source:74) at luaj.LuaClosure.a_(Unknown Source:1) at luaj.LuaClosure.a(Unknown Source:1592) at luaj.LuaClosure.l(Unknown Source:7) at android.ext.Script.d(Unknown Source:493) at android.ext.Script$ScriptThread.run(Unknown Source:24) yikes.. its hard to figure out the problem when i had no means to test it myself. can you record a video while running the script and sent it here? Edited 21 hours ago by MonkeySAN
CmP Posted 18 hours ago Posted 18 hours ago @MonkeySAN modify the code to detect process bitness without relying on "getTargetInfo" (since it's not guaranteed to be available), for example like the following: local ranges = gg.getRangesList() local highestAddress = ranges[#ranges]["end"] local is64 = (highestAddress >> 32) ~= 0
MonkeySAN Posted 17 hours ago Posted 17 hours ago (edited) try this : TEST_GroupItems_V3.1.lua - with new and improved 64bit or 32bit detection. - again i cannot test for 32bit - if work, all credits goes to @CmP - if not, then thats on me Edited 17 hours ago by MonkeySAN
vzzz Posted 9 hours ago Posted 9 hours ago (edited) 8 hours ago, MonkeySAN said: try this : TEST_GroupItems_V3.1.lua 5.48 kB · 0 downloads - with new and improved 64bit or 32bit detection. - again i cannot test for 32bit - if work, all credits goes to @CmP - if not, then thats on me Wow, it works in 32bit. Thankyou @MonkeySAN and @CmP Sorry I don't understand, but does it also apply to TEST_Build_Amount.lua ? If it's hard, forget it, I don't want to ask for more. Edited 9 hours ago by vzzz
MonkeySAN Posted 1 hour ago Posted 1 hour ago (edited) 8 hours ago, vzzz said: Wow, it works in 32bit. Thankyou @MonkeySAN and @CmP Sorry I don't understand, but does it also apply to TEST_Build_Amount.lua ? If it's hard, forget it, I don't want to ask for more. great. for Bulid, i need 32bit game to look for the offsets as its different from 64bit. maybe you can help me. download this script (V3): Field Offset Finder (#40r9kwnp) run it and enter it as below dont forget to check - Try for 32 bit - that will search all the amount of Build items you had - refine to amount value(any item)you want to edit. - preferable 5 or more(bigger the better,less results) - if after refine results are too many, use increment edit to find the correct one, revert and delete the other - if 10 or less results after refine, you can either use increment edit or edit one by one to find the correct one - once found the correct value, goto address. - then scroll the amount value all the way down just above bottom screen border to keep it visible. - after that take a screen shot and post it here. Edited 1 hour ago by MonkeySAN
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