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Day R Survival


TubsMcCoy
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13 hours ago, cth said:

Tried adding emba_disk to your script to the reb array just like you do to the other four currencies, but it didn't do anything for emba. It might be that emba just doesn't use it? Here's what I added:

		reb[5] = { 
			address= reb[4].address + 0x28,
			name = Cheat_AmBroke.."Emba_disk",
			flags= gg.TYPE_DOUBLE,
		}

Please advise. Might be that my address offset is not right, but... I mean, yeah.

each had their own offsets, soo it can be different

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9 hours ago, Helios13 said:

Yo! Looks like devs recent paych made the emba boxes unmodifiable? I tried setting all boxes to 0 and it does show zero visually but whenever you try and open a box, nothing happens. Any ideas?

I just tested it. Still works just fine for me. 

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3 hours ago, cth said:

I just tested it. Still works just fine for me. 

I'm probably doing something wrong or changing the wrong value as it's only showing zero visually. Are you changing the exact value of the boxes?

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6 hours ago, Helios13 said:

I'm probably doing something wrong or changing the wrong value as it's only showing zero visually. Are you changing the exact value of the boxes?

Well, after noticing your post, I assumed they've fixed it. So I changed the value of the 40 box to 1 rather than 0. And it worked visually. Then I kinda cringed when clicking on it, fully expecting my hard earned 310-something floppy disks to go to 270, but it was just 309... I suspected that it might be an illusion and the real value went down to 270, which is already unlikely, so I bought like 20 more chests and it was fine. Then I changed the value to something like 173 and looked for 173;60 to find the 60 faster. Got one pair. changed the 173 back to 1 and changed the 60 to 2. Worked just the same..

Don't overdo it. The number of boxes bought is in your savegame. If they see that you've bought too much without donating, they might know something. But also, don't pay to russians. Their taxes fuel  the war.

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2 hours ago, cth said:

Well, after noticing your post, I assumed they've fixed it. So I changed the value of the 40 box to 1 rather than 0. And it worked visually. Then I kinda cringed when clicking on it, fully expecting my hard earned 310-something floppy disks to go to 270, but it was just 309... I suspected that it might be an illusion and the real value went down to 270, which is already unlikely, so I bought like 20 more chests and it was fine. Then I changed the value to something like 173 and looked for 173;60 to find the 60 faster. Got one pair. changed the 173 back to 1 and changed the 60 to 2. Worked just the same..

Don't overdo it. The number of boxes bought is in your savegame. If they see that you've bought too much without donating, they might know something. But also, don't pay to russians. Their taxes fuel  the war.

It's strange. It really isn't working for me. I've attached a video here. I'm not sure if it's my game guardian or because I've updated the game recently.

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20 hours ago, cth said:

do you know what the offset is, or how do you figure it out?

how i figured it out is kinda simple, i just memory view the double value near other currency worth, as you can see on the script they had close offsets

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21 hours ago, cth said:

do you know what the offset is, or how do you figure it out?

Here's how to find currency worth
Search either one of these in DWORD
-16 776 956 ( offset to ID is -8 )
-1 383 311 468 ( 
offset to ID is -C )

after that, you find the item ID, then pointer scan it, you'll get 20+, save it on the saved list, then select all
do Change Address / Type, then pick type to DOUBLE and the offset is -10, then do Selected as search result, then filter 0.25 type DOUBLE, you should have 1 address and that address is Ration Card worth, and from that you do
chain of offset of + 0x28

the structure looks like this

Currencies		| Offsets ( address + offset )

Ration Card		= Pointer - 0x10
Emba Disk		= Ration Card + 0x28
Halloween Coins		= Emba Disk + 0x28
New Year Balls		= Halloween Coins + 0x28
Black Rubles		= New Year Balls + 0x28
Iron Nuts		= Black Rubles + 0x28
Halloween Souls		= Iron Nuts + 0x28
New Year Cookies	= Halloween Souls + 0x28

 

Edited by AngelWolf
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5 hours ago, Helios13 said:

It's strange. It really isn't working for me. I've attached a video here. I'm not sure if it's my game guardian or because I've updated the game recently.

in your video, you're changing 239 and not 244. Not even sure why you touched the 239. Then you changed 244 to 0, but it didn't work. Idk, maybe they've hardcoded a check for theminimum data disks you need to have in order to do this. 

I've tested on the game version 761-fa. I think it's the latest. I also do this on an emulator, but it shouldn't matter really.

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i've been working on an update for the script but some of them just broken, and i also didnt feel to redecipher the awful codes of the source and fix these broken options, tho i fixed the miniloc, and optimize the code, i also added some stuff, tho the current issue im having is the function called "getApStart" for battlehacks that force when starting a battle 1000 ap will be added.

Here's some stuff i added
- Reputation
- No Rads
- Hero Light is 500%
- Casino 
- Caps 
- Perks
- and a broken Pet Swapper

I fixed 
- Miniloc
- 1000% Search Chance

Possiblity to add
- Can move in battle at anytime (obviously on your turn)
- a fix for ap start

Possibility of removal
- Battle Hacks for AP Start
- Broken Pet Swapper

i can create attach the script as it, but i want release it when it stable, and also it'll completely readable, no obfuscation

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2 hours ago, AngelWolf said:

i've been working on an update for the script but some of them just broken, and i also didnt feel to redecipher the awful codes of the source and fix these broken options, tho i fixed the miniloc, and optimize the code, i also added some stuff, tho the current issue im having is the function called "getApStart" for battlehacks that force when starting a battle 1000 ap will be added.

Here's some stuff i added
- Reputation
- No Rads
- Hero Light is 500%
- Casino 
- Caps 
- Perks
- and a broken Pet Swapper

I fixed 
- Miniloc
- 1000% Search Chance

Possiblity to add
- Can move in battle at anytime (obviously on your turn)
- a fix for ap start

Possibility of removal
- Battle Hacks for AP Start
- Broken Pet Swapper

i can create attach the script as it, but i want release it when it stable, and also it'll completely readable, no obfuscation

Man you rock! That sounds awesome! A few questions though:

1. I'm using the latest released version, I think, and mini locks work perfectly fine. The only thing that didn't work there would be the locks that required items to be expended, like explosives and the emba herbicides. So if you're fixing the one-time consumables, that's cool.

2. The 1000% search chance also always works for me just fine. What's there to fix?

3. Reputation, or the reputation threshold for traders? Cuz I think editing the thresholds is dangerous. Admins seeing you have lvl5 crafting with like 100 reputation would instantly know you've cheated. Detectable 😞

4. Caps? How? Through changing the casino and the restock cost values to negatives? That should be a fun update, heh!

5. AP hack would be good to have. Maybe not necessarily 1000. Maybe adding just a few AP to regen rather than to the start. Neither regen or start works for me. Unlimited guns causes an exception, something about non-existent NextItem or something like that, after a few turns with it.

Thanks a lot for sharing your work!

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9 hours ago, cth said:

Man you rock! ....

1. I know there's 3rd options on some doors, which is obtainable Explosive and there's another explosive (Dynamite look alike) for bunkers, and im trying to map these, but due it's nature using 1 or 2, makes it kinda hard to pinpoint them, while others like axe and such, i can just map them via durability use and then filter them based on energy use, example, when you open a barred door using axe it minus 5 on the axe's durability and uses 30 energy, and the minilocks hacks, will change the subtraction of the durability to instead add the durability and removes energy use, so if your steel tools has 12 use, then you use minilocks hacks and open a door, it'll add 5000 durability to the tool iirc.
2. The pointer, it sometimes broke. and cause a crash.
3. it's more like changing the reps requirements, soo instead 50/320/720/1050, for the levels it just 1/1/1/1, so basically lvl 5 an instant, but not permanent, more like use when needed, and revert when done.
4. Restock/Refresh caps and casino(if i can get it working)
5. so the older hack i made has 3 options regarding Action Points, 1000 Starting AP, 1000 AP Regen, and 1000 Max AP, but due the nature of AP Regen being wacky to find, like on lower level you got +1 AP, but in mid game you got +2 and end game you got +3, soo it often cause a crash, and im thinking to instead remove this option since there's no hardcoded value, not like max AP which is 3 and ap regen by default is 1.  

note: the movement hacks is kinda global so im unsure if i should modify it or not, since it's basically 0 and 1. let me explain
the function do this
if unit movement is 0 then return unit can move is true else if unit movement is 1 then return unit can move is false (unit already move)
so the hardcoded value is in the else if statement, and it's 1, and if i can change the 1 to be always 0 that means, i can move anytime i want, but on the function, there's not if check for if unit isHero, soo i assume it means, the value is global, means your pet will be affected, and enemies too. THO this is assumptions, i might wrong

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5 hours ago, Voltageolds said:

Hi, caps and embra disks hack fixed in version 1.764, can't open boxes with another point, then 60 and 40, casino also didn't work.. Any ideas how to hack it? And how to hack game currency ? I'm new in game guardian

why not just revert back to 1.761 and hack embra? It still allows me to play on 1.761.

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