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Posted (edited)

SuperHack for Crisis Action


This is a combined hack script for Crisis Action game.

Requirements :

1. Crisis Action SEA apk version 2.0

2. GG ver. 8.31.2+

Features :

1. Time Jump

- For anti detection trick.

2. 1Hit

- This hack will apply to all weapons with NO exception. (Except melee and grenade, of course)

- Available in 2 modes : Large Hitbox (usually called High Damage), and Normal Hitbox (works on all maps)

- For normal hitbox, it ALSO WORKS ON CREATION MODE. And penetration effect is greatly reduced. Even though, usage of pistols and SMGs with this mode is still not recommended.

- Large Hitbox only works on certain maps (and sometimes on certain locations only). This mode only works on these maps : Bloodstrike, Ferry, Wasteland, PVE & TC maps, Rebel Base, Train Workshop, and Creation Mode maps. (Also works on Trench map, except for snipers.

- PVE-Hell have more chance to work with Normal Hitbox before the Ice Wall is destroyed, and then swap with Large Hitbox after the wall is destroyed. (Be careful because after the wall is destroyed, if the human zombies can't be shot down using any modes, try to switch manually to 2,147,000,000)

- You can swap between the two modes.

- NEW! Custom mode now available! Apply 1Hit hack to your favourite weapons and save more time.

3. Wallhack

- Allows the player to see and shoot through walls in front of him/her.

4. Fast Reload + Deadeye

- Increases reload speed.

- Weapon recoil and accuracy is near perfect.

- Choose between 3 modes (Avenger, Alliance/Rebels, Guardian) based on your server!

* All servers other than mentioned above isn't available for this hack. But I'm going to find the code as fast as I can.

5. Bug Hack

- Includes : Fly/Underground Bug Hack and Wall Bug.

- Wall Bug hack allows the player to walk within walls. Please NOTE that bombs and ammo boxes can't be taken when this hack is active.

- Wall Bug hack acts as Fly hack in Creation maps.

- Fly/Underground bug hack can be swapped each other.

6. Fast Run

- Increases movement speed

7. Aimbot

- Some players refer this as High Focus. In other games, this hack is actually called Aimbot.

- Enhances aim assisting. (Or should I say, DRONE AIM?)

- Doesn't work when aim assisting is off.

8. Revert Hacks

- All hacks except 1Hit and Under/Fly hack can be reverted.

- Under/Fly hack will eventually be reverted each time the player respawns or leaves the room.

9. Debugging options

- When turned on, script will show how many items being edited during search each time the script ends.

10. Choose to quickly activate a hack after another or finish the script after search.

- Even though GG ver. 8.31.0 added restart button, it doesn't matter.

11. Customized Interface for ease in usage.

- All menus are organised and complete.

12. You can still play the game during search!

For more information, please contact me :

Twitter : @Aufar2003

LINE ID : aufarramadhan

Thanks for downloading!!!

--------

TUTORIALS :

- PVE-HARD and Custom 1Hit

- Trench Bug (anti detection trick) and Other Hacks

Code pastebin : https://goo.gl/9iZjNZ


 

Edited by Aufar_R
  • Administrators
Posted
Quote

gg.toast('Please set the filter to 2000!')

You do not need this. Any values sended to gg.getResults override this limit and you get needed count of results.

Posted

@Aufar_R

Nice Script.

I looked at the codes, i see it could be written better.

I modified your code with the changes below:

1-Better readability by using identation for functions

2-Removed unnecessary line "goto start" at first

3-Removed many unnecessary lines "gg.clearResults()" after another

4-Added "gg.clearResults()" at the endall and before the "::start::"

5-Done many modifications so the user gets back to the main menu after each hack, one may want to do multiple hacks and reloading the script every time for each is a bit hassle.

6-More clearified labels for "goto" function

7-Removed Unnecessary "os.exit()" at the end of the script, script ends if it reaches the last line, no need to put "os.exit()"

8-Removed last "gg.toast" message, a "Done" message already appears when a hack completes.

9-Some typing fixes

10-Removed all the "print" functions, not necessary to tell user what have been replaced, let the user be calm minded :)

11-Added many "please wait..." toast messages before searches to inform user, script is running and he/she may wait

12-Repositioned many codes, goto functions and labels so they are now at progressive sort

13-Modified some function names to clarify things and make it easier to understand

14-Added some comments to help readability

15-Replaced the warning "toast" to "alert" function, so the user may not miss the warning message

16-Modified one toast message from indonesian to english

 

 

Super Cheat For Crisis Action.lua

Posted
3 hours ago, Backlift said:

@Aufar_R

Nice Script.

I looked at the codes, i see it could be written better.

I modified your code with the changes below:


1-Better readability by using identation for functions

2-Removed unnecessary line "goto start" at first

3-Removed many unnecessary lines "gg.clearResults()" after another

4-Added "gg.clearResults()" at the endall and before the "::start::"

5-Done many modifications so the user gets back to the main menu after each hack, one may want to do multiple hacks and reloading the script every time for each is a bit hassle.

6-More clearified labels for "goto" function

7-Removed Unnecessary "os.exit()" at the end of the script, script ends if it reaches the last line, no need to put "os.exit()"

8-Removed last "gg.toast" message, a "Done" message already appears when a hack completes.

9-Some typing fixes

10-Removed all the "print" functions, not necessary to tell user what have been replaced, let the user be calm minded :)

11-Added many "please wait..." toast messages before searches to inform user, script is running and he/she may wait

12-Repositioned many codes, goto functions and labels so they are now at progressive sort

13-Modified some function names to clarify things and make it easier to understand

14-Added some comments to help readability

15-Replaced the warning "toast" to "alert" function, so the user may not miss the warning message

16-Modified one toast message from indonesian to english

 

 

Super Cheat For Crisis Action.lua

The print label is actually intentional.

I can know if a hack is success or fail by looking at it...

Other wise your help is incredibly helpful! Thanks again.

@Backlift

  • Administrators
Posted
3 hours ago, Backlift said:

Removed all the "print" functions, not necessary to tell user what have been replaced, let the user be calm minded :)

If you want debug script from user response - additional output can be helpful.

Or you can make debug version of script - send it to user and wait for feedback.

Or make debug messages are disabled by flag for easy enable.

Posted (edited)

Debug version is in the works....

Updated to v1.4 (Without debug)

Thanks @Enyby

EDIT : DEBUG VERSION UPLOADED (VERSION 1.4-DEBUG)

Edited by Aufar_R
Uploaded debug version
Posted
1 hour ago, Aufar_R said:

Thank you very much! I really appreciate that...

Your welcome.

Happy to help.

52 minutes ago, Aufar_R said:

The print label is actually intentional.

I can know if a hack is success or fail by looking at it...

Other wise your help is incredibly helpful! Thanks again.

@Backlift

Good thinking, I removed that so it would be nicer for the user.

 

40 minutes ago, Enyby said:

If you want debug script from user response - additional output can be helpful.

Or you can make debug version of script - send it to user and wait for feedback.

Or make debug messages are disabled by flag for easy enable.

Thanks for the info.

I will use that in my upcoming scripts

Posted

More uploads! Updated to version 1.4.1 with minor tweaks. (QUESTIONS!!)

Posted
1 hour ago, Enyby said:

Or make debug messages are disabled by flag for easy enable.

Do you have any example?

  • Administrators
Posted
local debug = false -- if need - set it to true

-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end

 

Posted
6 hours ago, Enyby said:

local debug = false -- if need - set ot true

-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end
-- do something
if debug then print(gg.getLine(), 'some debug message', some, debug, vars) end

 

I don't understand.... ?

Can you give me a short example of using that in script?

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