I know about this file format thingy, while I'm reversing a crackme, need to dump some memory region and analyze it, you can't see file name but only structure, yep. Well, I've dealt with a silly C library enforcing the full path name and file format to follow the docs style. Thats where my faithful to example in docs begin, lol.
:/ I just started learning LUA this morning. Community Documentation said File format was .lua. dont bully plox. Thanks for info tho.
But the table.load and table.save isn't usable right? Tried it many times, but seems like its just an empty function (nil)
An example for File I/O operation still primitive, but you could use your own wrapper for that. since GG will add lua import in future so that table.save and table.load can be used thus the complex File I/O wrapper somewhat not needed.
I just noticed this recently, some high end netmarble games, run nmcore on some devices. Tested on multiple emulator on windows. the binary is deleted afterward. Might investigate this further.
Okay, this is correction for my reply at that forum. Many games store Game scene code at encypted lua files and Player control at sharedlib. This isnt applied to all games. And if the symbols are stripped from sharedlib, you need gdb/gdbserver to find correct offset.
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