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oijkn

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Everything posted by oijkn

  1. Hi all i see this video so i think a new hack will arrived soon http://www.youtube.com/watch?v=bZBou9WVAe4
  2. Hi, your method only work with EN version i think because i tried it with my FR version and the value doesn't exist...
  3. Did you try to use IDA ? Where did you have problems ?
  4. It's very simple to mod other country version. All you need it's IDA to decompile EN modded version and check what was modified then compare to your version and make the same changes
  5. Sorry my bad, i just wanted to share this info...delete my post if it's useless ! Regards.
  6. Hi, thanks for sharing the info I can confirm that Freedom works with Go Sms Pro too (all options are activated). Best regards.
  7. Hi, i will try to explain how i make my mod ! If you look at the "txt" file into /sdcard/LuckyPatcher directory you will see yours files for the mod. For this example i will take the HBM file. When you open the HBM.txt you can see this line : [ODEX] {"original":"04 67 61 6D ** 00"} {"replaced":"04 67 61 6D 31 00"} ==> 31 = libgam1 The value "31" permit to tell at the game what is the name of file to use (ex: libgam1.so). So if you want to use another file like "libgam2.so for Dungeon mod you need to change this value like this : [ODEX] {"original":"04 67 61 6D ** 00"} {"replaced":"04 67 61 6D 32 00"} ==> 32 = libgam2 That will tell to the game to use "libgam2.so" After that you need also to change the name of the file in the "txt" file HBM.txt [LIB] {"name":"libgam1.so"} {"original":"00 31 2D 2D 2D 00 32 7E 7E 7E 00 33 37 2A 2A 2A 00 "} {"replaced":"06 31 2D 2D 2D 00 32 7E 7E 7E 00 33 35 2A 2A 2A 00"} You have to rename the file to use, for example rename it to "libgam2.so" in the all of file. When you have make all this modifications you have to copy/paste libgame.so inthe data directory of the game and rename them to libgam1.so, libgam2.so & libgam3.so My configuration is like this : libgam1.so = HBM libgam2.so = Dungeon libgam3.so = Normal If you need more explanation tell me it
  8. Well i tried my method and it works like a charm no more need to change/copy/paste/rename etc... My config is like this : 31 = HBM / 32 = Dungeon / 33 = Normal And great news i managed to mod my game (no EN version) !! Have a good days and thanks to all VIP members for share infos and tips
  9. Yeah !! i was able to mod mine big thank to all guys who shared infos !!
  10. If my mod works i will try and tell you if my method is possible and works good but i'm not in the US version...sorry Like i said before with the ODEX method you tell at the game what file to use : 31 = libgam1.so 32 = libgam2.so etc... but i need to test it before
  11. With my method yes you have to patch every you want to switch but don't have to copy/paste/rename at each time. It's was just an idea
  12. Hi thank you for your reply ! Today there is an update of FR version now we are on 1.2.18. I looked on changes but i found nothing, the "libgame.so" have the same values as 1.2.17, very strange !! but now when i'm trying to patch the versioncheck with Lucky Patcher with the value "31 37" the game say me that there is a new version to update But when i look for the version in IDA the value is the same "17***" I don't understand !! Perhaps the version is in another file like xml... Edit: sorry my mistake i think i was looking in bad file
  13. I think it's very easy to do this with Lucky Patcher. You have just to modify this i think : [ODEX] {"original":"04 67 61 6D ** 00"} {"replaced":"04 67 61 6D 31 00"} ==> 31 = libgam1 So if you use "libgam1.so" for HBM for example you have just to change the value "31" to "32" and make a new file named "libgam2.so" for Dungeon I think this method can work well
  14. Hi, I have done it with my French version but the problem is in HBM, monsters are modded and not my troops/hero :\ very strange !! I have modified exactly the same as US version... Any ideas ? Best regards.
  15. I'm trying to manage it but in HBM the monsters have the super power and kill me in one shoot ! So strange, like a reverse mod...
  16. Hi Mic, This values are available for the US version ! Did you succeeded to manage it for the Fr version, please ? Best regards.
  17. Yes i'm agree with both replies ! I must admit at beginning i was frustrated by not have found a modded version of the last version of CC but yes the privilege to be VIP+ i found others things greater like tutos, infos and support to hacking games on android so thank you for that guys !! Have a good day Regards, Oijkn.
  18. I'm totally agree with you mate those guys just want an hack and don't contribute to the project, pretty sad... And yes when I said "modo", I think all the scene :-)
  19. The modo are trying to hack the last version.
  20. Hi, I can't see the video due to the country restriction... What's the trick, please ? Regards, Oijkn.
  21. Ok sorry, my bad !! I'm trying to mod it and for the moment i don't have FC or disconnect but i can't find the values to change
  22. Hi, just a question why in GG Twitter did you say that you mod v.1.2.35 and there is no mod in VIP section ?? I payed my VIP account because i saw that in your Twitter... I hope you can "hack" this game soon Best regards, Oijkn.
  23. Hi, i'm trying to mod this game too and also reading tuto/tips i'm learning more how to mod apk's ATM i'm comparing the mod of the ver.1.234 by GG and the official version (1.2.34). I found what mod was made I would like to know how i can convert instruction like this to hex code - For example : MOVS R0, 0x3FC9876 I found in the net the tools "arm_asm converter by slam80" but i d'ont know how to use it, if someone can help me, please. Thank you in advance for the help ! Regards, Oijkn.
  24. Hi, thank you for sharing your account but that seams to don't work anymore. Thank you by the way :-)
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