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Posts posted by kiynox
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[ @Aaron-Auto ]
---Quoteis there possible that u can make it for only 1 device?
You can. You need to find the device: HWID and just do the same as above script.
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[ @Aaron-Auto ]
---Quoteis there possible u can make it username and password
As I said earlier, you just need to edit the script I gave you above. It is pretty much the same.
lookup = { ["user1"] = "password1" } function notice(message) gg.alert(message) os.exit() end function menus() notice('You have reached the main menu!') end username = gg.prompt({'Enter username :'},{[1] = nil},{[1] = 'string'}) if username == nil then notice('Username empty, exiting...') else if lookup[username[1]] == nil then notice('Username not found, exiting...') end end password = gg.prompt({'Enter password :'},{[1] = nil},{[1] = 'string'}) if password == nil then notice('Password empty, exiting...') else if lookup[username[1]] ~= password then notice('Password incorrect, exiting...') end end menus()
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*Dont be lazy.0 -
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[ @HEROGAMEOfficial ]Quoteshare to public = share code.
By this logic, just dont hide anything at all since it is used by yourself. The OP wants to "Hide" it, even though some knowledgable users can still get the script datas. The intention is to make it not too obvious isn't it?
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[ @Aaron-Auto ]Quotehide my values in a server like 000webhost or something and also for only 1 device
What kind of 'hide' you want? Isnt your "000webhost" will only store your script? Then just use luaobfuscator & encrypt your script like I said above. Or you want to hide your website address?
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[ @tomorucih ]
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You can use: GGIl2CPP. To use it: you can just save it in the same location as below script:require("Il2cppApi") Il2cpp() class_name = "Put your class name here" field_name = "Put your field name here (not use offset)" value_type = gg.TYPE_DWORD --Change it accordingly values = 1 --Change your value here freezes = true --Freeze the value fields = {} local classes = Il2cpp.FindClass( {{Class = class_name, MethodsDump = true, FieldsDump = true}} ) for k, v in ipairs(classes) do for k, v in ipairs(v) do local objects = Il2cpp.FindObject({tonumber(v.ClassAddress, 16)}) for entry, object in ipairs(objects) do for i = 1, #object do fields[#fields + 1] = { address = object[i].address + tonumber(v:GetFieldWithName(field_name).Offset, 16)), flags = value_type, value = values, freeze = freezes } end end end end gg.addListItems(fields)
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*Not tested.0 -
[ @Aaron-Auto ]
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I can't access your recent topics about: "Auto execute Game Guardian". Perhaps you set it to private or being removed, please DM-me if you have any problems.
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[ @Aaron-Auto ]
---Quoteis there possible u can make it username and password
Just re-use the script above. It's basically the same.
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[ @vaibhavi ]
---QuoteI found armeabi-v7a and arm64-v8a in lib folder. I deleted arm64-v8a,recompiled the APK
Any reason to do that? A recompiled apk often breaks the game because it also breaks the apk's signature. I wouldn't recommend that.
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[ @Phantom_Combat_Venue ]
---Quoteyou can use GG to set the reward
So uhh, I have tried to edit it with regular ARM (MOV) and it crashed. Any suggestion?
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[ @Aaron-Auto ]
---QuoteIs there a way that like probably they can't steal my values? Like using 000webhost or something
It is not about "where you host the database", but "how you can encrypt your lua script". You can obfuscate your script here: LUA Obfuscator and then encrypt your obfuscated lua with: SELGG
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It will give you double protection0 -
[ @Aaron-Auto ]
---Quoteif someone decrypt it and know the link can he like add user?
No, they can't edit your pastebin, but they can stole your code (steal your values, offset or address). So you just need to encrypt your script.
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[ @Aaron-Auto ]
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I have updated earlier script. Should works now.
---Quotehow about the data base can u make one?
Just send request to pastebin using: gg.makeRequest(). Put the data on Pastebin like this:
--Time format (year:month:day:hour:minute:second) lookup = { ["user1"] = "2023:12:05:16:22:00" }
And use this script:
--[ Updated & tested on: 05/12/23 ] function parser(inputs) cparse = os.date("%Y%m%d%H%M%S") uparse = lookup[inputs[1]]:gsub(':', '') if tonumber(cparse) >= tonumber(uparse) then return false else return true end end function notice(message) gg.alert(message) os.exit() end function menus() notice('You have reached the main menu!') end fetch = gg.makeRequest('https://pastebin.com/raw/Qq72QUn0').content if fetch == nil then notice('Cannot fetch data, exiting...') else pcall(load(fetch)) end inputs = gg.prompt({'Enter username :'},{[1] = nil},{[1] = 'string'}) if inputs == nil then notice('Username empty, exiting...') else if lookup[inputs[1]] == nil then notice('Username not found, exiting...') else if parser(inputs) == false then notice('Username expired, exiting...') else menus() end end end
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[ @Aaron-Auto ]
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There's 2 ways. You can hardcode the timing inside the script or create a database with pastebin or etc. Using database will allows you add more user without making changes to the script, unlike hardcode, you need to keep adding a new user inside the script. So which one do you want? but first of all, here's some inner working of what you want:--[ Updated & tested on: 05/12/23 ] --Time format (year:month:day:hour:minute:second) lookup = { ["user1"] = "2023:12:05:16:22:00" } function parser(inputs) cparse = os.date("%Y%m%d%H%M%S") uparse = lookup[inputs[1]]:gsub(':', '') if tonumber(cparse) >= tonumber(uparse) then return false else return true end end function notice(message) gg.alert(message) os.exit() end function menus() notice('You have reached the main menu!') end inputs = gg.prompt({'Enter username :'},{[1] = nil},{[1] = 'string'}) if inputs == nil then notice('Username empty, exiting...') else if lookup[inputs[1]] == nil then notice('Username not found, exiting...') else if parser(inputs) == false then notice('Username expired, exiting...') else menus() end end end
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[ @GTXGAMING ]
---Quoteso how to bypass through script
There's no universal script that ables to decrypt any encrypted values for any games. It is depends on how the game encrypt the values. Can be with different secret key, xor or even hashing.
---Quotehow to create pointer script If the value is encrypted
- Pretty much the same. The encrypted value is often somewhere near un-encrypted value (visual value). So you just need do some offset calculation.
- Or you can also find neighboring debug symbol / string that related / near encrypted value. Then do the same, calculating offset.
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So, you can do some experiment by finding the un-encrypted value (visual only value) -> goto the address -> find any neighboring address that have large values (usually there's 4-2 large values near each other) -> then sets it to 0 -> some of that large value address is probably have the correct address, so try to change it to 9999 (whatever).0 -
[ @Silento ]
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OP wants 2 things: constantly check register value & load allocated memory. So I will cover more about loading memory allocation, since we don't know yet what this memory allocation holds, either instruction/strings:- - If it's single instruction, then the OP is in right direction using mov pair (mov, movk, movz), to load immediate address. If it's fails, then you can use ADRP/ADD pair or using Offset/PC relative address, as most instruction doesn't support immediate address.
ldr x0, 0x100 --Offset/PC relative (ldr address to our target address)
- - If it hold strings, it is doable using Game Guardian: Load Address from Allocated Memory or load immediate address (like #1)
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[ @GuyLian ]
---QuoteI want to change W21 value if it's equals to (0xB0FF) then change it to (0xB0CC) that's it.
The reason I ask you is because:
- Software/Hardware sets the register value at current state, meaning that you need to change all/specific instruction that does "mov w21, 0xB0FF" to "mov w21, 0xB0CC"
- Since the value on the register is often changing (based on current execution), meaning that you need to always hook the register/watch any changes into register. You can't done this using Game Guardian, it is only for Memory editing not debugging. You need to use Memory Debugging app like GDB or Ghidra.
- Your ARM64 Assembly OPCode: ("cmp w21, #0xb0ff ...") will not affect anything since it is not being executed. Beside using Memory Debugger, you can also create seperate thread within the App (Like Mod Menu) to always constantly check for Register value. Although this is bad, constantly checking register means that it is resource extensive and the thread will likely killed by the OS. Yes, Android have auto-prevention that will shut threads/apps that resource extensive (Phantom processes).
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Albeit, constantly checking Register value is bad in general and not doable in Game Guardian for reasons above. Better just changing any "mov w21, 0xB0FF" instruction into "mov w21, 0xB0CC".0 -
[ @GuyLian ]
---Quotefailed to organize arm64 opcode (movz x0, #0xE000)
Have you tried to change it as Hex (not as ~A8) ?
---QuoteI already allocated memory page it starts from address 78D26AE000 and here is the ARM64 Assembly Code I want to use
Have you tried with mov?
mov x0, #0xE000 movk x0, #0x6AE0, LSL #16 movk x0, #0x78D2, LSL #32
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QuoteSo I can check if W21 is equals to (0xB0FF) then change it to (0xB0CC) using this ARM64 Assembly Opcode :
Can you tell me what you're trying to achieve?
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[ @john316 ]
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Then the problem is: you need to enable "USB Debugging" on Developer Settings, or you need to repeatedly kill-start the ADB server until it works:---
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[ @Hann26 ]
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It means the adb didn't start correctly, restart the adb server:sudo adb kill-server sudo adb start-server
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[ @Vaibhavmeghe13 ]
---1) Perhaps you IP is banned from Cloudflare CDN, you can either:
- - Change your DNS settings to "1.1.1.1"
- - Use VPN like SSH/V2Ray or etc: SSH Ocean
2) Or the files is no longer exist (removed), so you no longer able to download it. If you're looking for virtual apps, I recommend to switch into Virtual Machine (VPhoneGaGa) as it is much better in terms of compatibility and many others:
- - VPhoneGaGa
- - VMos Pro
- - x8Sandbox
- - F1VM
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[ @INVISIBLE007 ]
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Try to do the following:
- Run this command on Termux:su setenforce 0
- Open Game Guardian -> "Fix It" button -> Switch to work with SELinux
- The crash might be caused from Legacy Storage, try:su cmd appops set <package name> android:no_isolated_storage allow cmd appops set <package name> android:legacy_storage allow --Change <package_name> to Game Guardian package name, for example: com.abdcde
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4 gb main ram and 4 gb virtual
Are you refers into virtual apps or virtual ram?
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If this continues, please send us some logs:
> Game Guardian logs: Game Guardian -> "Fix It" button -> generate logs -> Send the log here at your internal storage.
> Send your android logcat: use MyAndroidToolsPro or ADB:adb logcat > logs.txt
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[ @ZED_E ]
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Mention the games name. Hacking online games is the same as offline games, for most part, unless you're trying to hack currencies or online anti-cheat, basically anything related to the game API.
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[ @MAARS ]
---QuoteBetter redirect the output to a file instead of printing, print is slow
Sure, but you get the idea.
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[ @vaibhavi ]
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You can use: GGIL2CPP or Zygisk-Il2CppDumper as an Magisk module. For example using GGIL2CPP:require("Il2cppApi") Il2cpp() print(Il2cpp)
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[ @KezzaFr ]
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You can use Magisk on LDPlayer, then use these LSPosed modules:- - HideMyAppList
- - Shamiko
- - XPrivacyLua
- - SudoHide
After that, do the following on Game Guardian:
- - Prevent Unload: level 1-4
- - Hide Game Guardian from the Game: 1-4
- - Bypass PTrace: Restore/Freeze
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Goodluck.0
Speed hack keep jumping backward problem
in Help
Posted
[ @angel88888 ]
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I think what @nok1a meant before is that: you shouldn't use GG inbuilt speedhack but rather change the speed properties of that player inside the game. You can modify speed stats or items that can buff your speed to higher value. Game Guardian inbuilt speed-hack is speeding up your entire game, which will cause desync as explained earlier.
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