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Posts posted by kiynox
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[ @shivamk88 ]
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This hack reminds me of Invisible player. I kinda miss the old days when modifying pak files was a thing.
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Anyway, looks like I've seen you before. Are you Shivam from UC?0 -
Admin Panel
in Help
[ @AxelGameGuardian ]
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Others probably still busy with their own, so I suggest to read around the forum:- - User + Expiration: Login with expiration dates
- - User + Password: One time password
- - 1 device only: HWID lock script or GG Package
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[ @Avicci ]
---QuoteIs it possible to make fake internet lags using game guardian?
You can't. The least you can do is:
- Send a bunch of nonsense request to dummy server that will end-up taking bandwith:while true do gg.makeRequest(...) end
- Since Game Guardian is only work by attaching itself to 1 process/application, you can try to 'mimic' the lags by breaking things. Usually just removing the socket/dns in-app component will end-up in endless loading buffer.
- Instead of breaking things, you can either trigger an endless loading state. Game/App has it's own connection state/flags, for example:public enum Stage { public Int32 value__; // 0x10 public const Stage None = 0; // 0x0 public const Stage Download = 1; // 0x0 public const Stage Error = 2; // 0x0 public const Stage Finalize = 3; // 0x0 }
Modifying the 'Stage' to Download/1, might trigger endless loading.
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In conclusion: you can't create an internet lags with Game Guardian. End of story.0 -
[ @Setz ]
---Quotethe game has disappeared without any warning
What do you mean by 'dissapeared', is the game crash? close itself? or can't be found on GG?
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[ @Alex150 ]
---QuoteFor example, write name = and the name I want is in AlphaRP, and I want it to copy that name from the AlphaRP file to my script.
I don't think you can do custom name in SAMP. Also the script above has nothing to do with this. Why don't you just write the name directly inside your script instead of complicating stuff?
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Actually, I don't get what you want, also it is not related to the topic you've just created.0 -
Gg required
in Help
[ @AxelGameGuardian ]
---Quotecan u give example?
What kind of example you want? You can just do these to get Game Guardian package name:
gg.alert(tostring(gg.PACKAGE)) gg.copyText(tostring(gg.PACKAGE))
Then implement it like this:
if gg.PACKAGE == "com.kkeifhpnylmwafiy" then gg.alert('Game Guardian Match!') --do something else gg.alert('Game Guardian not found, exiting...') os.exit() end
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If you want some example about 'getting unique ID from your game' everything is already in here, just read: HWID Lock Script (press the purple text)0 -
Gg required
in Help
[ @AxelGameGuardian ]
---QuoteI will use Gameguardian Package Name
You can use: gg.PACKAGE
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*Note: as @MonkeySAN said, getting only Game Guardian package will only make the script to only works with current installed Game Guardian. It is generally bad idea as the package name will change after reinstallation. If you're in urgency to create some login system, then you can also find unique id from literally any game, you can read our conversation here: HWID Lock Script.0 -
[ @INeedHelpPls ]
---Quoteit's crash, I'm really tired, I don't know what to do I really need help
First of all, the game probably have some kind of protection. Not to mention that you're using Parallel Space that probably also contribute into Speedhack problem. I recommend you to migrate into using Virtual Machine:
- - VPhoneGaGa
- - VMOS Pro
- - F1VM
Then to avoid the app crashing, you need to install: Magisk and install several modules to help you hide Game Guardian (from the game):
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[ @ScriptLover ]
---QuoteI want to create a script that sends a message to a phone number and use it to create a fun script
- - As said above, Game Guardian can't access anything beyond app processes. Thus it can't access messaging app.
- - It is also aren't able to send any MMS, and can only do HTTP request.
- - Game Guardian doesn't have built-in library or functionality to do send SMS, other than memory editing.
- - In order to send a message, the app need access to telephony and read sim card information. Basically you can't do that with just LUA script.
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However, it is still possible to do that in Game Guardian but you need 3rd-party messaging API: SMS API and use gg.makeRequest()QuoteservicePlanId = ""
apiToken = ""
sinchNumber = ""
toNumber = ""
your_message = ""gg.makeRequest(
"https://us.sms.api.sinch.com/xms/v1/" ... servicePlanId ... "/batches",
{["Content-Type"]= "application/json", ["Authorization"]= "Bearer " ... apiToken}
'{"from":' .. sinchNumber .. ', "to": [ ' .. toNumber
.. '], "body": "' .. your_message .. '"}'
)
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Hope that helps...0 -
[ @afnak ]
---QuoteIm on Poco f5 pro and idk WHY this not installé pls help when i installe it in the past it didnt Saïd that what should i do?
If it's working in the past, then your phone must have been upgraded to Android 14. Please check your Android version by going into settings -> about phone. If it's Android 14, you must read this: Android 14
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[ @m5lover ]
---QuoteAnd I have android 14 and one UI 6.0
Newer Android version requires higher SDK, read this on how to fix it: Android 14
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[ @XEKEX ]Quoteit must be sending data using sockets instead of normal http requests.
Games normally uses websocket, it allows sending data continously until it is closed.
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[ @SYLVIA ]QuoteUse offset update and called that offset
Simple
Please elaborate, not just 'Simple'
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Other solution to this is to access admin panel. You can act as a 'Host' by spoofing some flags or just access the Host panel. It is usully boolean.1 -
[ @XEKEX ]
---Quotevoid methods are bascally
for k,v in pairs(Dictionary[some index]) do -- logic here end
WHAT
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[ @san8067san ]
---QuoteThis game does not send data to the backend. I think there must be a way to kick the room server out.
If the game is peer to peer (p2p) or does not check for user permission, then you can do it quite easily.
- - You can try to swap a function of a button into a function that kick the players.
- - As mentioned above, you can do swapping by calling the function using jump statement (B/BL/JMP).
- - It is usually a void type function, you can either change the function parameter, but if if the game crashes, you can try to find 'field' that passed as parameter to that function.
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*Do note that the game usually does all kinds of thing by using player id and not the player name/nickname
*Do note that some game have some kind of 'checks' between it's internal client-server. What I mean is that, you might want to patch some flags (function/field) in order to kick_player function to work.1 -
[ @gelo_19 ]
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Welcome gelo! Thank you for your suggestion but as far as I know that Blackbox is no longer in development due to false copyright by Chinese Company that also involve in virtual apps market: Copyright. It looks like FSpaceCore is still under FBlackBox posession, which looking great.
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[ @ZydXie ]
---QuoteReally?
Notice the "Unsupported Environment". I'm not sure why
---Quotethen how do I load Shamiko?
As for me, I'm using older version of Shamiko (v0.7.5 - 194)
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[ @machok ]
---QuoteI can't hack the game
First of all, you need to tell us what game you're trying to hack. Provide a name or a link to it would be helpful.
---Quotehow to make edit this value?
It depends, finding '5000' might results in thousand or million result. But you can do it by:
gg.searchNumber('5000', gg.TYPE_DWORD) gg.editAll('1', gg.TYPE_DWORD)
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[ @congorla ]
---QuoteAlso is there anywhere I can get usable hxd hexcodes for whatever methods?
You need to understand ARM instructions first: Base Intructions. Then you can convert the ARM instruction into hex/bytes form using: ARM Converter
---QuoteAre public void stuff modifiable?
Yes. Void is basically methods that are not returning something, it's purpose is to do something. You can either do these:
- Edit the method parameter if exist: (void AllPerks(parameter1)
- Jumping one void methods to another (Using B / BL / JMP instruction)
- Disabling the Void method (so it won't work):--ARM 32 / Armeabi-v7a MOV R0, R0 BX LR --ARM 64 / Armv8a NOP RET
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QuoteAny posts that explains how to modifye methods in GG?
We have a lot of topic covering this, but you might want to start with these:
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QuoteHow would you modify something like that in gg
It is really depends on what the method does. But in general, do something like this:
--Get the base address of libil2cpp.so local base = gg.getRangesList("libil2cpp.so")[1].start --Address of methods = (base address + method offset) local addr = base + 0x10BBCDC gg.setValues({ {address = addr, flags = gg.TYPE_DWORD, value = '~A MOV R0, R0'}, {address = addr + 0x4, flags = gg.TYPE_DWORD, value = '~A BX LR'} })
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[ @Unknownharry ]
---QuoteSame as Lucky patcher api That could Change it For Sometimes Until User is in Application/game!
Lucky Patcher only emulate in-app purchases that uses Google Play Services, not to mention that it is only working for older version. That's why Lucky Patcher mostly wont work with most apps in the current days.
---QuoteGonna Try use Lucky Patcher API in Online GG Scripts
This is very unlikely, as GG scripts only do read/write memory and cannot do beyond that.
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[ @RwOnk3 ]
---QuoteGame guardian won't install
Looks like you're having newer version of Android. The reason Game Guardian couldn't be installed is because newer Android requires higher SDK version, you might want to read this thread: Game Guardian Android 14
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[ @Modingph ]
---Quotescripts wont work. i think il2cpp value is not thesame
Have you tried:
- gg.getRangesList('libil2cpp.so')[1].start
- gg.getRangesList('libil2cpp.so')[2].start
Or is it related to hotfix? Idk, I'll check the game later.
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[ @nevertrolls ]
---QuoteIs there a way to use LuaRocks in GameGuardian Lua Scripting?
You can use external module in GG Lua but with caveats:
- - The module does not access root directory. Game Guardian have some function removed, including functions related to accessing root directory.
- - The module needs to use LUA 5.3 or under.
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[ @SAMI270908 ]
---QuoteHow to solve X-86 error in windows 11 in game guardian
I'm not sure what you're talking about here. Are you talking about WSA or Speedhack error? Atleast provide some screenshot.
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gg.prompt help!
in Help
Posted
[ @Harvid ]
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Tapping out of the prompt means cancelled. So it is the same thing and returns the same (nil). gg.prompt() is used far asking values to the user, you need to use gg.choice() if it's just altering to different function.
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