Jump to content

kiynox

Contributor
  • Posts

    484
  • Joined

  • Last visited

  • Days Won

    15

kiynox last won the day on January 25

kiynox had the most liked content!

Additional Information

  • Android
    10.x
  • Device
    Xiaomi Redmi Note 3; OPPO F7; Realme C55; Samsung Galaxy J5
  • Service provider
    Other

Recent Profile Visitors

77,975 profile views

kiynox's Achievements

  1. [ @Royzz ] --- - Would you kindly provide us with some screenshot or screen recording about the problem? - Did you use some kind of virtual apps or emulator? - Also provide us with some Game Guardian logs, you can generate it through: Game Guardian -> "Fix It" button -> Generate logs. ---
  2. kiynox

    to encrypt

    Holy sheet of paper, what is happening on this chat. You guys are funny
  3. [ @Count_Nosferatu ] --- Checking User-Agent is one thing but it wouldn't enough. You can instead capsulate the token inside the 'X' header, probably something like 'X-Token-Access'. But yeah, you need a good understanding of private-key and public-key. And yes, it's kind of doable in LUA GG even though it's primitive.
  4. [ @Count_Nosferatu ] --- Even though each browser has it's own signature/fingerprint, but when it comes to postman or GG, you need to create one-time token to access the VPS/Server. For example you can create your own token generator on lua and make the server validates it.
  5. [ @moh4mmed ] --- Since you're mentioning "system", you're definitely need your own server/vps to create such authentication. There's a lot of tutorial for it already on Youtube on how to do it on server but on zygisk-imgui part, you need to do it yourself. The easiest approach is to include internet checking when the modules are being loaded, if you want using ui then I don't really know.
  6. [ @Denver3D ] --- If you can't rewrite any values from the memory, it is probably because your value is on Read-Only memory region. You can probably record some footage and attach it here for us to see. ---
  7. [ @AngelWolf ] --- So... we're in the same term then. ---
  8. [ @AngelWolf ] --- Bruh, the point from all of that is: The user didn't know wether the emulator is x32/x64 -> then try to force with x64 lib -> if fail, then it is x32. And you're partially correct, but some x64 do support x32. That's why you can either force it to x64 or x32. ---
  9. [ @HaKunAMataTa ] --- You can try some of the following: 1) Revoke the USB debugging on Developer option -> Disable USB debugging -> Restart the ADB: adb kill-server adb start-server -> Enable USB debugging again 2) If you're using Magisk Rootkit: On Magisk -> Superuser -> ADB -> Allow -> Magisk Setting -> Root Permission -> Apps & ADB ---
  10. [ @Mohamedbk649 ] --- Refer to my previous answer, you can force the game to run in 64-bit architecture by deleting all 32-bit libraries from the game's lib. ---
  11. [ @Mohamedbk649 ] --- Even if the game support for multiple architectures, it will only use one. You can go visit the game directory: /data/data/game_package_name/lib. If there's multiple folder, delete it and just leave one (arm64, armv8-a, x64) Yes, if you download the game directly from playstore, it will download the game depends on your device default architecture. ---
  12. [ @Mohamedbk649 ] --- It's simply means that the game runs on x86 (32-bit) --- It depends, what variant of Phoenix OS that you use. As far as I know, Phoenix OS do support arm64 or x64, try redownload the game with arm64/x64 architecture on: apkcombo. ---
  13. [ @g1doz ] --- Probably there's more than one xor key, just try to change the xor key to 0. ---
  14. [ @Aresfury ] --- Works fine on me. Screenshot the problem.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.