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Everything posted by Yuukis

  1. Hi! I ever do work on PUBGM related field, so i hope i can answer a small part of your question. Yes, you can hack PUBGM game but the security are scrutiny. So its depends on what PUBGM you're playing, the PUBGM: Arcane or PUBGM: New State. I can tell that PUBGM: Arcane is the doomed one. Many hacks were available for that variant except the New State off course. The New State introduce a new AC System (Xign Code) so there's a little hack were present. You can always find online PUBG Mobile hack forum to start with.
  2. Hi! It maybe a little difficult to do on/of firewall, so i suggest to use shell (.sh) script instead as it will give you more control. Inside the script use IPtable packages, here's some example of port blocking inside iptables: #Enable Port Block iptables=/system/bin/iptables ip6tables=/system/bin/ip6tables iptables -A INPUT -p 6 --dport 443 -j DROP iptables -A OUTPUT -p 6 --dport 443 -j DROP iptables -A INPUT -p 6 --dport 80 -j DROP iptables -A OUTPUT -p 6 --dport 80 -j DROP #Disable Port Block iptables=/system/bin/iptables ip6tables=/system/bin/ip6tables iptables -A INPUT -p 6 --dport 443 -j ACCEPT iptables -A OUTPUT -p 6 --dport 443 -j ACCEPT iptables -A INPUT -p 6 --dport 80 -j ACCEPT iptables -A OUTPUT -p 6 --dport 80 -j ACCEPT I have provide you some basic shell script for port blocking using IPTables. Usually its already preinstalled inside your Android, but if its not; you can search iptable installer apk online. It does require root however. In the end, its just personal preferences wether its simple or not. You disable the wrong services, leave the important services enabled. As always, you need to suffer trial and error, if its crashing your game, just revert the changes. Also, you can to try to disable the game databases in there. I'll probably leave some of my CriticalOps data in here next. I see that you're using termux, probably try doing it using 'sh' or use Android Terminal Emulator even tho its doesnt have any c/p feature, so you need to write them manually. I think just put it as sh script would be more easy, since you just execute it on termux like this : sh ./your-sh-script -Good Luck!
  3. Hi! Virtual Exposed are kind of apps that only emulate apps along with its storage on top of your Android, so its kinda buggy/unstable. I recommend to use VMos Pro as its emulate Android inside your Android, so its should be more stable. Myself didnt even try yet to use online login on virtual exposed as im using direct browser login instead of apps. Probably try to use similar alternative like F1 VM. -Good Luck!
  4. Hi! Sorry for the late response, usually i can only contribute thread per day because i'm busy with my project. Anyway, i kinda can't quote some of your question because i'm on mobile device, so i will answer a few here xD. Any files has its own permission assigned, its consist of user, group, system. As its name, it's permit the allowed party to do such thing with the files (Read, Write, Modify). To access the file permission, just hold the file until the file option comes. You might find something like 'attributes' or 'permission'. I recommend to use MiXplore or ES File Explorer to see that kind of option because the stock file manager usually doesn't have it. An alternative way to this is to delete unnecessary game files and replace them using blank file with the same name. You might ask 'wich file?'; thus you can do this on database, app_cache, files folder, etc. You might do it your-self, just try the file one by one, if it affect the game (Make the game crash), revert the file to original one and leave untouched Yes, you can try the shell code i gave you above. The memory manipulation will work as memory bypass, so you can use memory hacks without being detected. I might unclear to explain this, just run the code using Android Terminal Emulator or ADB. You might wonder what game PID is, basically the game has its own process ID when its running. To find the game PID, use this code: pidof com.criticalforceentertainment.criticalops It will show some kind of number, make sure to copy it. Now put the pid into '[pid]' field that i've been mention in the code. You might find this difficult, you can just try this one-liner: if $a in "pidof com.criticalforceentertainment.criticalops"; do mount -o bind /proc/2/maps /proc/$a/maps; end -Good Luck!
  5. Hi! The reason its says deleted is because its already unloaded from the memory, so to dump the memory maps, you need certain timing to properly dump the metadata. I recommend to freeze the app at launch or first game loading screen then do the dumping process [Method 1] >I recommend doing it on an Android Emulator as its give you an easy practice >Freeze the game on launch or 5-15 seconds after the game launch. Now freeze the game with GG >Make sure you freeze the game completely, you can check if there's the game services/activity running. If there's some of it running in the background, do the deep-freeze / terminate the game activity/service (Not Main Activity) with 'pm' shell command >After the game freeze completely, now do the dumping, it may take a while. >Now check if the metadata.dat has been properly tampered, if not, you may need to freeze the game with different interval. It can be more faster or wait a little bit more. This might tricky, so i recommend method number 2 [Method 2] >This way, you definitely required to use Android Emulator (LDPlayer, Nox) >Write 2 bat script, one for freezing the Android Emulator, and the second is for freeze-unfreeze-freeze the Emulator with 1ms delay >Launch the game and then freeze it immediately >Pull some memory debugger like Cheat Engine or HxD >Now scan for "metadata" string or the metadata.dat header if you already know some bytes of the metadata file >If the bytes/string doesnt exist, now launch the second script and scan the memory again. Do this until you can find the full metadata file -Good Luck!
  6. Hi! 64-Bit Android can support 32-Bit game, for that, you dont have to worry about it. but if you keep insist in using 32-Bit Architecture, check if your virtual is indeed 32-bit because playstore download apps based on your architecture. For example if you have an 64-bit device then the playstore will download 64-bit version of the app. To check if your game is in 32/64-bit arch, you can try to open the apk as archive (open it as zip) and go to lib folder and you can see the app architecture. Its usually arm, arm64, armeabi-v7a, x86 or x64.. You can check more about architecture variation online. The last thing, if you want to download an app with specific architecture from playstore, i recommend to use ApkCombo, since you can choose any app architecture as you like. -Good Luck!
  7. Hi! Using an FTP Server requires internet access, this is might not good for easy access. Maybe try some Json Web Token (JWT) so you can encrypt-decrypt script offline with ease. -Yuuki
  8. Hi! I'm not really sure what you wanted. Is the cheat you want is device specified or the script it self?. Anyway, you can try to read device build.prop using io open. Build prop can be found inside root directory /system, however it may require device rooting. There's already a tutorial covering this. Another one is cheat for device specified like wallhack. This can happen if the cheat is processor based or require specific Android library. Wich can differ each devices or OS. -Good Luck!
  9. Hi! Does this also script also prevent the script being mapped in memory? I mean to prevent memory fisher from being able to get the script value. -Thanks
  10. Hi! Making White/Black-list system using specific IP is bad, altough its easy to use. But disconnecting people based on Key they use is a normal pratice. In my opinion just revoking the key is enough. An alternative way is to add some logger in between server and client. So the server will trough the logging first before its reach the client (and backwards). Thus you can obtain IP from the user that access your web along its key/psswd (if its exist). Some logger i know is Log4J, etc. However, pardon me if there's any mismatch. Im a little confuse by your explanation. You're the web owner, but you dont know how to access your own web database? How can you even serve the files for your web? -Cheers!
  11. Hi! Im not an expert in decrypting files because its some tedious task. Some people make an lua decryptor, so you might to use that but its not guaranteed that it can decrypt all kind of lua (Maybe lua for specific version). However there's some work around to this: > Decrypt the files from memory level. 1) First, i recommend doing this inside Android Emulator (Nox and LDPlayer i prefer). 2) Now make sure GG executes the cheat function inside the script. 3) Then freeze/suspend the Emulator process, i also recommed doing that using an CustomHotkey software that will execute cmd script. 4) Now use some memory debugger like Cheat Engine / HxD, attach it into Android Emulator Process 5) All you need to from now is to find some string inside the script, like "Welcome" or something. If you got lucky, some snippet of the script / full script / script value will lies on the memory and you can do some copy paste from that. -Good Luck!
  12. Hi! Just stumble accross your post, and seems no one already answer this. Anyway, since the host is patched or they changing the Server Name, i recommend to use port blocking. Try to block 443 and 80 port while in game and remove the blocker after the match is finish. You can do this using No Root Firewall or using IPTables (Requires root) [For Advanced User]: You can start by disabling unnecessary files using permission 0 and disable the game services using MyAndroidTools Pro. As for memory manipulation, you can try to nullified the game memory maps inside proc using bind. >mount -o bind /proc/2/maps /proc/[Game PID]/maps >mount --bind /proc/2/maps /proc/[Game PID]/maps -Good Luck!
  13. Hi! Unfortunately, i do not have any recommendation for 3d view map script. I see some people recommend Floryn patch but i do not know if there's a latest version for it. However, you can make the script yourself by editing the camera position because You can achieve this kind of hack with many different ways. -Yuuki
  14. Hi! Mobile Legends usually do a resources downloading while in-game, so there's no full model leaks, only a fragment of it. Some of the downloaded resources might include an upcoming skins/hero. So you need to constantly check what's inside the downloaded resource file. However there's also a possibility that an upcoming skins/hero are already included inside game files, it's just that: they always have specified time to release/appear on the games store. For advanced user, you can try to make an API that will query the store content but what i know so far, there's no one was able on doing it. -Goodluck!
  15. Hi! What you are trying to achieve from the game? and also please link di Playstore link here for direct access -Thanks
  16. Hi! That's good idea but however the game is similar to OSU! that's why my first taught there's no any specific speedhack like other games (i mean like car speed, player speed, or heal speed). But yeah, you can do both
  17. Hi! Im assuming that you are using in-built gg game speedhack, that's why its not work. Most games now already patch this or barely working but only client side. So far, what can i think of is to freeze the game from android os level (because its working or the fame already detrct this), like using Emulator and then do speedhack using cheat engine or something
  18. Hi! Unfortunately that the detailed tutorial about esp is kinda limited. Usually people put paid tutoring for this but i think its not worth it. But yeah, what you can do probably is just messing around with the template. I mean, changing the base address and add the offset (May also changing the driver / target app) and see if its working. Sadly that UDP Stream tutorial is also limited or almost hard to find. I can only tell you the main idea and a little bit of implementation behind the UDP Stream trick. In the end, you need to do it yourself as self learning. Yeah, its sucks when nobody teaches you directly. Happen to me all the time xD Anyway Goodluck!
  19. Hi! You can try to capture In-Game Data trough UDP Stream that based on Game Packets (Send-Receive). From there you can try to visualize the location. However, there's cons and pros from this. You can visualize it everywhere, even on different device, as long you have tunelling between each device. The cons, it may hard to visual, since the packets updated if there's any changes to the target (Lets say enemy) From my understanding, you only have the old value from Youtube and need to find the updated one right? Well, the easiest option is to always reverse engineering the game. You can always compare the value from the old library and try to find it in the newer version because its hard to find it manually using GG. Once you found it, its up to you to make it as ESP or WallHack. You can always find the ESP template and adjust it to your need such as the target game, offset and etc. Wich will help you alot rather than make it from scratch.
  20. Hi! Sometimes the value is changing because its isnt static address. You can only try to use Pointer instead of using static address. Anyway, the new address maybe the real one, to check that you can try to change the value and see if its working.
  21. Hi! Its seems you have some trouble with slow search inside LDPlayer, its looks like that you're using the latest version of LDPlayer and thats the problem. Try to downgrade to LDPlayer 3.99 but it may not met your criteria since its uses Android 5. Or you can use the first version of LDPlayer 4, it may slow but its a little bit fast than the latest one. Not to mention that its also already using Android 7. Good Luck
  22. Its possible but it might a challenging task, for a better sight you can only decompile the game library using a decompiler like IDA, Ghidra or something similar.
  23. Most game, the hacked item price (paid to free) can still be saved into Online SaveGames because the game only lookup for the transaction (Used Item), this still happens on XboxLive Games. Only a little that does reset everytime you go back to main-menu, so its worth it to look up for the item price. There's atleast 3 different ways to achieve that: 1) Directly change the price value (Rarely work) 2) Changing the item tag (Paid and free item have different tag assigned) 3) Or you can look up on UserHasOwned or something similar to disable paid item and make everything availably free.
  24. Hi ! Its looks like the game currency is tied to server-side, thus cant be changed. You can only change the value from the client-side wich there's a value mismatch when the game do transaction. It would be much easier if you can just make the item price to 0 or free instead of changing the gems.
  25. You can probably try to freeze the process while the metadata still loaded, i recommend do it with an Android Emulator for easier use.
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