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Posts posted by MC874
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13 minutes ago, Jamesfang51 said:
Thank you for your answer, I'll try it your way first
My apologies, the issue is something we can't resolve from client-side; there's something happen with the subdomain. Atleast the Game Guardian Status showing nothing unusual: Game Guardian Status. Also another subdomain returns 526 Invalid SSL: https://server.gameguardian.net/. Waiting for @Sysadmin, @Enyby, @Descobertas_Digitais
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19 hours ago, LaToM said:
I think he means on gg site not the gg app
For that I can confirm that the issue is also affect me.
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Hi @Jamesfang51, from my initial guess based on the Error logs (which is 502: Bad Gateway), it comes from the Cloudflare itself. Since "d.gameguardian.net" use Cloudflare CDN, it could be that your current Cloudflare CDN is rerouted; you can check for Cloudflare outages here: Cloudflare Status. From my end, I was able to hit the end-point through Colo: SIN (Singapore), you can access the site metadata here: Trace.
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Hi @Jamesfang51, thank you for the bug reports! Could you attach some logs to clarify "scripts could not be downloaded inside Game Guardian", you can generate it by going to Game Guardian -> Fix It button -> Generate Logs. You can also provide some "Minimal Reproducable Step", so others can easily testify the issue.
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Hi @1x1, what games you're trying to hack? If it's an online multiplayer, there's a chance that the coordinate value is overrided by server. Thus, you will be teleported back to your original position. X, Y, Z value is often in floats type or you can dump the game library if it's Unity based game (to make it more easier). I recommend to move this topic to Requests @Collen.
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Hi @DARK_DEMON_SCRIPTER, can you tell me: what's the problem that forbids you from accessing the site? So here's some alternative:
- 1) You can use: Aurora Store. It is an alternative to Google Playstore with much ability such as: Multi-thread downloads, Able to download Older version of the game based on Version Codes, allows you to spoof Architecture (you can choose any architecture you want)
- 2) You can use: Raccoon. It is for PC though (Linux, MacOS, Windows). You can download any APK from Google Playstore through that (not 3rd-party server). So it is a good alternative.
- 3) If your Internet Provider forbids you from accessing the site, you can use Custom DNS: 1.1.1.1 (CloudFlare) or 94.140.14.140 (AdGuard). Or you can use VPN in general. Feel free to ask me, if you curious about VPN or Custom DNS.
Please provide more context regarding your problem. If possible; attach some screenshot, so I can understand more about the problem.
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Hi @LaToM, percentage are operators, thus you just need to change the initial value, unless you're changing the result of that mentioned percents.
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Hi @lykomedes, try the following command in Termux, do it before you're changing the Memory. Recommended to not interact with the game Interface/UI. If you want to interact with it, detach the Game Guardian from the Game.
for i in $(pidof com.your.game.name); do mount -o bind /proc/2/maps /proc/$i/maps; done -com.your.game.name: change with your game package name
I'm still doing some research about LIAPP behaviour externally. Actually, you can remove the LIAPP by modify it internally but it won't work for any APKs since it's depends on the App Signature. Prefered to read similar thread here:
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Hi @Vaster, there's a mistake in your script:
function mrdiggsc() ... local modc = gg.prompt({'Enter Value : 0 > 99'}, {[1] = recentvalue}, {[1] = "Number"}) ... recentvalue = gg.getValues(r)
You're referencing recentvalue after modc variable. The recentvalue will not be loaded because of this. LUA or general language, follows UP to DOWN and LEFT to RIGHT readings. That's why doing indentation is important and declaring variable must always comes first before you're going to use them.
QuoteAttemp nil Value With Key Index 1,
i try Change The location recent value but i got full table like this
{--table(efc719a) [1]={--table(3357acb) ['address']=0x71722f0c28 ['flags']=1--gg.TYPE_BYTE ['value']=50 } }
how i can put only a table [value]=50 to gg.prompt ?
That's the result of your first mistake. After changing the location of recentvalue, you can simply access them with recentvalue[1].value as mentioned by previous user.
addrs = {[1]={["address"]=1, ["flags"]=1, ["value"]=50}} print(addrs[1].value)
[ Prompting ]:
You should read the documentation properly here: gg.prompt(). I'll break down your newest script iteration:local results = gg.getResults(1) local numb = gg.getValues(results) local value = #numb local addrs = {1} for i=1, #numb do addrs[i] = {} addrs[i]["address"] = nil addrs[i]["flags"] = nil addrs[i]["value"] = "" ..value end local modc = gg.prompt({'Enter Value : 0 > 99'}, addrs, {nil})
You're loading addrs variable inside gg.prompt() wrongly. First, I wanted to mention that: LUA is reading your instruction from LEFT to RIGHT in a single line. Also, tables/dict in LUA are different than other language. In lua, you can specify the tables value without defining key/element, it will automaticly assigned like an array []. Thus, your addrs variable will look like this:
{"your value"} --equal to {[1]="your value}
Reading through the documentation, you will know that: gg.prompt() takes argument in orderly fashioned way: ({1},{2},{3}), including the tables keys {[1],[2],[3]}. On the script, you're supplementing a single value inside the first tables argument, it will taken as [1] inside the tables. Thus, the second argument should follow the first argument key:
gg.prompt({"Input Value"}, {1}, {"number"}) --equals to gg.prompt({[1]="Input Value"}, {[1]=1}, {[1]="number"})
In conclusion, each argument are inheriting each other. On the documentation: the pattern is: gg.prompt( {prompts}, {default_values_for_prompts}, {types_prompts} ). So your script convention will look like this:
for i=1, #numb do addrs[i] = {} addrs[i]["address"] = nil addrs[i]["flags"] = nil addrs[i]["value"] = "" ..value end local modc = gg.prompt({'Enter Value : 0 > 99'}, {addrs[1].value}, {"number"})
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On 5/2/2023 at 8:06 AM, wans020799 said:
I have 1 question, does this GG apk support use in custom roms with Android 13?
yes and no. always tries first. newer android version tends to have problem with GG, like in some of EvolutionX custom roms.
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On 4/11/2023 at 3:36 PM, Kirill_000 said:
Sorry, I didn't notice
You can try to use this command and change your Value to check if its because of Anti-Cheat:
for i in $(pidof com.your.game.name); do mount -o bind /proc/2/maps /proc/$i/maps; done -- Change com.your.game.name to your Game Package
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3 hours ago, DOOM1212 said:
Do you have any recommendations?
Hi @DOOM1212, I usually use AOSP on my Xiaomi devices. It is well maintain and lots of OS Distro based on them, so I assume they also got a custom ROM for your Device. You can always check XDA for Custom ROM related: XDA-Developers
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Hi @h1neky, I've fixed some bugs on the Parser and Itters. It's should work now:
for i in response:gmatch('[^\n% ]+') do passwords[i:gsub('[%c%s]', '')] = true --Fixed \r not trimmed, now the Parser will remove any blankspace end local askPassword = gg.prompt({"Input your Password: "}, nil, {"text"}) if not askPassword then print("Password Empty") os.exit() end for key, value in pairs(passwords) do if askPassword[1] == key then --Fixed Iteration only the first item by removing else statement print("Password Validated!") break end end
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Hi @h1neky, I'm sorry, I didn't test it earlier. Also the Website seems down right now.
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Hi @h1neky, you can try to Parse the Password. Judging from the pattern of Spaces " " and Newlines "\n", you can split individual Password and stores them into a table for a later use. For this example, we want to compare the Table Keys with our Password Input. If the Key don't match with given Input or Empty, it will exit the Script instead. You can adjust this to your likings:
--Parsing uri local passwords = {} response = gg.makeRequest('https://hinsite.ga/passwords.txt').content --Getting the Password from the URI for i in response:gmatch('[^\n% ]+') do --Split the Password based on Spaces (% ) and NewLines (\n) passwords[i] = true --Stores password into passwords table end --Password Input local askPassword = gg.prompt({"Input your Password: "}, nil, {"text"}) --Ask user for Password if not askPassword then --Check input is Empty then exit print("Password Empty") os.exit() end for key, value in pairs(passwords) do --Iterate passwords table if askPassword[1] == key then --If password exist in passwords, continue script print("Password Validated!") break else --Exit if don't exist print("Password Invalid") os.exit() end end --Do Stuff
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Hi @DARK_DEMON_SCRIPTER, I'm sorry if that sounds rude to you. I dont have any intention to do that. I was gonna say, it is not possible.
QuoteDude look ik about patching libs OK? But idk how to dissambble any libs coz many of the games that I tried before hacking does not have il2cpp or ue4 so I hate lib method so that why
Well, you can try to use GG as IDA Replacement. You can try to freeze the game and jump into Memory Range where the Libs are allocated. With this, you can still see the Instruction, copy the Hex and find it on the Libs using Hex Editors. About CRC things, you can install the CLI version through Termux.
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21 hours ago, DARK_DEMON_SCRIPTER said:
Well I mean I want to Mod the game and it as modded apk so it let's others to use my mods too by just downloading it
I want non - root methods
And also without pc methods
Hi @DARK_DEMON_SCRIPTER, you can instead place the lib inside the APK, so Non-Root users can still use it.
QuoteJust only the value and pls explain me
I'm confused, all values are inside the game files (except Online Games), so you can't modify the Values WITHOUT modifying the Game Files. You need to tell us specifically about:
- - The games Name
- - What are you trying to Achieve (Includes the Value that you're trying to Change).
- - Is the game has some kind of Protection?
- - Is it Online Games?
QuoteDumping game?
My previous answers is considered Hex Patching, where you modify the Instruction inside Libs file or OBB. This way, you can still change the value without the help of Memory Editors.
QuoteI really got confused
Another alternative way is to Create your own Mod Menu that bundled inside the Game. This is some intermediate level of Modding, since you need to prepare anything from scratch and Hooking Service into the game (If the game APK don't have any Protection at all).
How to make a Mod Menu
Above tutorial is mostly for Unity Related games, if the game Implements some APK Protection (Signatures, etc), you need to Create the Mod Menu as separate APK. You can also invade the Anti-Cheat (Hooking Detection) by using some Custom Drivers to it.
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Hi @DARK_DEMON_SCRIPTER, if "edit that value inside the game without gg" means edit it directly into the Game Assets, then it is possible but it depends on the game itself.
Findings- - You can either find where the values relies, it could be a class name, function name, identifier or nearby debug symbol.
- - Now check the value Memory Range and see what files that associated with it through /proc/[pid]/maps or GG Memory List. Or if it's allocated, you can try to check it one by one inside Game Main files. For example, Main Game library are often specified inside AndroidManifest.xml
- - You can check both Game Main Lib and OBB (if exist). Games like PUBGM do share Player properties on both OBB and LibUE4.
- - Each option has it's own difficulties. Libs are often Encrypted or Obfuscated, the only way is to understand the Structure by manually inspecting it. Or OBB that often protected by Hashing. For example: PUBGM protects it's OBB using some MD5 Key. I don't know how they do it though.
- - Taking advantage of libs (as it is more easy to work with rather than OBB) you can do some Arm adjustment inside but still keeping the Libs length.
- - Now compare both CRC32 from Original Libs and Edited one. Copy the CRC32 value from the Original lib and use CRC Manipulator and apply it to your Edited libs.
- - Now move the New Libs into the Game Libs directory at: /data/app/com.game.name/libs/[architecture]/
You're basically done in general. Repeat the same CRC steps if you're trying to adjust the value.
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On 3/18/2023 at 4:44 AM, Ginge said:
It says error
Hi @Ginge, what kind of error? It requires more context and information to solve the problem. Attach some screenshort or Logs produced by the Error.
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Android 12?
in Help
Hi @ali60, It is likely to be the Parallel Space fault, not Game Guardian. I suggest to use Virtual Machine like others has been recommended above:
- - VPhoneGaGa
- - F1 VM
- - VMos Pro
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12 hours ago, XEKEX said:
- LDR R0, [PC, 0x somthing] -- wrong cause the 2ed parameter in [ ] is the offset
- wont give the correct addressThat's why you need to Calculate it or Pushing the Address into the Register first. Which it's depend on your approach. Something hard to predict doesn't make it wrong. Personally I prefer in using PC instead:
- - You can judge the PC pattern by being 8-bytes ahead from initial.
- - PC withhold next instruction, otherwise an unknown address (mentioned in offset) will raise errors. I don't know if Android or GG has some kind of prevention to this, I mainly use Emulators.
- - It avoids of re-moving address to registers, it's unnecessary in my opinion, just straight accessing them which debugger will happily tells you.
EDIT: I don't know if you thought 0xsomething is an Address, then it is misunderstanding, I definitely said it was offset in the end.
Quote- where #0xsomething is offset
- Thus needs to be splitted by either pushing the content into the register or manually calculate the offset (pc, #calculate._here) :0 -
Hi @Alessa-, (LDR register, =addr) is a Pseudo-code that:
- 1) It is not widely supported, since it requires more translation.
- 2) PSeudo-code is intended for readability. Being a Pseudo, you can even put a labels on it (LDR R0, =Function._Name)
- 3) A reminder: Arm Patching must follow length. If exceeded, you can replace the next instruction and it will still considered your patched Instruction.
Your code above will roughly translated as below, where #0xsomething is offset and PC is a relative register that holds next instruction.
LDR R0, [pc, #0xsomething] --If somewhere around PC and loads into R0 LDR R0, [pc] -- If at the Start of PC and loads into R0
Your code above is 16-bits long, thus it's why it's translated into relative addresses using PC. ARM can only handle 8-bits:
LDR R0, =1C5AF30 04 00 1F E5 30 AF C5 01
Thus needs to be splitted by either pushing the content into the register or manually calculate the offset (pc, #calculate._here) :
https://azeria-labs.com/memory-instructions-load-and-store-part-4/0 -
Change Price
in Help
20 hours ago, Kirill_000 said:Can CheatEngine really work in online games?
Off course, it's depend on what you're trying to achieve though. Changing game currency would be hard or impossible since it's mostly saved on the Server, thus cannot be changed using CheatEngine. However, doing SpeedHack is possible, even in Online Games such as PUBGM. Anyway since the game is crashing, is there any Pop-Up or some Notice before the game exits? You can try to Hide the Game Guardian using the following:
- - HideMyAppList. It requires Magisk and LSPosed
- - Try to also adjust 'Hide Game Guardian from the Game' settings to level 2-3 or All, 'Prevent Unload' to 3, 'Data in the Ram' to No.
- - Disable some GET from Permission from the App using XPrivacyLua
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Change Price
in Help
QuoteAlthough wait, I'm sure that's not the reason. I checked it a few times and it turned out that even if I just run GG with the game without doing anything, it would still crash. At first it will hang heavily, but after that it will crash. I will add that I do it through a virtual machine/emulator: Nox
Hi @Kirill_000, then it is highly related to Anti-Cheat. If you're using Emulator, you can avoid this by simply using CheatEngine. The game can't detect something outside Android itself, but beware of Memory Detection though.
QuoteYes, with any change of value/values.
Dealing with Anti-Cheat is rather Hard and Time Consuming process. Mention your game's name, so others can try it out.
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All scripts cannot be downloaded on GameGuardian
in Website suggestions/Bugs
Posted
Hi @Jamesfang51, I can confirm that, even the file that released yesterday (1 days ago) still fail: Bunker Ammo. So the subdomain is definitely Up and working.