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MC874

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Everything posted by MC874

  1. Game Guardian works by reading /proc. If it does not shown, the problem is probably because of Virtual-Space itself or Game Guardian is unable to read /proc properly. The only fix i can think of is to use Original Environment wich is your phone needs to be rooted. Alternative way is to keep play the Game on Emulator (Memu. LDPlayer. etc) wich has built-in Root/Supersu. I often use Emulator other than using Virtual Spaces.
  2. 1) For GG Lua, you can learn from their documentation and see their Template Script : https://gameguardian.net/help/classgg.html For further info, you can come to visit guides and tutorial forum : Guides Forum | Tutorial Forum 2) To find Game Offset such as Player Info or etc, you can use Unity ill2ccp dumper from github. It will help you to make Player Hacks or else : Ill2CppDumper
  3. Its crappy 'Free Fire', the script does produce results but its not getting edited. I have fixed the issue by passing gg.getResultsCount into gg.getResults and its actually edit the values. I dont know what happen but the final script will look like this : gg.setVisible(false) gg.toast("【 1 / 8 】") gg.clearResults() gg.clearList() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber(16384, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0x04000000, 0x04ea7000) if gg.getResultsCount() > 1 then gg.getResults(gg.getResultsCount()) gg.editAll("4451", gg.TYPE_DWORD) gg.clearResults() end
  4. Its a static range, dont worry. I have script that has 8 stage writes, its writes to each different game library on that mentioned range. I have tested this multiple times using manual search and using cat /proc/pid/maps. Its just the script that doesnt work. I do have working script but its writing to all scanned memory. gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC | gg.REGION_CODE_APP) gg.searchNumber("1685382481", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(100000) gg.editAll("0", gg.TYPE_FLOAT) gg.setVisible(false) gg.clearResults() gg.clearList() Im trying to compare the above script with mine. Adding (' 0, -1, 0 ') to my script is also not work. Im basically stuck
  5. Both are DWORD, I have change the QWORD to DWORD like this : gg.setVisible(false) gg.toast("【 5 / 8 】") gg.clearResults() gg.clearList() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("16384", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0x0c000000, 0x0c6af000) gg.getResults(100000) gg.editAll("4451", gg.TYPE_DWORD) But those didnt work, am i missing something?
  6. Hi MonkeySan! the script you give doesnt change any values that exist in that memory ranges. Is there any other way?
  7. Thanks again, its really usefull to not miss them...
  8. It works charmly, i didnt know that adding false will give significant changes Thanks a lot! +Rep
  9. [ Introduction ] Hi! I have some struggle with my script. I have discovered on how to set memory range inside Lua Script from this forum, its barely old format because i get it from old posts. I dont know if its from the script itself or because of new game guardian version. Im using latest Game Guardian for Emulator for VM uses. [ Problematic ] Come to the issues, i have script to change DWORD values that equal to [' ~A ANDEQ R4, R0, R0 '] and change the result to [' 4451 ']. So here's some snippet : gg.clearResults() gg.setVisible(false) gg.toast("【 1 / 8 】") gg.clearResults() gg.clearList() gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP) gg.searchNumber("16384", gg.TYPE_DWORD, gg.SIGN_EQUAL, 0x04000000, 0x04ea7000) gg.getResults(100000) gg.editAll("4451", gg.TYPE_QWORD) I have put the range in Hex format (' 0x04000000 ') and usual ordinary form (' 04000000 ') but its doesnt make any differences.Its always show error message : Script ended: Script error: luaj.n: /storage/emulated/0/Pictures/Script/Coins.lua:7 `gg.searchNumber("16384", gg.TYPE_DWORD, gg.SIGN_EQUAL, 0x04000000, 0x04ea7000)` bad argument #3: number: boolean expected, got number (field 'searchNumber') level = 1, const = 43, proto = 0, upval = 1, vars = 6, code = 347 CALL v0..v5 ; PC 34 CODE 0300401D OP 29 A 0 B 6 C 1 Bx 3073 sBx -127998 stack traceback: /storage/emulated/0/Pictures/Script/2 Month Bypass.lua:7 in main chunk [Java]: in ? at luaj.ap.a(src:265) at luaj.ap.a(src:172) at android.ext.Script$searchNumber.d(src:3098) at android.ext.Script$ApiFunction.c(src:1481) at android.ext.Script$ApiFunction$1.run(src:1453) at android.os.Handler.handleCallback(Handler.java:739) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:135) at android.app.ActivityThread.main(ActivityThread.java:5254) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:905) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:700) Usually im using manual way using search button, but its really tiresome and i decide to make some script from codes that i found in this forum. In the end its lead to Bad Argument error, even i already change script EOL into Linux or Windows. I hope anyone that read this can help me out! Thanks guys!
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