Jump to content

Recommended Posts

Posted
On 5/18/2024 at 10:40 PM, remillio_nim said:

Set stat to 20, the game will not recognize you cheating

For now they have not been restarted, but with Gold is there a way to modify it? The scripts that supposedly existed are outdated.

  • 1 month later...
Posted
On 26/2/2024 at 10:57, sammax71 said:

Para Adventurers Pass, busque get_isGuild en el volcado y hágalo verdadero.

Si quieres mantener la cantidad de veces que has cargado el juego por debajo de su límite de 3, entonces quieres get_loadNum en el volcado y simplemente hacer que sea 1.

a doubt, how? Every time I try to open it they come up with big numbers like 90000, -132,182,018, etc.

Posted
On 2/26/2024 at 3:13 PM, sammax71 said:

LifeInAdventure_1_2_9.lua 6.95 kB · 32 downloads

This is for arm7 (32bit) version for version 1.2.9 of the game. I think that's what you said you used.

If you enable the Adventurers Guild option and save your game. Then move forward in the game and then load your data you should see its enabled.

Script finalizado:
⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚
⧚⧚⧚              Script Created With
⧚⧚⧚  🛠️  Il2CppDumper Toolbox Free 🛠️
⧚⧚⧚
⧚⧚⧚                    By BadCase
⧚⧚⧚
⧚⧚⧚                       Website
⧚⧚⧚                   BadCase.org
⧚⧚⧚
⧚⧚⧚                Telegram Group
⧚⧚⧚    t.me/BadCaseDotOrgSupport
⧚⧚⧚
⧚⧚⧚            Donate With PayPal
⧚⧚⧚      paypal.me/BadCaseDotOrg
⧚⧚⧚
⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚⧚

Error de guión: luaj.n: /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174
`    for i,v in pairs(script_functions[file_ext]) do`
bad argument #1 to 'pairs' (nil: table expected, got nil) (global 'pairs')
level = 1, const = 25, proto = 0, upval = 1, vars = 9, code = 81
CALL v0..v1 v0..v2
 ; PC 8 CODE 0101001D OP 29 A 0 B 2 C 4 Bx 1028 sBx -130043
stack traceback:
    /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:174 in function 'bchome'
    /storage/emulated/0/dump/LifeInAdventure_1_2_9.lua:217 in main chunk
    [Java]: in ?
    at luaj.ap.a(src:265)
    at luaj.ap.t(src:343)
    at luaj.lib.BaseLib$pairs.a_(src:674)
    at luaj.LuaClosure.a(src:544)
    at luaj.LuaClosure.l(src:160)
    at luaj.LuaClosure.a(src:533)
    at luaj.LuaClosure.l(src:160)
    at android.ext.Script.d(src:6056)
    at android.ext.Script$ScriptThread.run(src:5785)

Posted
5 minutes ago, sammax71 said:

@verserk

It was made for arm7 (32bit) for v1.2.9 of the game.

yep, using 1.2.9 version and it still didn't work, the error message kept coming up, I tried using chatgpt to see if there was something wrong (I'm not very experienced with this), """fixed it""" but it still doesn't activate or modify the number of loads or get_isguild after save and load multiple times image.thumb.png.2bcab17d06dd7366a962664fbe477e99.png

Posted
11 hours ago, verserk said:

yep, using 1.2.9 version and it still didn't work, the error message kept coming up, I tried using chatgpt to see if there was something wrong (I'm not very experienced with this), """fixed it""" but it still doesn't activate or modify the number of loads or get_isguild after save and load multiple times image.thumb.png.2bcab17d06dd7366a962664fbe477e99.png

Probably because you're using an emulator

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.